Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Update Preview: what’s next?
https://steamcommunity.com/games/383120/announcements/detail/4110170432155194607
The only things in that preview concerning Vanilla, as the OP asked about, are the gravity gen preview, sv gravity gen, and the lift-off warning.
Those were already all added in 1.11.5, except for maybe the lift-off warning.
The boarding parties is the only thing from that preview that hasn't already been added to the game, and that is only for Dark Faction, so again doesn't answer the OP at all.
So to answer the OP, no there is nothing else announced as coming to vanilla at this point in time.
Sorry I did not know it was already delivered. My bad.
add: Any updates on progress can be found in the News & Announcements section.
These bugs were fixed in the last stable release: 1.10.4 without this crappy DLC.
In this particular case of 'boarding parties', however, I see the current radio silence as a positive sign - someone seems to have started thinking about it...
Much better than a half-baked, not too rare, quick shot.
Even if this feature is seen by the devs as a groundbreaking feature and is only intended to be included in the DLC 'for now', I consider this idea and the previously announced implementation form to be damn dangerous for the game.
Keep in mind that the existing DLC can also be merged with vanilla by simply pressing a button.
Why this?
After the DF disaster, the upcoming boarding party feature could be the final nail in the coffin for the DLC.
If this isn't optional or Eleon doesn't install it with the necessary sensitivity, the thing will blow up in the Devs' faces with a loud bang.
That's why I think it's much better if the devs spend a lot of time and a lot of thought before the next update comes out.
I'm not expecting good things from the boarding parties honestly.
Hear me out.
The NPCs will use the disruptor turret to 100% immobilize your vessel.
The devs say this happens to unshielded vessels, but what about a vessel whose shields JUST went down in battle???
So if that is the case, your shields go down in battle, let's say you were in the middle of fighting 2 or 3 AI CVs (which is typically the case of more than 1 at a time) and now before you can retreat and let shields regen you are instantly immobilized and a boarding party is beamed to your ship.
Now you can't do anything until you defeat that boarding party. Can't move your vessel, can't dodge shots, can't do anything but leave the pilots seat and start fighting ground troops.
But what are those 3 AI CVs doing while you are stuck in place by the distuptor turret, while your shields are down?
They are going to be destroying your vessel with their turrets.......
Or are the devs really going to make those 3 AI CVs you were battling just sit there and not fire while you have a boarding party?
I doubt it, WAY too many possible issues there.
Now just imagine that happening with a boarding party.......
You are going to have to tear your own ship apart just to get the ground troops that are stuck in blocks, so that you can now move your ship that is likely getting destroyed this entire time by the vessels you were fighting before you were immobilized.
Plus, our vessels are NOT bases.....
Bases have to be spawned to the cardinal directions so that the AI NPCs can path correctly for base attacks.
How is this going to work with a CV that can face any direction and not just the cardinal directions?????
Let's assume the devs disable the weapons on the ONE ship that actually hits you with its disruptor turrets.
Okay, but what about the fact that there are typically multiple ships due to reinforcements, along with drones probably buzzing around?
The devs would have to disable the AI of everything in the playfield then, otherwise you are going to get destroyed while dealing with the boarding party.
Dark Faction is also coop too, so they would have to disable ALL ships and not just AI, otherwise they just created a potential exploit where your friend can take advantage of all the AI ships not firing and destroy them with impunity from a second ship.
But your friends ship didn't get hit with a disruptor turret, yours did, so disabling that one wouldn't make sense from a gameplay point.
Hence the exploit I just outlined.
I see nothing but issues with boarding parties.
Issues that need multiple mechanics currently in the game to massively change in order to deal with.
For a DLC that from reviews is not very popular at all......
Making it where the AI can board your ship but you can not board theirs?? What is the value or fun in that? No Thanks!
As TwitchyJ said, making all this for a DLC that is probably not even played more than once, if it is even that. With bad reviews to boot.
The base game could use some love and care please!!
I agree with you . I really don't like the world in the dlc. If the devs would implant this in vanilla I will be really disappointed with Eleon.
This reminds me when Blizzard ruined vanilla WoW.
According to my information, you have presented the mechanics of the process quite well - at least we have not received any different news from Eleon so far.
Thank you for your very good and clear observations. Your network way of thinking would certainly be an enrichment for one or two QA departments - it definitely is for our Com ;)
The problems that arise with combat units, in situations that are complex and difficult to determine, are one of the bigger chunks of this topic. After all, we're not looking at Pong here, where everything is limited by clear, simple rules and guardrails, and there's no simple A attacking B either.
Since in principle no one - not even the developers - can predict all possible EGS scenes, the boarding mechanics MUST be able to create a corresponding margin of unknown size. I don't think it's impossible, but it's a very demanding task that can burn your fingers.
The sheer number of questions that arise is a big indication of the complexity club to be wielded.
The scenery you beautifully describe is already complex enough for important questions, but it can easily become much more confusing.
A few keywords: standard drones, player drones, third enemy factions, nearby POIs, differences between space and planetar, dampening field, 'nice' players in MP, etc, etc...
From your suggestions and these keywords alone, you could easily put together a list of questions heavy enough to kill big newts.
Eleon (like every other developer) should always think carefully about what benefits a new feature brings to the game in terms of fun, replayability and handling. Nobody gets fed up with a fixed idea.
But first, calm blood. On the one hand, we don't know anything about the concrete implementation yet - we're just chatting a little - on the other hand, the DF/EGS world is so big that you can easily incorporate the most bizarre and annoying things into this universe without any existing and appreciated mechanics to blow your mind. You just have to do it cleverly...
We tiny thinking crumbs on the little blue ball live in our own world and can hardly understand how incredibly gigantic and anti-human the universe is. Well - I guess this is more of a philosophical question...
But the DF box is a good example of a predestined feature that could greatly enhance EGS - if you implement it cleverly - hehehe...
But what got on my last nerve in DF was/is the continuous bombardment of comet bubbles. You could certainly use this as a stress test for Dolby Surround - but certainly not for hours!
Although I only have 20% distorted hearing since playing through this game and my left ear has fallen off, I didn't let my personal error list, with around 60 bugs, spoil my fun!
There are still a few update screws that need to be tightened before everything turns into a wonderfully delicious yeast dough.