Empyrion - Galactic Survival

Empyrion - Galactic Survival

.50cal VS 12.7mm
To my understanding the .50 cal bullet is one in the same with the 12.7mm bullet, so why can't my sniper rifle use the .50cal bullets and why does it do more damage then my 50cal hand gun, It would also be nice to add different types of ammo, like fragmentation, AP or incendiary.
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Not necessarily so ... if the 12.7 for example is 12.7x108 (in contrast to 12.7x99 (which is the .50))

https://en.wikipedia.org/wiki/12.7%C3%97108mm#Incorrect_interchangeability_claims
Ultima modifica da Proteus; 8 dic 2015, ore 7:52
The only differeance I see is the neck lenght in each other and the size of the actual bullet, other then that I see no real reason why I couldn't use the 50 in my sniper rifle, just means a shorter bullet.
Messaggio originale di Seldion Forever Alone:
The only differeance I see is the neck lenght in each other and the size of the actual bullet, other then that I see no real reason why I couldn't use the 50 in my sniper rifle, just means a shorter bullet.

Well, read the wikipedia article I linked ...
the real life 12.7X108 wouldn´t be able to be chambered by a .50 rifle and vice versa, due to the rifling being different because of the different cartridge length
... Upon firing the bullet engages the rifling, and .005" grooves are pressed into the surface of the bullet to impart spin to stabilize the bullet. Despite the similar bullet diameters, the dimensional differences between the two cartridges would prevent either being correctly chambered in a firearm designed for the other.
Ultima modifica da Proteus; 8 dic 2015, ore 8:02
50 cal would need some sort of adapter for the casing to fit the sniper rifle I suppose. Also a pistol round should be a lot less effective in the sniper rifle than the rifle round. It is just my rough guess but there is a larger casing and more powder charge in a rifle round. I think the drones are geared to drop the 50 cal a lot to help in the beginning game where you only have the pistol. I am not so opposed to the 50 cal drops though because the tier 2 pistol is very good and works for busting through walls too.
Not that this game hinges on realism but there is a distinct difference between pistol rounds and rifle rounds - for example the .50cal IMI Desert Eagle doesn't use the same ammunition as the .50cal (12.7mm) Browning M2 Heavy Machine Gun, yet their calibre is the same.

Do a quick search on Google, and compare images of .50 call ammunition (the most common pictures will be of the 12.7mm NATO) and then search .50 handgun ammunition OR 0.50 cal BEOWULF - same calibre but wildly different round design.

In short, THAT is why you can't use your pistol rounds in your sniper rifle.
Just to state this, I know the game doesn't hing on realism.
The reason I said what I did was I did search google, found a image compairison chart and found that most of the 50 cal pistol rounds only have a shorter neck then the 12.7mm rounds, I do know that the round would be less effective in the rifle but it would be nice to be able to use them if I ran out of bullets for it, make it a close ranged weapon sorta xD
Well, the fact that the shorter .50 rounds cannot be chambered correctly in 12.7x108-Rifles IMHO also means that you couldn´t shoot them in reality (at least not without damaging the rifle itself)
Ultima modifica da Proteus; 9 dic 2015, ore 6:17
Messaggio originale di Seldion Forever Alone:
Just to state this, I know the game doesn't hing on realism.
The reason I said what I did was I did search google, found a image compairison chart and found that most of the 50 cal pistol rounds only have a shorter neck then the 12.7mm rounds, I do know that the round would be less effective in the rifle but it would be nice to be able to use them if I ran out of bullets for it, make it a close ranged weapon sorta xD

The .50 calibre pistol rounds do not 'only have a shorter neck' - they have no neck, and they're a good couple inches shorter to boot. Which in terms of guns means everything. You've obviously never held a .50 cal round (for rifle/machine gun or pistol) in your hand, otherwise you wouldn't be having this conversation.

The closest thing to what you describe, in real life, would be the .50 cal BEOWULF rounds I mentioned before. They're about as long as a .223 (5.56x45mm NATO) but look like enlarged pistol rounds - I can assure you, .50 cal pistol rounds are a lot shorter than the BEOWULF or .223 rounds. They're used in a converted M4-type weapon system to provide the stopping/punching power only a .50 cal can, but in a system capable of being used in an urban environment.

See here:

http://www.funnyjunk.com/channel/sickkickers/Patriot+blood+surging+with+want/fGuLLsT/124#124

In the pic (you may have to manually enter the web address, Steam might de-link the URL - it's a forum, but the pic is exactly the one I need to demonstrate the difference) you can see the 50AE (4th from left - pistol round) versus the 50BMG (far right - rifle round). The 50BMG is 3 times longer (and necked) versus the 50AE. VASTLY different rounds, requiring VASTLY different feeding mechanisms - the rounds aren't capable of being swapped between pistols and/or rifles. You can't even place the rounds into the magazines to load them into the weapon anyway.

Don't mean to jump up and down like this, but I don't want you thinking you can just swap the same calibre rounds out for another type because the round appears to be the same size.

Now, back to the game... If you want stopping power at close range, that's what the shotgun is for. If you have an abundance of 50 cal ammo (like I'm starting to, I have over 750 rounds in my game currently, desperate for 6.8mm though) you're wanting to get rid of, use the T2 projectile pistol. Does more damage than the assault rifle (80 dmg vs 60) - I use it as my sidearm, even though I'm rocking a pulse rifle and rocket launcher.

Hope this has been informative. :steamhappy:
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Data di pubblicazione: 8 dic 2015, ore 7:28
Messaggi: 8