Empyrion - Galactic Survival

Empyrion - Galactic Survival

spam Feb 14, 2024 @ 9:49am
Symelite Tech Tree Guide (SPOILERS)
SPOILERS ABOUND, YOU HAVE BEEN WARNED!!!

This is what I've gleaned from my notes. Please note that this information is probably incomplete and some of it was gleaned from testing by spawning in some items (the turrets) from the creative item menu. Plese feel free to correct my errors or add anything that is missing.

Dark Faction Tech Tree Changes
I tooks some notes on the Dark Faction tech tree changes and thought I would share them.

General Tech Tree Changes
SV
  • Gravity Generator added
  • Two decorative medium size Jet Thruster variants added (same stats)

Symelite Tech Tree
The Symelite Tech tree shows as a new tab in the tech tree menu (F3). Though you can view the items in the tech tree, you cannot actually buy the tech there. The exception to this is the Research Console which can be bought for 0 points (in DF enabled Vanilla).

Symelite and Research
Symelite, in its various forms, is ued to generate Research Points (RP) on the Research Station. The RP can then be spent at the Research Station to buy the various Symelite based techs. Symelite may be encountered in 4 forms. If possible, you want to turn your raw Symelite into Processed Symelite before submitting it to the Research Station.

  1. Symelite (Raw): Worth 1 RP Can be gathered from DF mobs and DF Eggs.
  2. Symelite (Refined): Worth 2 RP, mostly generated by Refining each Symelite (Raw) into 2 Symelite (Refined) in the Advanced Constructor.
  3. Symelite (Processed): Worth 3 RP, usually generated by Processing each Symelite (Refined) into 2 Symelite (Processed) in the Advanced Constructor.
  4. Research Data (Symelite): Worth 50 RP, Can be Found by using modded multitool retrieve blocks function on Dark Faction Pillar Turrets in a cored DF base.

Symelite Tech Tree
  1. Handheld Devices
    • Multitool (Symelite Mod) 27 RP, T2 Mutitool (Symelite Mod) 53 RP
    • Drill (Symelite Mod) 40 RP
    • Sword 27 RP, Sword (enhanced) 40 RP
    • Bow 27RP, Grenate Launcher 80 RP

  2. Building Blocks -Symelite Armor 200 RP, Organic Doors 100 RP

  3. Devices/Equipment for SV/HV - Plasma Cannon/Turret (Symelite Mod) 513 RP

  4. Devices/Equipment for BA/SV - Listed seperately but if you research one you get both
    • BA/CV Dark Field Neutralizer: T1 600 RP (30 Meters), T2 1200 RP (60 meters), T3 1800 RP (90 meters)
    • Disruptor Cannon 1200, Blaster Turret 2400, Siege Cannon 4800
Observations and Subjective Opinions
  • Dark Field Neutralizer appears to have no affect on handheld devices as the debuff animation will still show even when standing next to it.
  • The new CV turrets do not operate on planets so grinding for them will not significantly improve your speed in clearing a planet.
  • As can seen above, SV/HV do not get Dark Field Neutralizers, so this limits their utility.
  • The Siege Cannon orientation affects its limited firing arc, but there is no visible clue as to where it is pointing when placing, so trial and error will be required.
  • You can recover Symelite (processed) from your worn out swords using the deconstructor.
  • In the scenario you can recover Symelite (processed) from some of the decorative blocks (mostly pipes) in your SV once you have the modded multitool.
Last edited by spam; Feb 15, 2024 @ 11:11am
< >
Showing 1-15 of 15 comments
Midas Feb 14, 2024 @ 10:08am 
Looks accurate. I think it's potentially worth mentioning that you can't get neutralizers for HV/SVs, so while they can get some new weapons from the symelite tech, you need to just deal with having reduced performance if you want to use one to attack a dark pillar.
spam Feb 14, 2024 @ 10:31am 
Originally posted by Midas:
Looks accurate. I think it's potentially worth mentioning that you can't get neutralizers for HV/SVs, so while they can get some new weapons from the symelite tech, you need to just deal with having reduced performance if you want to use one to attack a dark pillar.
Good point, added.
rphillips1986 Feb 14, 2024 @ 10:32am 
The Symelite tech research was probably the best part of the DLC. Wish they'd implement something similar for the base game tech.
Mr Huge Feb 14, 2024 @ 3:14pm 
Originally posted by rphillips1986:
The Symelite tech research was probably the best part of the DLC. Wish they'd implement something similar for the base game tech.

Why ? The tools and structures are no better than vanilla. They just offset the negative status effects of the DLC.
Midas Feb 14, 2024 @ 3:25pm 
Originally posted by Mr Huge:
Originally posted by rphillips1986:
The Symelite tech research was probably the best part of the DLC. Wish they'd implement something similar for the base game tech.

Why ? The tools and structures are no better than vanilla. They just offset the negative status effects of the DLC.
Not sure if stuff like the multitool is actually better or not, but the weapons are nice.
Amrak Feb 14, 2024 @ 4:05pm 
Great summary!! Good job! :steamthumbsup:

You might could add a list of the normal weapons that are not effected by the dark field. There are 4+ that are not effected. Normal turrets on the Alysia kills infected as well. Just a thought!

Oh and another thing is, you can get refined symelite from salvaging unneeded piping on the Alysia. But you have to have the special T2 multitool. I also dismantled a POI for lots of symelite.

note; you have to core the POI to get any symelite from it.
Last edited by Amrak; Feb 14, 2024 @ 4:24pm
spam Feb 14, 2024 @ 4:08pm 
I'm not impressed with the Symelite tech. Basically they created a field that requires tech to counteract it, but that tech does not improve anything.

As for weapons, the grenade launcher is interesting, but the CV Symelite turrets are meh.
They have slightly different stats from other turrets, but nothing that makes them worth the grind to get them.

I do wish Eleon had actually provided the new stuff they promised (and are still promising). Their New Features list included Translocator, Phase Shield, and Corrupted Shield which sounds interesting. Instead we got a sword, bow, grenade launcher, mostly useless turrets, and a pointless SV gravity generator.
Amrak Feb 14, 2024 @ 4:19pm 
Originally posted by spam:
I'm not impressed with the Symelite tech. Basically they created a field that requires tech to counteract it, but that tech does not improve anything.

As for weapons, the grenade launcher is interesting, but the CV Symelite turrets are meh.
They have slightly different stats from other turrets, but nothing that makes them worth the grind to get them.

I do wish Eleon had actually provided the new stuff they promised (and are still promising). Their New Features list included Translocator, Phase Shield, and Corrupted Shield which sounds interesting. Instead we got a sword, bow, grenade launcher, mostly useless turrets, and a pointless SV gravity generator.


I do like the grenade launcher for POI's, enemies not so much. The bow with exploding arrows does a decent job though.
I totally forgot about those other items we were supposed to get. Well now we know that future update will be made for them.
Yeah not sure what the point of the SV gravity genie was for. Most of my SV's do not have entrances and have not found a need for a gravity gen on them.
spam Feb 14, 2024 @ 5:21pm 
Originally posted by Amrak:
I totally forgot about those other items we were supposed to get. Well now we know that future update will be made for them.
Heh, not going to hold my breath waiting for that. I've gotten good value out of the game, but Eleon seems a bit unreliable.

Originally posted by Amrak:
Yeah not sure what the point of the SV gravity genie was for. Most of my SV's do not have entrances and have not found a need for a gravity gen on them.
It's good they added it for those that might want it, but I rarely even use the Gravity Generator in my CVs.
Last edited by spam; Feb 14, 2024 @ 5:25pm
spam Feb 15, 2024 @ 11:07am 
Originally posted by Amrak:
Great summary!! Good job! :steamthumbsup:

You might could add a list of the normal weapons that are not effected by the dark field. There are 4+ that are not effected. Normal turrets on the Alysia kills infected as well. Just a thought!
What normal weapons are not affected by Dark Field? AFAIK they work but are just less effecient when debuffed.

Originally posted by Amrak:
Oh and another thing is, you can get refined symelite from salvaging unneeded piping on the Alysia. But you have to have the special T2 multitool. I also dismantled a POI for lots of symelite.
Just saw this on Spanj's youtube video.

Originally posted by Amrak:
note; you have to core the POI to get any symelite from it.
I thought this was the case but did not double check it. I core bases out of habit, so did not check w/o coring.

Thanks for the input!
Last edited by spam; Feb 15, 2024 @ 11:13am
Amrak Feb 15, 2024 @ 12:46pm 
I am not at my gaming PC ATM so can only answer a couple of weapons by memory. Look at the laser weapons, not the T1 but the T2 laser pistol and other laser weapons. There are others but would have to look them up for you later. (sorry at the VA with a friend) I also used my shotgun against infected Zirax and it work well even though dampened. After taking down the Xenos pilar I found a lot of ecpic weapons (couple of laser rifles) but have not checked them out as of yet.(no ammo) I did get an combat shotgun which when leaving the POI did work much better than the t1 version. So even though the weapons are effected they do work and the higher up version the better. Just thought I would mention it because so many think you have to only use the sword, bow or grenade launcher on the infected enemies.

Salvaging the pillar was work but so is looking for nests. Do not get much from the blocks but the turrets are well worth salvaging, they give you something much more helpful in the research. So try and not destroy the turrets. Salvaging the deco floor slime gets you the fastest return one symelite.
I also found using the hover bike to get to the POI is best. It will not shoot at you until you dismount the bike.
TimeWaster Feb 15, 2024 @ 3:41pm 
Originally posted by Amrak:
Oh and another thing is, you can get refined symelite from salvaging unneeded piping on the Alysia. But you have to have the special T2 multitool. I also dismantled a POI for lots of symelite.

More than just the piping, there are armored symelite blocks all through the Elysia that can be salvaged for 20 processed symelite each. Enough so that I think the entire symelite tree can be unlocked once they are converted to research points. The deck where the Explorer sits is all symelite armored blocks - I replaced them with container extensions for the A,B, C, D containers. There are a bunch of armored symelite blocks on the walls in the machine rooms and various other places in the ship.
gilesey Feb 15, 2024 @ 3:55pm 
Normal weapons seem to do OK against corrupted enemies so long as you get head shots. Got an epic pistol and assault rifle in loot crates in the dark pillar I did that helped me out at range and saved a few broken swords. Bring some ammo just in case.
Amrak Feb 15, 2024 @ 4:33pm 
Originally posted by TimeWaster:
Originally posted by Amrak:
Oh and another thing is, you can get refined symelite from salvaging unneeded piping on the Alysia. But you have to have the special T2 multitool. I also dismantled a POI for lots of symelite.

More than just the piping, there are armored symelite blocks all through the Elysia that can be salvaged for 20 processed symelite each. Enough so that I think the entire symelite tree can be unlocked once they are converted to research points. The deck where the Explorer sits is all symelite armored blocks - I replaced them with container extensions for the A,B, C, D containers. There are a bunch of armored symelite blocks on the walls in the machine rooms and various other places in the ship.

Yes but that is your main and only ship in the beginning and pretty much mid game. Until you find a good source of symelite it would be a good idea to keep the CV flying. Though removing unneeded parts does not hurt a thing.;) I am sure you know this but just saying for those who might not.
Salvaging the POI's gets you quite a bit but very time consuming. Though the turrets on it gives you research points that add up quickly. So try not to destroy those if possible.
rphillips1986 Feb 15, 2024 @ 6:16pm 
Originally posted by Mr Huge:
Originally posted by rphillips1986:
The Symelite tech research was probably the best part of the DLC. Wish they'd implement something similar for the base game tech.

Why ? The tools and structures are no better than vanilla. They just offset the negative status effects of the DLC.
I wasn't making any comment on the items that were unlocked, I was referring to the how. I like the idea of building a research console and inputting materials to research the tech. I think its a much better system.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 14, 2024 @ 9:49am
Posts: 15