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It does have extra missions. If you are wanting something not as hard as RE, try Project Eden. It has extra missions and is just an enhanced vanilla.
RE is not just a config it's full of new content, including weapons, blocks, missions, mechanics and so on. It is based on Vanilla game but feels more like EGS 2.
RE changes a lot! PE is one part of RE and enhances vanilla enough for you to learn and work up to RE changes in just about everything. I played PE for 4 years before I went to RE.
The scenario says for experienced players for a reason.
RE is much more interesting in all aspects. Playing Vanilla is like beginner difficulty lvl where you need almost no effort. Its like EGS free demo compared to Reforged EDEN.
Vanilla differs from RE so much right now that mastering it won't really help you in RE. Many mechanics and game concepts differ so much that you need to learn them the hard way even after playing vanilla for a few months [shields, thrusters, power and cpu management, weapon types and upgrades, factions, etc.)
Go hit it, play it for some time and you wont come back to vanilla.
https://steamcommunity.com/sharedfiles/filedetails/?id=2120147091
I had to rip off most of the weapons, downgrade all her armor, double the power plant, and beef up the lifting thrust just to get her to fly in 1G. The ship could barely move and couldn't fight. It was no longer mission viable. I suppose I could have shoved it full of more CPU boosting devices that I can't make or replace myself, but that again would make it nonviable. It's supposed to be cheap and replaceable.
It's not just a ship. It's an important part of the progression chain.
https://steamcommunity.com/sharedfiles/filedetails/?id=2879627516
It kills small POIs, like those guarding barren metal planets. It also carries small miners and an advanced constructor. It holds off drones while I mine asteroids. Even when I have bigger and better stuff, this is what I take into unknown situations because it's not a big deal if it gets wrecked.
It is not compatible with RE's thruster nerfs, and neither am I. Again, I build ships to beat POIs, not the other way around.
I'm not motivated by loot. I don't salvage much, don't really look for loot containers, don't care about te epix or purpz. I care about good fights, and Empyrion FPS combat does not generally produce good fights. So heading into a POI is mostly just a chore for me. That's not the worst possible problem, as optimizing chores can be fun in itself. But the idea that every ship I build will depend on first slogging through a bunch of Zirax grunts and Legacy grots is a right turn off.
LOL......Well, I guess I need ....Friends.