Empyrion - Galactic Survival

Empyrion - Galactic Survival

Colonel_Camel 2020년 7월 27일 오전 2시 48분
Does Teleporting Automatically Switch Off A Motion Sensor?
I don't need to tell you how power-hungry teleporters are. So if I were to rig my base teleporter's power supply up to a motion sensor that covers the teleporter, then teleport to another solar system, would Empyrion recognize that I've thereby left the range of that motion sensor and switch the teleporter off?

I'm not sure how much Empyrion 'thinks' about what's going on in other solar systems.
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Doc Holliday 2020년 7월 27일 오전 3시 38분 
Yes, he will switch off, it works well like this.
seven 2020년 7월 27일 오전 7시 29분 
In single-player, no, unless they made a change in the 12.3 update. In MP, if someone is still in the playfield you are leaving then yes.
hisaksson420 2020년 7월 27일 오후 8시 22분 
The power safest and easiest way to set up a teleporter is to put a sensor that watches the block in front of the teleporter, add a 1s delay circuit and hook the teleporter to the delayed signal. That will turn it on temporarily when you approach the teleporter, and give you time to open the teleport menu before it shuts off again.
Colonel_Camel 2020년 7월 27일 오후 11시 40분 
hisaksson420님이 먼저 게시:
The power safest and easiest way to set up a teleporter is to put a sensor that watches the block in front of the teleporter, add a 1s delay circuit and hook the teleporter to the delayed signal. That will turn it on temporarily when you approach the teleporter, and give you time to open the teleport menu before it shuts off again.
Oooooh! That is diabolically clever! Thank you! :steamhappy:
Priest 2020년 7월 28일 오전 3시 04분 
Check this blueprint for the delay sollution (its for good solar input so maybe you need to install a Generator to test it)
https://steamcommunity.com/sharedfiles/filedetails/?id=2175964962

Its set to 5 Seconds, but i guess 3 are better
https://steamcommunity.com/sharedfiles/filedetails/?id=2180295412


Priest 님이 마지막으로 수정; 2020년 7월 28일 오전 3시 05분
Harry 2020년 7월 28일 오전 3시 09분 
hisaksson420님이 먼저 게시:
The power safest and easiest way to set up a teleporter is to put a sensor that watches the block in front of the teleporter, add a 1s delay circuit and hook the teleporter to the delayed signal. That will turn it on temporarily when you approach the teleporter, and give you time to open the teleport menu before it shuts off again.
Brilliant answer.
Injunuity 2020년 7월 28일 오전 7시 45분 
someone has a redone base setup that the TP toggles on motion sensor, and if there's a shield, it turns it off to use TP, back on when TP's turned off. i'll find it and get back to you with a link
Injunuity 2020년 7월 28일 오전 7시 52분 
https://steamcommunity.com/sharedfiles/filedetails/?id=2102265708&searchtext=redux @Doc did a great setup, load it into SP/Creative to check it out, the TP & shield is tied to motion sensor
Priest 2020년 7월 28일 오전 7시 53분 
Do you allways have the shield up ?
Injunuity 2020년 7월 28일 오전 8시 03분 
in that build, it's reliant on the shield being up, it's too big for me, but i loved the idea of how the switches & sensors were setup.
seven 2020년 7월 31일 오전 7시 28분 
Yay!

Fixes
Teleporter is not turning off when teleporting away from it when it is setup to a m/sensor [SP]
liquidsarcasm 2020년 7월 31일 오후 9시 34분 
seven님이 먼저 게시:
Yay!

Fixes
Teleporter is not turning off when teleporting away from it when it is setup to a m/sensor [SP]

Since when? cause right this moment I'm still having my base empty all its fuel when I warp away despite the teleporter being rigged to a motion sensor.

And before you ask, I switched off everything else in my base; only the teleporter and motion sensor are currently operating, so only the teleporter is responsible for this fuel drain

So no, it is still not 'fixed'
seven 2020년 7월 31일 오후 9시 54분 
liquidsarcasm님이 먼저 게시:
seven님이 먼저 게시:
Yay!

Since when? cause right this moment I'm still having my base empty all its fuel when I warp away despite the teleporter being rigged to a motion sensor.

And before you ask, I switched off everything else in my base; only the teleporter and motion sensor are currently operating, so only the teleporter is responsible for this fuel drain

So no, it is still not 'fixed'


Sorry, I meant to copy the "1.0 experimental" part also. It's coming.
Xerxes86 2020년 7월 31일 오후 10시 53분 
liquidsarcasm님이 먼저 게시:
seven님이 먼저 게시:
Yay!

Since when? cause right this moment I'm still having my base empty all its fuel when I warp away despite the teleporter being rigged to a motion sensor.

And before you ask, I switched off everything else in my base; only the teleporter and motion sensor are currently operating, so only the teleporter is responsible for this fuel drain

So no, it is still not 'fixed'
Yeah don't see why people think it will work in single player. You still leave the playfield, so it's still not going to turn off. You solve nothing with switches. The only thing that works in SP is "don't use teleporters." There is still no reason to have a base after you get a CV.
Xerxes86 님이 마지막으로 수정; 2020년 7월 31일 오후 10시 54분
seven 2020년 8월 1일 오전 8시 02분 
Xerxes86님이 먼저 게시:
liquidsarcasm님이 먼저 게시:

Since when? cause right this moment I'm still having my base empty all its fuel when I warp away despite the teleporter being rigged to a motion sensor.

And before you ask, I switched off everything else in my base; only the teleporter and motion sensor are currently operating, so only the teleporter is responsible for this fuel drain

So no, it is still not 'fixed'
Yeah don't see why people think it will work in single player. You still leave the playfield, so it's still not going to turn off. You solve nothing with switches. The only thing that works in SP is "don't use teleporters." There is still no reason to have a base after you get a CV.

According to the patch notes for experimental 1.0 this is fixed in single player. That was the point of my post. Of course whether the fix actually works I don't know, but there is no reason to think it couldn't work. It's just coding to account for the fact the player left the playfield.
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