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Hell planets have hundreds of drone harvesters parked on the surface in very small groups. They are easybeats in almost any ship. Most will have between 2 and 5 drone processors inside either in a container or in a drop box (cos you blew up the container). It's hot outside so use your drone to collect them. They also drop quite a lot of platinum ore. Anyway it doesn't take long to collect the 100 drone processors required for an auxiliary core. Hell planets also may have up to around four voidium crystals - worth waypointing if you don't already have a voidium scanner. On top of that they have medium deposits of gold, zascosium and promethium, large deposits of magnesium, lots of magmacite floating above the lava and plenty of legacy poi's. They are almost a one stop shop. To find hell planets just keep jumping to O, B and K stars. And there are plenty of K stars.
If you really must fight drone nullifiers, assemblers and nests, in the past I've used the Khaba Krai and it's pretty good. Especially since it is very cheap to repair. Once you have an auxiliary core or two you can change/upgrade/add weapons and things become a lot easier. With the nullifiers I try to tank the first one or two quickly by targeting generators then recore them (also adding generators and fuel tanks if necessary) so that they fight for me as more nullifiers arrive. And you can keep doing this. I've had seven nullifiers shooting at the last nullifier in the sector when it arrived. It's a sight to see. It's good to pick a spot for this battle and just stay there because if you leave render range of a dead ship you may lose whatever was on it.
The legacy sectors have just had two new ships added and I don't know yet whether that makes them harder. I do know that they were pretty hard before requiring a ton of ammo for little reward. It's no fun taking down two Decimators and two Infectors and coming away with one or two quantum extenders.
Anyway, this time I've just spawned a Dauntless but it's taking forever to fill it up with ammo. It holds twice as much ammo as a KK.
Ive tried the Khaba Krai, ive found it expensive (in terms of time) to repair, and gettign to teh bridge/combat bridge a ball ache. too which i "retired" it last night along with the bludgeon (something about it is glitching my Helios MSC).
ill check up on the maiden, its name appeals to my music preference!
thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=2178650039
It's T2-T3 and upgradable up to T4 with instructions in the description. It's' designed to attack planet POIs from above and has separate retractable planet and space turret setups in the signal configuration, all upgrades are pre-setup for signalling configuration, you just have to add devices in the right section and all signalling and switching will work. A great ship to learn how the signal stuff works in general.
The front weapons can be fitted with 6 retractable grenade launchers plus 6 laser drills or laser guns, here too you have a lot of freedom for personal config.
The fully upgraded Wayfarer MKII in its T4 version with full combat steel is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2166274133
Against drones:
You can easily adapt the first Tier 2/3 MKII by having 4 miniguns on the low side of the ship instead of canon turrets, replace them symetrically and keep the other canons, and what's more: this setup will easily kill all troops on the ground too. Flying above the drones/troops will kill all of them in seconds to my experience. Personally, I only set the miniguns, flak guns and plasma guns to attack drones, for canons or artillery they are too mobile so it would be a waste of ammo, I set cannons and artillery together with everything else to better targets.
i think ive figured out what ive been doing wrong. I haven't been using space to orbit the Zirax - just d and q
Also engines in Reforged Eden have been nerfed and the cpu is calculated differently with a different limit. If the description doesn't say that it's been made specifically for RE or you don't have personal experience using it in RE then there is a good chance a ship is going to need some serious modification to be usable.
Yeah sorry, I've yet to play REforged Eden, a lot of things are totally different compared to vanilla, but I thought my tip could apply in general, I would just carefully check the weapon's descriptions and fit necessary stuff, with such a moddable ship this should not be a big problem.
Often the biggest problem I find with vanilla ships is that they're just underpowered. There is a need to spend time on higher G planets - plasma planets for example are around 3G and there are numerous serious ground installations that have to be knocked out. You need to be able to move quickly. Upgrading engines is usually going to require a bigger cavity. That can take a while and often ends up looking disastrous. So why bother - just get a ship made for RE.
turn your shields on before you engage
dont go back to the planet to get your salvager, even though you core'd it, it despawns