Empyrion - Galactic Survival

Empyrion - Galactic Survival

Egoblast Apr 15, 2021 @ 3:35am
RE - Recomendations for CVs that are proven to handle drones or Z BattleCarriers
Im mid game, looking to get drone parts or QCs before toddling off to Progenitor Space.
Im struggling to find a decent CV to fight drones or Battle Carriers in Reforged Eden.
It could be the ships ive used are fine, I just need more practice 'cyclone-ing', and/or Patience, and/or caution.
Or withdrawing (face to Z) rather than retreating (ass to z) ;)
or better shield management
standard resources (mined not looted) are not a real problem.

any advice, guidance will be thankfully recieved.
Originally posted by grogez:
Drone processors are a lot easier to obtain than quantum extenders.

Hell planets have hundreds of drone harvesters parked on the surface in very small groups. They are easybeats in almost any ship. Most will have between 2 and 5 drone processors inside either in a container or in a drop box (cos you blew up the container). It's hot outside so use your drone to collect them. They also drop quite a lot of platinum ore. Anyway it doesn't take long to collect the 100 drone processors required for an auxiliary core. Hell planets also may have up to around four voidium crystals - worth waypointing if you don't already have a voidium scanner. On top of that they have medium deposits of gold, zascosium and promethium, large deposits of magnesium, lots of magmacite floating above the lava and plenty of legacy poi's. They are almost a one stop shop. To find hell planets just keep jumping to O, B and K stars. And there are plenty of K stars.

If you really must fight drone nullifiers, assemblers and nests, in the past I've used the Khaba Krai and it's pretty good. Especially since it is very cheap to repair. Once you have an auxiliary core or two you can change/upgrade/add weapons and things become a lot easier. With the nullifiers I try to tank the first one or two quickly by targeting generators then recore them (also adding generators and fuel tanks if necessary) so that they fight for me as more nullifiers arrive. And you can keep doing this. I've had seven nullifiers shooting at the last nullifier in the sector when it arrived. It's a sight to see. It's good to pick a spot for this battle and just stay there because if you leave render range of a dead ship you may lose whatever was on it.

The legacy sectors have just had two new ships added and I don't know yet whether that makes them harder. I do know that they were pretty hard before requiring a ton of ammo for little reward. It's no fun taking down two Decimators and two Infectors and coming away with one or two quantum extenders.

Anyway, this time I've just spawned a Dauntless but it's taking forever to fill it up with ammo. It holds twice as much ammo as a KK.
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Showing 1-11 of 11 comments
ZipSnipe Apr 15, 2021 @ 6:00am 
look up the Iron Maiden on the workshop, it will crush drones for breakfast
The author of this thread has indicated that this post answers the original topic.
grogez Apr 15, 2021 @ 6:55am 
Drone processors are a lot easier to obtain than quantum extenders.

Hell planets have hundreds of drone harvesters parked on the surface in very small groups. They are easybeats in almost any ship. Most will have between 2 and 5 drone processors inside either in a container or in a drop box (cos you blew up the container). It's hot outside so use your drone to collect them. They also drop quite a lot of platinum ore. Anyway it doesn't take long to collect the 100 drone processors required for an auxiliary core. Hell planets also may have up to around four voidium crystals - worth waypointing if you don't already have a voidium scanner. On top of that they have medium deposits of gold, zascosium and promethium, large deposits of magnesium, lots of magmacite floating above the lava and plenty of legacy poi's. They are almost a one stop shop. To find hell planets just keep jumping to O, B and K stars. And there are plenty of K stars.

If you really must fight drone nullifiers, assemblers and nests, in the past I've used the Khaba Krai and it's pretty good. Especially since it is very cheap to repair. Once you have an auxiliary core or two you can change/upgrade/add weapons and things become a lot easier. With the nullifiers I try to tank the first one or two quickly by targeting generators then recore them (also adding generators and fuel tanks if necessary) so that they fight for me as more nullifiers arrive. And you can keep doing this. I've had seven nullifiers shooting at the last nullifier in the sector when it arrived. It's a sight to see. It's good to pick a spot for this battle and just stay there because if you leave render range of a dead ship you may lose whatever was on it.

The legacy sectors have just had two new ships added and I don't know yet whether that makes them harder. I do know that they were pretty hard before requiring a ton of ammo for little reward. It's no fun taking down two Decimators and two Infectors and coming away with one or two quantum extenders.

Anyway, this time I've just spawned a Dauntless but it's taking forever to fill it up with ammo. It holds twice as much ammo as a KK.
Last edited by grogez; Apr 15, 2021 @ 7:05am
Egoblast Apr 15, 2021 @ 7:38am 
Cheers Chaps!
Ive tried the Khaba Krai, ive found it expensive (in terms of time) to repair, and gettign to teh bridge/combat bridge a ball ache. too which i "retired" it last night along with the bludgeon (something about it is glitching my Helios MSC).
ill check up on the maiden, its name appeals to my music preference!

thanks!
japp_02 Apr 15, 2021 @ 7:39am 
A good CV that grows with you is a mod of JRandell's Wayfarer XT, it's called Wayfarer-10 MkII:
https://steamcommunity.com/sharedfiles/filedetails/?id=2178650039
It's T2-T3 and upgradable up to T4 with instructions in the description. It's' designed to attack planet POIs from above and has separate retractable planet and space turret setups in the signal configuration, all upgrades are pre-setup for signalling configuration, you just have to add devices in the right section and all signalling and switching will work. A great ship to learn how the signal stuff works in general.
The front weapons can be fitted with 6 retractable grenade launchers plus 6 laser drills or laser guns, here too you have a lot of freedom for personal config.

The fully upgraded Wayfarer MKII in its T4 version with full combat steel is here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2166274133

Against drones:
You can easily adapt the first Tier 2/3 MKII by having 4 miniguns on the low side of the ship instead of canon turrets, replace them symetrically and keep the other canons, and what's more: this setup will easily kill all troops on the ground too. Flying above the drones/troops will kill all of them in seconds to my experience. Personally, I only set the miniguns, flak guns and plasma guns to attack drones, for canons or artillery they are too mobile so it would be a waste of ammo, I set cannons and artillery together with everything else to better targets.
Last edited by japp_02; Apr 15, 2021 @ 7:58am
Egoblast Apr 15, 2021 @ 9:13am 
excellent guys thanks for the help, i had the wayfarer ST in my BPs allready, so ive added the other two.
i think ive figured out what ive been doing wrong. I haven't been using space to orbit the Zirax - just d and q
grogez Apr 15, 2021 @ 9:24am 
Originally posted by japp_02:
Against drones:
You can easily adapt the first Tier 2/3 MKII by having 4 miniguns on the low side of the ship instead of canon turrets, replace them symetrically and keep the other canons, and what's more: this setup will easily kill all troops on the ground too. Flying above the drones/troops will kill all of them in seconds to my experience. Personally, I only set the miniguns, flak guns and plasma guns to attack drones, for canons or artillery they are too mobile so it would be a waste of ammo, I set cannons and artillery together with everything else to better targets.
The drones you get drone processors from in Reforged Eden are not like the friendly little chaps in vanilla. Drone nullifiers for example have around 35 turrets and are reasonably deadly.

Also engines in Reforged Eden have been nerfed and the cpu is calculated differently with a different limit. If the description doesn't say that it's been made specifically for RE or you don't have personal experience using it in RE then there is a good chance a ship is going to need some serious modification to be usable.
japp_02 Apr 15, 2021 @ 9:31am 
Originally posted by grogez:
Originally posted by japp_02:
Against drones:
You can easily adapt the first Tier 2/3 MKII by having 4 miniguns on the low side of the ship instead of canon turrets, replace them symetrically and keep the other canons, and what's more: this setup will easily kill all troops on the ground too. Flying above the drones/troops will kill all of them in seconds to my experience. Personally, I only set the miniguns, flak guns and plasma guns to attack drones, for canons or artillery they are too mobile so it would be a waste of ammo, I set cannons and artillery together with everything else to better targets.
The drones you get drone processors from in Reforged Eden are not like the friendly little chaps in vanilla. Drone nullifiers for example have around 35 turrets and are reasonably deadly.

Also engines in Reforged Eden have been nerfed and the cpu is calculated differently with a different limit. If the description doesn't say that it's been made specifically for RE or you don't have personal experience using it in RE then there is a good chance a ship is going to need some serious modification to be usable.

Yeah sorry, I've yet to play REforged Eden, a lot of things are totally different compared to vanilla, but I thought my tip could apply in general, I would just carefully check the weapon's descriptions and fit necessary stuff, with such a moddable ship this should not be a big problem.
Last edited by japp_02; Apr 15, 2021 @ 9:34am
grogez Apr 15, 2021 @ 10:15am 
Originally posted by japp_02:
Yeah sorry, I've yet to play REforged Eden, a lot of things are totally different compared to vanilla, but I thought my tip could apply in general, I would just carefully check the weapon's descriptions and fit necessary stuff, with such a moddable ship this should not be a big problem.
Probably way past time you gave RE a go. It' s free and there's nothing to lose.

Often the biggest problem I find with vanilla ships is that they're just underpowered. There is a need to spend time on higher G planets - plasma planets for example are around 3G and there are numerous serious ground installations that have to be knocked out. You need to be able to move quickly. Upgrading engines is usually going to require a bigger cavity. That can take a while and often ends up looking disastrous. So why bother - just get a ship made for RE.
Egoblast Apr 15, 2021 @ 1:51pm 
ok two expensive lessons learned fighting a battle carrier:
turn your shields on before you engage
dont go back to the planet to get your salvager, even though you core'd it, it despawns
grogez Apr 15, 2021 @ 5:05pm 
I think Xen'uan carriers are about as tough as a Decimator. So before you start going to legacy sectors, maybe think about getting what you need to make one of the Progenitor shield generators. This is challenging in it's own right. Anyway, both the bastion and regenerative shield require a massive power supply so that's one thing to think about when choosing a CV - whether it has the room for a lot of extra cores and one or two extra advanced generators (they're the big 95kW jobs).
Last edited by grogez; Apr 15, 2021 @ 5:07pm
Egoblast Apr 15, 2021 @ 11:19pm 
awesome, thanks for the advice
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Date Posted: Apr 15, 2021 @ 3:35am
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