Empyrion - Galactic Survival

Empyrion - Galactic Survival

Ramar Oct 15, 2020 @ 2:52pm
What is your favorite end game ship
I won't lie, I've spent HUNDREDS of hours with an epic drill. :) Fairly and squarely (no item menu) I've about earned my new end game ship. But I don't know what to pick.

Anybody out there have a favorite workshop endgame ship?
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Showing 1-15 of 53 comments
Spaghettioz Oct 15, 2020 @ 3:19pm 
Perses CV-2 by JRandall. But hes got MUCH better and heavier equipped CVs for Legacy space. The CV2 has to be heavily modified for end game combat, but I LOVE the space in it, its look and setup.

If you want an improper monster that you have to turn off device limits for, Spanj made the Gladiator. That thing can fight multiple CVs at once for long periods.

But getting the ammo for a long term fight will take you hours more first to stock it :P And then hours more after to replace the lost ammo lol. And have a repair base not too far away.
I dunno, I'm still working my way up to one. I got a tier three cruiser that still needs to be put through its paces in survival, but I need more experience against Legacy ships and POIs before I can comfortably lay down design requirements for something larger. I'll get there eventually.

Part of me still fears some big change is going to happen that overturns current conventions. As much as I'd really like for all CV weapons to be enabled on planets, I also know it would take weeks for a lot of ships to become fully adapted.
Ramar Oct 15, 2020 @ 4:40pm 
I asked, because I just got the Ares Destroyer. and then had a shipyard hand my A$$ back to me when I attacked it. I really liked the Nemesis battleship, but I'm just not sure. Does it pay to get these ships that are 100,000 plus in ingots to build?

So, I wanted a really great long term CV. One that can take on the shipyards and various POI's.

Sheesh! I haven't even made it to Legacy territory yet...... :)
ChumSickle Oct 15, 2020 @ 4:43pm 
I have a bunch of ships that I have tried out and like, so I will have a list of "honorable mentions". But my favorite is the Kamonohashi XS.
https://steamcommunity.com/sharedfiles/filedetails/?id=1962635507

The interior is set up well and has enough RP elements to be cool, but not in the way. Massive amount of hanger area for multiple SV's HVs inside. I put a tank in the back, a mining/resource gathering HV in the front, and a small scout SV in the middle (it has hangar doors on the roof). It also has a very convenient landing pad located right behind the main bridge where I park my "combat" SV for POI busting. It also has a secondary pilots seat right beside the rear hangar doors for getting in and out repeatedly when hitting POIs on a planet surface. It has a mining turret located at a very good spot right on top so its easy to line up asteroids without maneuvering around too much.

Combat wise, I have defeated all Zirax ships with it except the new dreadnought. While I think it would do ok, as it is decently armored with combat armor blocks, I never tested it with the Legacy. I was concerned some of its fuel tanks and engineering components may be exposed, and it doesnt have an enclosed "combat bridge", but if you dont allow yourself to be completely hull breached I am confident it would hold up well.
When I personally went after the Legacy I spawned a dedicated combat ship that I left pretty much empty other than fuel/pentaxid/ ammo.

I lived comfortably out of it for a long time with the only need to go near a planet being to get wood for ammo.

Many of the larger "end game" ships have a bunch of awesome RP style rooms (restaurants, bowling alleys, swimming pools, large crew quarters, etc.) that are really cool the first time you walk through them, but for me, quickly become a hassle when I am just trying to move around the ship.

Honorable mentions:
Skaar Raider: Excellent offense, self sufficient with mining lasers, great storage, holds a good amount of HV/SVs.

Mjolnir: Tough as nails fighting ship. Well protected internals. Can take a lot of damage and keep fighting.
shdwdrvr83 Oct 15, 2020 @ 4:48pm 
I started this playthrough with the T2 MCRN Pioneer, I like it for early/mid game exploration and survival. I've added a drill turret to chew apart asteroids, and have spent a lot of time tearing down wreckages with my Multi-tool.

I built Spanj's T3 SFS RayTracer for mid/late game combat, cleared out my starting system with no problem and have headed into Zirax space. The largest thing I've taken down so far have been Destroyers and Shipyards, but it hasn't had much difficulty with those as long as I back off to recharge the shields without getting greedy.

I've got Priest's +25 Legacy Hunter all finished and sitting in my queue to be spawned whenever I need it, and planned on that being my primary end-game combat ship, but I'm definitely open to new suggestions as well.

I've got a custom T3 SV that I re-worked for extreme mobility to handle surface unshielded POIs.

I'm currently saving up towards the MCRN Leviathan as a carrier to move everything, and mostly just need to scrap a bunch of combat steel and carbon for that to be ready, but I'm open to other ideas for that as well.

At this point the one thing I don't have is a CV for surface engagement of shielded POIS. I'll probably use the SFS GroundPounder again, but would prefer to try something different.

So, I'm looking for options on a CV for shielded ground POIs, a CV for engaging multiple enemy CVs at once in space, and a CV to use as a carrier to move them all at once.
Ramar Oct 15, 2020 @ 4:49pm 
Thanks Chumsickle. Believe it or not THAT is one of the ships I subscribed too and was thinking about getting! I am right beside you with the larger ships. I don't care about swimming pools, massive eating areas and all the other amenities. there just isn't a reason for it.

so far, you ship is one of the top 3 I may decide on. Have you beaten shipyards with this ship?
Ramar Oct 15, 2020 @ 4:55pm 
I have always taken the Pioneer as well for a starter ship. Except I used the drone hatch with epic drill. :) Took a while! LOL

I use the Blackstar SV. It has 6 lazers that can rip apart an asteroid in seconds. I like that. And I have a battle HV for wood and hunting.

I thought the max size was 5 since everything in my workshop was sized red after that. But I just found out on another thread that's only a warning for causing lag. So, no I don't know if I should go with a bigger ship or not.

I also have the MCRN Leviathan on my list. I liked the Pioneer so much I added that as well. But only get one shot at a ship, so still tossing it around.
ChumSickle Oct 15, 2020 @ 4:56pm 
Originally posted by Ramar:
I asked, because I just got the Ares Destroyer. and then had a shipyard hand my A$$ back to me when I attacked it. I really liked the Nemesis battleship, but I'm just not sure. Does it pay to get these ships that are 100,000 plus in ingots to build?

So, I wanted a really great long term CV. One that can take on the shipyards and various POI's.

Sheesh! I haven't even made it to Legacy territory yet...... :)


Iv'e never used the Ares or the Nemesis, but I did spawn the Nemesis in creative just to walk around. It seemed a pretty beefy ship that would be capable of handling itself.

The trick with POIs is that they will generally have more shields than you, so you cant just park next to them and hope for the best. The best tactic is to still fly a CV somewhat like a fighter. Get within range, hammer the shield down, then take out either the generator or the turrets. (Different people have different preferences). When your shields get low, back out. The main advantage we have is that we can fix our broken ships, NPCs cannot. So if you take out a turret, then thats less damage coming your way the next time you engage.

As far as paying the massive costs of some of these ships: The answer is "it depends". By the time you get to level 20-25 you should be able to field a decent mining set up. Whether it be mining turrets on a CV, or mining lasers on an SV. So at this point, getting materials becomes just a matter of jumping from system to system. Also, when you start dropping POIs and salvaging their blocks you can get thousands of ingots at a time.

Also, before you ever spawn a new capital ship in a game, spawn it in creative first. I cant stress this enough. I have a creative game where I open and spawn all of the new ships I take interest in and give them a walk through first before I waste >in game< resources.
Ramar Oct 15, 2020 @ 5:01pm 
Originally posted by ChumSickle:
Originally posted by Ramar:
I asked, because I just got the Ares Destroyer. and then had a shipyard hand my A$$ back to me when I attacked it. I really liked the Nemesis battleship, but I'm just not sure. Does it pay to get these ships that are 100,000 plus in ingots to build?

So, I wanted a really great long term CV. One that can take on the shipyards and various POI's.

Sheesh! I haven't even made it to Legacy territory yet...... :)


Iv'e never used the Ares or the Nemesis, but I did spawn the Nemesis in creative just to walk around. It seemed a pretty beefy ship that would be capable of handling itself.

The trick with POIs is that they will generally have more shields than you, so you cant just park next to them and hope for the best. The best tactic is to still fly a CV somewhat like a fighter. Get within range, hammer the shield down, then take out either the generator or the turrets. (Different people have different preferences). When your shields get low, back out. The main advantage we have is that we can fix our broken ships, NPCs cannot. So if you take out a turret, then thats less damage coming your way the next time you engage.

As far as paying the massive costs of some of these ships: The answer is "it depends". By the time you get to level 20-25 you should be able to field a decent mining set up. Whether it be mining turrets on a CV, or mining lasers on an SV. So at this point, getting materials becomes just a matter of jumping from system to system. Also, when you start dropping POIs and salvaging their blocks you can get thousands of ingots at a time.

Also, before you ever spawn a new capital ship in a game, spawn it in creative first. I cant stress this enough. I have a creative game where I open and spawn all of the new ships I take interest in and give them a walk through first before I waste >in game< resources.

I tried the Nemesis battlecruiser once. Huge. there was a warning that it ate fuel. They didn't lie. but man, that thing was armed. :)

I didn't know until you said, that Ships couldn't repair. I wondered about that.

I have never used creative mode. Kind of like not using the 'item menu' option. :) However, I have always made an extra save game, then spawned. If I didn't like it, went back to the the saved game and tried a different one. Guess I'll have to break down and try the creative mode. :)
shdwdrvr83 Oct 15, 2020 @ 6:12pm 
Originally posted by Ramar:


I have never used creative mode. Kind of like not using the 'item menu' option. :) However, I have always made an extra save game, then spawned. If I didn't like it, went back to the the saved game and tried a different one. Guess I'll have to break down and try the creative mode. :)

I was a 'survival only' player for my first 10+ playthroughs, but on my last few Creative mode has proven a huge help. Having a Creative game to jump into has allowed me to do the following:

Spawn and test ships that I'm interested in.

Modify the blueprints of those ships to suit my needs before building them in survival: "I like this blueprint but I'd rather not pay for railguns I won't use, let's replace them with rocket launchers. Or 'this SV looks great but needs its thrusters moved around to maximize effeciency'

Spawn NPC ships to research them, determine where the core is, see what their weapons are before engaging, see where the loot crates are so I can avoid them with my weapons, etc.

Spawn NPC POIs so as to figure out why I'm stuck in Survival mode: Is there a way out of this trap room? Why can't I get to what's on the other side of this wall? Is there a sensor/door that I missed?


Originally posted by Ramar:

I also have the MCRN Leviathan on my list. I liked the Pioneer so much I added that as well. But only get one shot at a ship, so still tossing it around.

Regarding this - why only one?

I do strongly recommend a drill turret - I now chew through whole asteroids in a couple minutes.
The only thing that really limits what I can build is the factory timer.
Most of my creations are limited by needing huge amounts of Sathium / Titanium and iron. I've found the best way to solve this is by stripping down POIs and wreckages. Every block of combat steel that I rip off a destroyer or POI cuts 10 seconds off the clock but only takes half a second to retrieve, so every 3 minutes that I spend scrapping retrieving combat steel blocks is worth an hour off the factory clock. A couple hours of this and even the biggest mammoths are doable.
If you want to do it even faster, do POIs on the surface of planets, cut out the bottom and let them collapse, picking up the remains. In seconds you'll collect stacks and stacks of plates that can be dumped into the factory. You won't get the full time bonus off the plates, but you'll get the most time-per-time-spent-scrapping this way.
Spaghettioz Oct 15, 2020 @ 10:16pm 
I will say you will have to see what works best for you by end game.

But, Legacy CVs and some POIs are no easy feat. One has to bring a heck of a lot of guns, loads of ammo, and the ability to either hit and move to save shield loss and hull dmg, or be able to tank a lot of dmg while taking hits. Mind you I had my game at hardest settings.

The POIs are pretty mean but doable....well once you know what you are doing. The CVs, especially the Decimators (which are brutal if you arent prepared) or even a tier down, the Kriel Overseers are mean pieces of work.

Whatever your end game CV will be, it will have to be big with a lot of armament and a good deal of armor. You'll find a CV type that fits you. But, I came to Legacy space with an Asteria Destroyer. Its an excellent mid size CV and one heck of a workhorse. It was too small for end game and barely managed to handle Kriel craft.

So, your end game choice, at least I found will be what I just said, I think. You'll have to find out after. PLENTY of awesome creators out there. The Legacy Hunter and Mjolnir can take a beating and keep on going, along with The Gladiator (but thats made purely for heavy combat and sucks for other tasks without extensive modifications). I can get a lot of success with the Perses CV2 with a ton of armament upgrades at end game.
Last edited by Spaghettioz; Oct 15, 2020 @ 10:17pm
Ramar Oct 16, 2020 @ 12:29am 
Originally posted by shdwdrvr83:
Originally posted by Ramar:


I have never used creative mode. Kind of like not using the 'item menu' option. :) However, I have always made an extra save game, then spawned. If I didn't like it, went back to the the saved game and tried a different one. Guess I'll have to break down and try the creative mode. :)

I was a 'survival only' player for my first 10+ playthroughs, but on my last few Creative mode has proven a huge help. Having a Creative game to jump into has allowed me to do the following:

Spawn and test ships that I'm interested in.

Modify the blueprints of those ships to suit my needs before building them in survival: "I like this blueprint but I'd rather not pay for railguns I won't use, let's replace them with rocket launchers. Or 'this SV looks great but needs its thrusters moved around to maximize effeciency'

Spawn NPC ships to research them, determine where the core is, see what their weapons are before engaging, see where the loot crates are so I can avoid them with my weapons, etc.

Spawn NPC POIs so as to figure out why I'm stuck in Survival mode: Is there a way out of this trap room? Why can't I get to what's on the other side of this wall? Is there a sensor/door that I missed?


Originally posted by Ramar:

I also have the MCRN Leviathan on my list. I liked the Pioneer so much I added that as well. But only get one shot at a ship, so still tossing it around.

Regarding this - why only one?

I do strongly recommend a drill turret - I now chew through whole asteroids in a couple minutes.
The only thing that really limits what I can build is the factory timer.
Most of my creations are limited by needing huge amounts of Sathium / Titanium and iron. I've found the best way to solve this is by stripping down POIs and wreckages. Every block of combat steel that I rip off a destroyer or POI cuts 10 seconds off the clock but only takes half a second to retrieve, so every 3 minutes that I spend scrapping retrieving combat steel blocks is worth an hour off the factory clock. A couple hours of this and even the biggest mammoths are doable.
If you want to do it even faster, do POIs on the surface of planets, cut out the bottom and let them collapse, picking up the remains. In seconds you'll collect stacks and stacks of plates that can be dumped into the factory. You won't get the full time bonus off the plates, but you'll get the most time-per-time-spent-scrapping this way.

Your right about salvaging on planets! I found that secret. As far as I'm concerned, that is the only reason to even search planets. You can also do it with wreaks in space, I understand that, but there are other things and advantages of being on a planet.

Right now I'm set in such a way that I have a very nice neutral planet positioned right square inbetween Kreil (which I'm honored with) on the right (1 jump away) and Zirax on the left (1 jump away).

But the first thing I came across (the shipyard) gave my Ares Destroyer a pounding. So I'm thinking I'm not using the right ship.

Appreciate all the info!
ChumSickle Oct 16, 2020 @ 6:18am 
A few points:

If you dont like waiting for the factory to churn, you can make factory production instant through the regular difficulty settings. Granted, it adds some realism to the game having to wait for a ship to build, but it is avoidable.

As far as salvage, there is a crashed Titan POI that is just listed as "crashed capital ship". If you find it and spend some time ripping it apart it is worth thousands of sathium ingots. The whole thing is Combat steel.
shdwdrvr83 Oct 16, 2020 @ 9:19am 
Originally posted by Ramar:
Your right about salvaging on planets! I found that secret. As far as I'm concerned, that is the only reason to even search planets. You can also do it with wreaks in space, I understand that, but there are other things and advantages of being on a planet.

90% of my salvaging is definitely in space now. In case you haven't seen them, there are 'junkyard' playfields that are a variation on the asteroid field, with nothing but wrecked ships all over them for looting. Some of these are terrible - nothing but a few small generators and spare fuel. Some are fantastic - nearly complete CVs with warp drive, pentaxid tanks, full of thrusters, etc. Some have full CV weapons, though most don't. One of them is basically just a long tube made of combat steel filled with 5 XL Thrusters. This one in particular is great for scrapping, as it's combat steel and in a shape that makes it pretty easy to mop up in a few minutes without having to double back much, and it can take a couple hours off the factory timer.

The benefit to going down to a planet for salvaging is that you can get things to collapse from structural integrity, which doesn't happen in space. While collapsed pieces only give you the components, they can give you tens of thousands in seconds when you knock a huge chunk down, rather than having to do it all block by block.

The other reasons I go down to planets:
Loot containers in POIS
Wood - the only resource you really can't get enough of in space. I keep a tiny little wood-havesting HV handy just for the occasion that I need to clear a couple hundred trees to restock my nitrocellulose needs.


Originally posted by Ramar:

But the first thing I came across (the shipyard) gave my Ares Destroyer a pounding. So I'm thinking I'm not using the right ship.

The Shipyard was the first POI that really gave me any trouble so far in the T3 RayTracer. I may be wrong but I think it's one of the zirax space POIS that's using plasma turrets, which really chew up shields. The RayTracer is absolutely not a tank, and so I backed off and went back after recharging shields and took it down on the second attack run.
Especially against an unshielded enemy - make use of those shields. Pentaxid for shields is a lot cheaper than replacing turrets and devices, so move in, take out a few of their turrets, then back off. They'll never repair, so each run gets easier.
Ramar Oct 16, 2020 @ 10:39am 
Originally posted by ChumSickle:
A few points:

If you dont like waiting for the factory to churn, you can make factory production instant through the regular difficulty settings. Granted, it adds some realism to the game having to wait for a ship to build, but it is avoidable.

As far as salvage, there is a crashed Titan POI that is just listed as "crashed capital ship". If you find it and spend some time ripping it apart it is worth thousands of sathium ingots. The whole thing is Combat steel.

rotfl! I just took apart my first 'crashed capital ship'! I even carved out the ship under the ground to see what was there. Took me over 2 hours with an epic drill to get it all. And now I'm loaded! Couple of more those.....i'll have my new ship! :)

I have my workshop constructor set for instant. Rest of them are not. But spending 100 hours of game time trying to build up the supplies to manufacture a ship, only to then have to wait 3 hours to get it done just isn't going to cut it! :)

I would have to say that the biggest piece of advice I could give a new person playing this game, is the settings option just before you hit 'resume play'. At any time you can change the parameters to make it harder or easier. On the go. I didn't know about that for the first couple hundred hours of game play.
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Date Posted: Oct 15, 2020 @ 2:52pm
Posts: 53