Empyrion - Galactic Survival

Empyrion - Galactic Survival

estevaobk Aug 24, 2020 @ 12:09pm
[SP] Default Settings for Auto Miner Depletion? [TRUE]
In your opinion, is it too "hardcore" to leave this ON or it just makes the game too easy switching it to OFF? I've seen some youtubers turning it off while others not, hence I guess it's worth asking which option for Single Player makes you more comfortable and why? =)
Last edited by estevaobk; Aug 24, 2020 @ 12:11pm
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Showing 1-15 of 17 comments
Fury Fairy Aug 24, 2020 @ 12:28pm 
For me its natural to keep it OFF = NOT depleting, main reasons: 1 - I like to play Satisfactory game where nodes are limitless, tons of other factors are limiting you; and 2 - manual mining and auto-miner seem like two nicely co-existing ways: fast but one-time / finite AND slow but limitless. Makes my common sense totally agreeable :)
gatheris Aug 24, 2020 @ 12:45pm 
"off" - MAGICALLY never running out of ore in that particular spot - makes no sense in SP and shouldn't be an option
MarkOS Aug 24, 2020 @ 12:57pm 
As a person that has only 976 hours into the game, I find having it OFF as being more comfortable. It's one of the few settings I have set this way, but I do not use itemmenu at all as that (for me) takes the fun out of the game for me.

My play style (self imposed) is to scout a new planet and system, establish a base and attack any enemy POI's. Once the map is cleared, I setup a base with a teleporter that encloses my autominer. When I'm low on resources, I simply teleport to established bases (each bases has the name of the ore in it so I can choose the right one to teleport to.)

I didn't find warping to systems just to collect resources enjoyable. Teleporting to collect ore still feels like I'm working to earn the ore I need. If the resources would deplete, the investment of time and resources to create the bases protecting the autominer would not be worth it.

I still need to scout and setup new autominers using my CV or SV as I move outward from one system to another and having to decide when to do that... and fighting to establish them still provides enjoyment for me.

Oh... and when I say protect my autominers, what I really mean is protect me from predators when I take the ore out and fuel it up. My play style is to ask myself, would I really take this risk if it was real? If not, how would I build this or that to keep me safe. (so yes... I actually have guard rails on my bases to keep me from falling to my death from some of my taller structures.)
gatheris Aug 24, 2020 @ 1:30pm 
A good game (which this is) lets you play pretty much as you want while giving some structure - my personal goal is to rid each planet that i land on of the Zyrax - this gives me so much loot for deconstructing and minerals that i don't have to mine while building whatever i want
TwitchyJ Aug 24, 2020 @ 1:47pm 
Seeing as how that setting affects ONLY SSOR deposits (like promethium, nugget style deposits) and DOES NOT affect normal voxel deposits, I see no reason to have it on at all.

If the majority of deposits are going to be infinite no matter what in the default game then they may as well ALL be infinite.

You could play a custom scenario with them all set to SSOR deposits, like Project Eden (almost all deposits are SSOR), then that setting is actually useful.
However, SSOR deposits frequently bug out and fail to spawn their nuggets at all. So for that reason I 100% dislike those deposits.
Last edited by TwitchyJ; Aug 24, 2020 @ 1:50pm
ravien_ff Aug 24, 2020 @ 1:58pm 
I keep autominer depletion enabled and also play my scenario which uses all SSOR deposits so all deposits do deplete.

However I plan on adding in huge deposits that you need an auto miner for, to give them a use. :D
estevaobk Aug 24, 2020 @ 3:28pm 
Originally posted by MarkOS:
As a person that has only 976 hours into the game, I find having it OFF as being more comfortable. It's one of the few settings I have set this way, but I do not use itemmenu at all as that (for me) takes the fun out of the game for me.

My play style (self imposed) is to scout a new planet and system, establish a base and attack any enemy POI's. Once the map is cleared, I setup a base with a teleporter that encloses my autominer. When I'm low on resources, I simply teleport to established bases (each bases has the name of the ore in it so I can choose the right one to teleport to.)

I didn't find warping to systems just to collect resources enjoyable. Teleporting to collect ore still feels like I'm working to earn the ore I need. If the resources would deplete, the investment of time and resources to create the bases protecting the autominer would not be worth it.

I still need to scout and setup new autominers using my CV or SV as I move outward from one system to another and having to decide when to do that... and fighting to establish them still provides enjoyment for me.

Oh... and when I say protect my autominers, what I really mean is protect me from predators when I take the ore out and fuel it up. My play style is to ask myself, would I really take this risk if it was real? If not, how would I build this or that to keep me safe. (so yes... I actually have guard rails on my bases to keep me from falling to my death from some of my taller structures.)

Building Bases with teleporters around them is really a great example on thinking outside the box, thank you for the idea! =)
TwitchyJ Aug 24, 2020 @ 3:39pm 
Originally posted by ravien_ff:
I keep autominer depletion enabled and also play my scenario which uses all SSOR deposits so all deposits do deplete.

However I plan on adding in huge deposits that you need an auto miner for, to give them a use. :D
Funnily enough I quit playing PE because of all the deposits being SSOR deposits.
They just bug out way too often and fail to spawn their nuggets at all.
It was really hurting me on the harder planets (defeating POIs only to find the deposit they were protecting failed to spawn correctly). I was seeing multiple deposits bug out per planet.

For a little bit I started altering all the files so they would be regular voxel deposits but it became too much of a hassle with all the updates that were happening.
So in the end the SSOR deposits turned me off from the scenario any more.

I REALLY wish the devs would hurry up and fix that bug already. Kinda hard though when they just keep saying they "can't reproduce" even though I'm seeing it happen multiple times per planet.
MarkOS Aug 25, 2020 @ 6:03pm 
Originally posted by estevesbk:
Originally posted by MarkOS:
As a person that has only 976 hours into the game, I find having it OFF as being more comfortable. It's one of the few settings I have set this way, but I do not use itemmenu at all as that (for me) takes the fun out of the game for me.

My play style (self imposed) is to scout a new planet and system, establish a base and attack any enemy POI's. Once the map is cleared, I setup a base with a teleporter that encloses my autominer. When I'm low on resources, I simply teleport to established bases (each bases has the name of the ore in it so I can choose the right one to teleport to.)

I didn't find warping to systems just to collect resources enjoyable. Teleporting to collect ore still feels like I'm working to earn the ore I need. If the resources would deplete, the investment of time and resources to create the bases protecting the autominer would not be worth it.

I still need to scout and setup new autominers using my CV or SV as I move outward from one system to another and having to decide when to do that... and fighting to establish them still provides enjoyment for me.

Oh... and when I say protect my autominers, what I really mean is protect me from predators when I take the ore out and fuel it up. My play style is to ask myself, would I really take this risk if it was real? If not, how would I build this or that to keep me safe. (so yes... I actually have guard rails on my bases to keep me from falling to my death from some of my taller structures.)

Building Bases with teleporters around them is really a great example on thinking outside the box, thank you for the idea! =)

Glad you liked the idea... I started out with just simple concrete block bases.. but as collecting resources became less of an issue, I was able to build more nice looking structures via the factory.

Here's a pic of one base I teleported to today to collect some promethium.

https://steamcommunity.com/sharedfiles/filedetails/?id=2209490823

I came across a really nice SV that looks like a tracked crawler (by GATT). Not sure how well this will work out since I can't add solar, but at least I can dock it to my larger CV and move it to a new system later. I swapped out the wrap drive in it for a teleporter. Still trying to figure out if this is a better approach than a base with solar... but having fun while I sort it out. :steamhappy:

https://steamcommunity.com/sharedfiles/filedetails/?id=2209488333
Tryst49 Aug 25, 2020 @ 9:49pm 
Down to personal taste. I prefer to keep it set to false. Once I have made a base, I prefer to stay there rather than keep moving. Since CV's don't have certain devices like a Forge or a Deconstructor unless you know how to mod the game, a mobile CV base like the Atlantis isn't something that is really viable and the CPU and mass/weight limits don't really work for really large mobile bases either.

Realism in games is fine so long as the devs keep it real. There is far too much UNreality in this game to be worrying about having realistic options designed more to annoy than anything else. Realism only works to a certain degree in games or it ceases to be fun and becomes another unpaid job.

Also in MP, it prevents new players coming to the server. Once the starter planet resources are totally depleted, new players are relying totally on the odd ore bearing rocks and a few rare meteors that invariably never have the ore you need. Once all the POI's have been wiped from the planet, you have zero chance of getting ores such as Promethium, Sathium and Neomydium to make a warping SV or even Gold for the EVA upgrade. This is an issue they have never fixed since they released the game.
hisaksson420 Aug 26, 2020 @ 4:22pm 
The auto miner setting is pretty irrelevant in SP, at least if you play with volume restrictions on, another setting which should be changed to ON by default.

By the time you can waste valuable resources on decent auto miners you should already have a CV that can mine asteroids. Asteroid mining and POI-rading are way more efficient methods of getting resources than auto miners, and they don't require you to stay in the same place.

The only way I would consider auto miners worth the time, effort and resources would be if you have volume restrictions off so you can make a teleporter network and just zip around gathering ores, and yes then the depletion would have to be OFF for that to work.

Still not worth it though (imho) since I don't want to be stuck in the same area, and I don't want to turn off volumes. Can see it could be useful in MP though.
Priest Aug 26, 2020 @ 4:31pm 
Originally posted by hisaksson420:
Asteroid mining ... are way more efficient methods of getting resources than auto miners.

Nope in fact autominers are much faster ( if not depleting and if you only count the time you need to fill/deplete them
hisaksson420 Aug 26, 2020 @ 5:05pm 
I'm counting travel time, since with volumes you have to actually travel there with something that can carry the resources and pick them up. That travel time you could use to go to an asteroid instead and completely drain it in a minute or two, and get a lot more ores than the auto miner could generate in the same amount of time. But sure, the point of auto miner is that you can do whatever while it works, and if you have enough of them I guess you could do nothing but emptying/refilling auto miners all day long if you like... but as already mentioned that locks you down to keep visiting the same area, that may or may not bother you depending on playstyle.
dognosh Sep 2, 2021 @ 1:08am 
Why you guys keep saying vol/depletion/mass this or that ?
We have options for all of them and our opinion is meaningless. Set them as you wish and quit telling the rest of us how it should be.
J-M v2.5.5 Sep 2, 2021 @ 3:10am 
Originally posted by dognosh:
and quit telling the rest of us how it should be.
...and quit reviving threads that have been dead for over a year.
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Date Posted: Aug 24, 2020 @ 12:09pm
Posts: 17