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I use a shotgun and a sniper rifle. Whenever I try something else, I just end up going back to those two.
You are not. The shotgun is way overpowered, or the other weapons are way under-powered. The relative damage of shotgun vs. other guns is off-balance. If you don't have an epic weapon then it's like XLjedi said: you don't need anything else than the shotgun (close range) and the sniper rifle (long range). The shotgun dominates everything in close range.
Heck, it's not even restricted to personal weapons. The shotgun kills better than the 15 mm machine gun bullets from your gatling or mini-gun turret. Let me repeat that: 15 mm bullets. From a heavy machine gun. Versus your basic shotgun. I think some re-balancing is needed there...
15 mm bullets can be fired six at a time at a high fire rate for much longer than any shotgun. They reload faster, too.
By the way, the portable minigun rounds are 7.62mm not 15mm.
The shotgun seems to be effective out about 4 to 6 meters. But less effective when the range is longer, as though not all of the projectiles were hitting the target. This is not by specs but by usage.
Yes in fact I see Spanj in his excellent videos using the sniper all the time, and with great success :)
But I somehow feel that it shouldn't be like that, the sniper should be used for high-precision long range shots, having a very high initial output speed making it not very suitable at short range, but then...I'm obviously not a weapon expert.
Thank you all for your kind inputs, I must figure out (google) what 'recoil' is all about, but the Spread must be the factor for what I'm experiencing here with spiders, a bigger area is covered by the damage hitpoints causing less shots necessary for the kill I imagine.
Also I didn't consider head shots (or not) in my scenario.
Recoil is how hard the gun pushes back when fired, kickback. Because of the geometry it often will push the barrel of the gun up, which seems to be how it is set to work in the game - notice how high recoil weapons need to keep being pushed down as they are used.
Thanks for giving me the points about Recoil, appreciated.
My 'purely amateurish' view of a sniper is: the high initial speed needed for going long range will produce a high energy output that should largely overpower the result at close range and also make it dangerous because of this and thus not practicable although surely possible. But again, this is my amateurish view only, a weapon pro will probably take a good laugh reading this...Although I know from military exercices that ammo speed is supersonic for long range...First you see the impact being 1-2 km away, then you hear the weapon sound...Well, in the game the sniper range is 300m, but I'm sure you get the 'energy' idea.
There are a lot of epic weapons, you get a list of them in Creative by hitting H.