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On the other hand, can you imagine what happens if the first shot of nearly everything is deadly ?
Also, projectile turrets are the heaviest weapons a CV can use on planets.
Reality.
Different.
Hmmmmmmmmmmm.
Innstead of 300m range it would need 15Km range
and that would make
282 743.339 m²
into
706 858 347.058 m² the Game would need to have rendered
but comeon... if a SNIPER rifle can take someone out in one shot... a gatling gun or cannon should too.
seems like they do already, as fast and easy as they chew through your hp.
They could use a more simple and friendly way to people edit this, by an ingame option panel.
However it is not fun for a game. So there are this arbitrary "HP" mechanics which make weapons unrealistic, but fun for a game.
Happens in every game, not just this one.
That said balance is bad, weapons are bad and this has nothing to do with being voxel game.
When you are shooting something clearly visible (and definitely within render distance) with a rifle and do not hit it because of "range" it is wrong. Or when you have to shoot something for few minutes putting like 500 bullets into it. Not just because it is "unrealistic", but also because it is not fun (makes no sense from gameplay point of view) and and makes no sense from "common sense" point of view too.
Real feeling balance must care about range. Because lets be serious, the big benefit of a sniper rifle is not high damage, nor small magazines, its double+ range of a assault rifle. And this means not 100 instead of 50 meters. It means it can shoot so far that the attacker need MINUTES to move to the shooter.
And alone this impossbility in voxel games allready make a Realistic feeling impossible. And starts these pathetic tries to balance the weapons toward each other.
Have you even tried lowering enemy difficulty? I don't think you have.
Will not be realistic, but honestly realism is pointless in games like this, i do not even think OP is talking about realism as much as simply bad gameplay.