Empyrion - Galactic Survival

Empyrion - Galactic Survival

RE vs Vanilla
If I install RE for single player, can I still continue my vanilla mission game and also have the RE mission game?
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Showing 1-15 of 31 comments
Different scenarios and saves don't affect each other. Once you start the save, the scenario you picked is the one you have for that save.
Amrak Nov 15, 2022 @ 6:44am 
Well yes and no. RE is a separate scenario with a separate save. It does not effect the vanilla save at all. Scenarios are just a modded vanilla game. They do not in any way connect with a vanilla save/game.
It does have extra missions. If you are wanting something not as hard as RE, try Project Eden. It has extra missions and is just an enhanced vanilla.
UncleBadTouch Nov 15, 2022 @ 7:41am 
so, it is not a different set of programs (same), but different set of config files?
Scenarios basically take the base config files and say "that, but with these changes". These changes can be very extensive. The base configuration is always the same. Scenarios just swap some of it for their own stuff when you make a new save.
Yascherrica Nov 15, 2022 @ 8:10am 
Go for RE and don't listen to anybody. You won't regret. By starting a new scenario you'll have 2 save games 1 vanilla that you played and another one will be RE. Each save game has it's own progression.

RE is not just a config it's full of new content, including weapons, blocks, missions, mechanics and so on. It is based on Vanilla game but feels more like EGS 2.
Amrak Nov 15, 2022 @ 8:34am 
While I do love RE it is for the more experienced player. If you are new and do not have the mechanics of the game down it can/will be a real challenge.
RE changes a lot! PE is one part of RE and enhances vanilla enough for you to learn and work up to RE changes in just about everything. I played PE for 4 years before I went to RE.
The scenario says for experienced players for a reason.
They're both too grindy for my taste. I build ships to beat POIs, not the other way around. I could find no reason to make anything other than massive battleships in RE except for a lack of resources. Frigates just aren't a thing.
Yascherrica Nov 15, 2022 @ 10:17am 
Before calling it grindy go and play a bit. It's grindy only becouse the majority of players here say so. No, it's not grindy, no it's not as hard is it is said. It has better ballance, better mechenics and much more options for players to wonder, explore and fight. It is harder than vanilla in terms of enemies using better weapons and shields instead of running with sticks and bows, it is harder couse of weight, volume, CPU, shield and thrust tweaks and upgrades, making ship building a bit more challanging... But don't forget that if you don't like 1 aspect or another there's alwase a console full of usefull commands. If you don't like to mine ore - spawn yourself some. If you don't like initial grind to get intospace just skip it and spawn yourself a nice starter warpcapable CV and so on... EGS is not that hard in terms of death consiquences and you can alway get back what you spent time on just as easy as pressing alt+f4.

RE is much more interesting in all aspects. Playing Vanilla is like beginner difficulty lvl where you need almost no effort. Its like EGS free demo compared to Reforged EDEN.

Vanilla differs from RE so much right now that mastering it won't really help you in RE. Many mechanics and game concepts differ so much that you need to learn them the hard way even after playing vanilla for a few months [shields, thrusters, power and cpu management, weapon types and upgrades, factions, etc.)

Go hit it, play it for some time and you wont come back to vanilla.
The Big Brzezinski Nov 15, 2022 @ 10:32am 
I did try it. I did everything I could to adapt one of my designs to RE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2120147091
I had to rip off most of the weapons, downgrade all her armor, double the power plant, and beef up the lifting thrust just to get her to fly in 1G. The ship could barely move and couldn't fight. It was no longer mission viable. I suppose I could have shoved it full of more CPU boosting devices that I can't make or replace myself, but that again would make it nonviable. It's supposed to be cheap and replaceable.

It's not just a ship. It's an important part of the progression chain.
https://steamcommunity.com/sharedfiles/filedetails/?id=2879627516
It kills small POIs, like those guarding barren metal planets. It also carries small miners and an advanced constructor. It holds off drones while I mine asteroids. Even when I have bigger and better stuff, this is what I take into unknown situations because it's not a big deal if it gets wrecked.

It is not compatible with RE's thruster nerfs, and neither am I. Again, I build ships to beat POIs, not the other way around.
Hutch737 Nov 15, 2022 @ 10:35am 
The Vanilla game is still under development and there are more big updates to come this year and the years to come. The developers can't tell you when the Vanilla game will be finished. Ever since the game began on the 5th of August 2015 it has change from a simple build shoot survive explore alien worlds game to a more complex galaxy shooter explore game that is still under development by a small dev team of some of the best scripters in the industry. With extended scenarios like Reforge Eden and Project Eden will give you the player many option to how you would like to play the game. Empyrion Galactic Survival the 3D open-world game that was inspired by Minecraft to become the best stand alone game of it's kind.
Yascherrica Nov 15, 2022 @ 11:02am 
Originally posted by The Big Brzezinski:
I did try it. I did everything I could to adapt one of my designs to RE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2120147091
I had to rip off most of the weapons, downgrade all her armor, double the power plant, and beef up the lifting thrust just to get her to fly in 1G. The ship could barely move and couldn't fight. It was no longer mission viable. I suppose I could have shoved it full of more CPU boosting devices that I can't make or replace myself, but that again would make it nonviable. It's supposed to be cheap and replaceable.

It's not just a ship. It's an important part of the progression chain.
https://steamcommunity.com/sharedfiles/filedetails/?id=2879627516
It kills small POIs, like those guarding barren metal planets. It also carries small miners and an advanced constructor. It holds off drones while I mine asteroids. Even when I have bigger and better stuff, this is what I take into unknown situations because it's not a big deal if it gets wrecked.

It is not compatible with RE's thruster nerfs, and neither am I. Again, I build ships to beat POIs, not the other way around.
If it fails then you made it wrong. That's it. There are POIs that are easier taken out with a SV than by CV, some needs to be sniped to get reed of the shield gen on top before bringing in CV dropship... It's all about thinking, testing, dieing and evaluating the results to find the best sutable aproach for sertain POIs or enemies. Once I spent like 4-5 hours taking out Tianlong Warlord BS. I still can't take out Xenuan carrier with my builds just couse I don't think it is even possible with just 1 ship, toverra is still a mysterry for me as I never tested my builds on fighting it.
The Big Brzezinski Nov 15, 2022 @ 11:48am 
Wrong? It was an experiment to feel out the building paradigm of RE. What I found was that having useful levels CPU depended on exotic/looted resources. If I made it wrong, then it's the same wrong as when you try to use a Phillips head screwdriver on a flat head screw.

I'm not motivated by loot. I don't salvage much, don't really look for loot containers, don't care about te epix or purpz. I care about good fights, and Empyrion FPS combat does not generally produce good fights. So heading into a POI is mostly just a chore for me. That's not the worst possible problem, as optimizing chores can be fun in itself. But the idea that every ship I build will depend on first slogging through a bunch of Zirax grunts and Legacy grots is a right turn off.
fokker_za Nov 15, 2022 @ 12:03pm 
Originally posted by AnAngryNun:
so, it is not a different set of programs (same), but different set of config files?
Yes. It's advisable to restart the game when changing to different scenario saves. Same goes for switching between creative and scenario saves. Also, restart the game after going into godmode as that also has an effect on the playfield. Correct me if I'm wrong
Sprocket66 Nov 15, 2022 @ 1:34pm 
Originally posted by Yascherrica:
Before calling it grindy go and play a bit. It's grindy only becouse the majority of players here say so. No, it's not grindy, no it's not as hard is it is said. It has better ballance, better mechenics and much more options for players to wonder, explore and fight. It is harder than vanilla in terms of enemies using better weapons and shields instead of running with sticks and bows, it is harder couse of weight, volume, CPU, shield and thrust tweaks and upgrades, making ship building a bit more challanging... But don't forget that if you don't like 1 aspect or another there's alwase a console full of usefull commands. If you don't like to mine ore - spawn yourself some. If you don't like initial grind to get intospace just skip it and spawn yourself a nice starter warpcapable CV and so on... EGS is not that hard in terms of death consiquences and you can alway get back what you spent time on just as easy as pressing alt+f4.

RE is much more interesting in all aspects. Playing Vanilla is like beginner difficulty lvl where you need almost no effort. Its like EGS free demo compared to Reforged EDEN.

Vanilla differs from RE so much right now that mastering it won't really help you in RE. Many mechanics and game concepts differ so much that you need to learn them the hard way even after playing vanilla for a few months [shields, thrusters, power and cpu management, weapon types and upgrades, factions, etc.)

Go hit it, play it for some time and you wont come back to vanilla.
I agree that once you go RE you won't go back to vanilla. But playing RE solo has a huge amount of grind. Especially unlocking the gate and getting to the endgame. If you just play the game and explore the galaxy it's a moderate grind, but to actually solo to the end takes a lot of commitment. It's not as bad in multi where you can share the tasks and gathering of resources.
UncleBadTouch Nov 15, 2022 @ 2:03pm 
Originally posted by Sprocket66:
Originally posted by Yascherrica:
Before calling it grindy go and play a bit. It's grindy only becouse the majority of players here say so. No, it's not grindy, no it's not as hard is it is said. It has better ballance, better mechenics and much more options for players to wonder, explore and fight. It is harder than vanilla in terms of enemies using better weapons and shields instead of running with sticks and bows, it is harder couse of weight, volume, CPU, shield and thrust tweaks and upgrades, making ship building a bit more challanging... But don't forget that if you don't like 1 aspect or another there's alwase a console full of usefull commands. If you don't like to mine ore - spawn yourself some. If you don't like initial grind to get intospace just skip it and spawn yourself a nice starter warpcapable CV and so on... EGS is not that hard in terms of death consiquences and you can alway get back what you spent time on just as easy as pressing alt+f4.

RE is much more interesting in all aspects. Playing Vanilla is like beginner difficulty lvl where you need almost no effort. Its like EGS free demo compared to Reforged EDEN.

Vanilla differs from RE so much right now that mastering it won't really help you in RE. Many mechanics and game concepts differ so much that you need to learn them the hard way even after playing vanilla for a few months [shields, thrusters, power and cpu management, weapon types and upgrades, factions, etc.)

Go hit it, play it for some time and you wont come back to vanilla.
I agree that once you go RE you won't go back to vanilla. But playing RE solo has a huge amount of grind. Especially unlocking the gate and getting to the endgame. If you just play the game and explore the galaxy it's a moderate grind, but to actually solo to the end takes a lot of commitment. It's not as bad in multi where you can share the tasks and gathering of resources.

LOL......Well, I guess I need ....Friends.
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Date Posted: Nov 15, 2022 @ 6:39am
Posts: 31