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My play style (self imposed) is to scout a new planet and system, establish a base and attack any enemy POI's. Once the map is cleared, I setup a base with a teleporter that encloses my autominer. When I'm low on resources, I simply teleport to established bases (each bases has the name of the ore in it so I can choose the right one to teleport to.)
I didn't find warping to systems just to collect resources enjoyable. Teleporting to collect ore still feels like I'm working to earn the ore I need. If the resources would deplete, the investment of time and resources to create the bases protecting the autominer would not be worth it.
I still need to scout and setup new autominers using my CV or SV as I move outward from one system to another and having to decide when to do that... and fighting to establish them still provides enjoyment for me.
Oh... and when I say protect my autominers, what I really mean is protect me from predators when I take the ore out and fuel it up. My play style is to ask myself, would I really take this risk if it was real? If not, how would I build this or that to keep me safe. (so yes... I actually have guard rails on my bases to keep me from falling to my death from some of my taller structures.)
If the majority of deposits are going to be infinite no matter what in the default game then they may as well ALL be infinite.
You could play a custom scenario with them all set to SSOR deposits, like Project Eden (almost all deposits are SSOR), then that setting is actually useful.
However, SSOR deposits frequently bug out and fail to spawn their nuggets at all. So for that reason I 100% dislike those deposits.
However I plan on adding in huge deposits that you need an auto miner for, to give them a use. :D
Building Bases with teleporters around them is really a great example on thinking outside the box, thank you for the idea! =)
They just bug out way too often and fail to spawn their nuggets at all.
It was really hurting me on the harder planets (defeating POIs only to find the deposit they were protecting failed to spawn correctly). I was seeing multiple deposits bug out per planet.
For a little bit I started altering all the files so they would be regular voxel deposits but it became too much of a hassle with all the updates that were happening.
So in the end the SSOR deposits turned me off from the scenario any more.
I REALLY wish the devs would hurry up and fix that bug already. Kinda hard though when they just keep saying they "can't reproduce" even though I'm seeing it happen multiple times per planet.
Glad you liked the idea... I started out with just simple concrete block bases.. but as collecting resources became less of an issue, I was able to build more nice looking structures via the factory.
Here's a pic of one base I teleported to today to collect some promethium.
https://steamcommunity.com/sharedfiles/filedetails/?id=2209490823
I came across a really nice SV that looks like a tracked crawler (by GATT). Not sure how well this will work out since I can't add solar, but at least I can dock it to my larger CV and move it to a new system later. I swapped out the wrap drive in it for a teleporter. Still trying to figure out if this is a better approach than a base with solar... but having fun while I sort it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2209488333
Realism in games is fine so long as the devs keep it real. There is far too much UNreality in this game to be worrying about having realistic options designed more to annoy than anything else. Realism only works to a certain degree in games or it ceases to be fun and becomes another unpaid job.
Also in MP, it prevents new players coming to the server. Once the starter planet resources are totally depleted, new players are relying totally on the odd ore bearing rocks and a few rare meteors that invariably never have the ore you need. Once all the POI's have been wiped from the planet, you have zero chance of getting ores such as Promethium, Sathium and Neomydium to make a warping SV or even Gold for the EVA upgrade. This is an issue they have never fixed since they released the game.
By the time you can waste valuable resources on decent auto miners you should already have a CV that can mine asteroids. Asteroid mining and POI-rading are way more efficient methods of getting resources than auto miners, and they don't require you to stay in the same place.
The only way I would consider auto miners worth the time, effort and resources would be if you have volume restrictions off so you can make a teleporter network and just zip around gathering ores, and yes then the depletion would have to be OFF for that to work.
Still not worth it though (imho) since I don't want to be stuck in the same area, and I don't want to turn off volumes. Can see it could be useful in MP though.
Nope in fact autominers are much faster ( if not depleting and if you only count the time you need to fill/deplete them
We have options for all of them and our opinion is meaningless. Set them as you wish and quit telling the rest of us how it should be.