Empyrion - Galactic Survival

Empyrion - Galactic Survival

NDG Reaper Mar 6, 2016 @ 8:02am
anti grief
love the idea but some stuff should be left alone soon the only thing that will be able to destroy stuff is bullets and thats boreing and you used to be able to destroy your own base if you shot something explosive kinda removed realism when you removed that and how blocks are invunrable to bullets unless its a enemy core. im not a griefer just dont understand why people complain about greif in a game where pvp is a option and is even in the sever settings. now we cant ram ships they already dont take enough damage most of the time. idk just stupid in my opion. wanted to talk about that for awhile was trying to figure a way for it to be constructive and try not to sound like im complaining im fine with some basic antigrief system but dont limit gameplay. and could you figure a way to remove the antigrief system from sp too cuz its annoying on sp cuz the only thing i got to worry about is drones. opions anyone.
Last edited by NDG Reaper; Mar 6, 2016 @ 8:04am
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Showing 1-15 of 29 comments
lucyrocketdog Mar 6, 2016 @ 8:16am 
I agree that single player should not have anti-griefing measures. It just limits how I can play the game, but for no real purpose.
Lee_3po Mar 6, 2016 @ 8:21am 
Agree, SP should have no anti-grief. MP yes becuase of the neusance people that tend to ruin things for thier pure enjoyment.
NDG Reaper Mar 6, 2016 @ 8:23am 
Originally posted by Lee_3po:
Agree, SP should have no anti-grief. MP yes becuase of the neusance people that tend to ruin things for thier pure enjoyment.
hints why its called multiplayer and pvp there will always be people who find ways around the system regardless
KruhlSentru Mar 6, 2016 @ 9:23am 
Anti-griefing measures are very important. However, PvP will, as it always does, tend towards building a less co-operative and more competitive community. This means that there will be, unfortuneately, more griefers, trolls, and so forth. This is a pattern that can be seen across many games.

That said, I am an advocate for options, not hard rules. Let the players choose which major anti-griefing measures are allowed to exist, and which are not. In this way, players can choose whether, for example, full destruction of bases is allowed, or perhaps just partial effect, even to leave bases invulnerable. Perhaps bases could be left invulnerable while ships can still ram each other. In each case, if the players decide, it is all that much easier for the players to set up the game in a way they would each enjoy.
NDG Reaper Mar 6, 2016 @ 10:30am 
i just took out a enemy core so i drove my cv in to start looting and the guns were still active somehow so i shot them with four clips of shotgun ammo and they didnt even budge had to use remove and repair tool on it lame
Last edited by NDG Reaper; Mar 6, 2016 @ 10:36am
SPlice Mar 6, 2016 @ 10:33am 
I agree with KruhlSentru, options are best. I bought this game some time ago fo try out with my group of game friends. We played it for a bit and have not touched it since. It was fun but we wanted to wait till it was more finished to revisit it. On seeing this post I don't think we will be playing it againanytime soon. This is disapointing because we all really liked this game and the danger or losing your stuff to accident or hostile action was a big part of what made it fun.
NDG Reaper Mar 6, 2016 @ 10:34am 
Originally posted by SPlice:
I agree with KruhlSentru, options are best. I bought this game some time ago fo try out with my group of game friends. We played it for a bit and have not touched it since. It was fun but we wanted to wait till it was more finished to revisit it. On seeing this post I don't think we will be playing it againanytime soon. This is disapointing because we all really liked this game and the danger or losing your stuff to accident or hostile action was a big part of what made it fun.
yup then people complained lol
Last edited by NDG Reaper; Mar 6, 2016 @ 10:34am
RageMojo Mar 6, 2016 @ 11:24am 
This game is starting to show issues like this more and more. People toss around terms like "balance" without a shred of logic to back it up. The "realism" in this game has the opposite effect and breaks immersion.
Alinar Fenfaren Mar 6, 2016 @ 11:53am 
Originally posted by KruhlSentru:
Anti-griefing measures are very important. However, PvP will, as it always does, tend towards building a less co-operative and more competitive community. This means that there will be, unfortuneately, more griefers, trolls, and so forth. This is a pattern that can be seen across many games.

Sadly, it's a common character trait amongst (usually) juvenile males - the need to destroy what others have made so they can compensate for their lack of power and status in their communties. Just be glad they're doing it online rather than in real life. (not that they probably would in real life, cowardice being what it is)
[WDR] DrDeve Mar 6, 2016 @ 12:11pm 
Originally posted by NDG Reaper:
i just took out a enemy core so i drove my cv in to start looting and the guns were still active somehow so i shot them with four clips of shotgun ammo and they didnt even budge had to use remove and repair tool on it lame

Remember the rules:
1) When placing a core, change it immediately to your faction, the default is PUBLIC, and your turrets see you as OTHER FACTION to that, and shoot.

2) If the core is alien: You destroy blocks with guns

3) If you placed the core: You destroy blocks with the R&R tool.
Last edited by [WDR] DrDeve; Mar 6, 2016 @ 12:12pm
NDG Reaper Mar 6, 2016 @ 2:07pm 
Originally posted by Destiny Angel:
Originally posted by KruhlSentru:
Anti-griefing measures are very important. However, PvP will, as it always does, tend towards building a less co-operative and more competitive community. This means that there will be, unfortuneately, more griefers, trolls, and so forth. This is a pattern that can be seen across many games.

Sadly, it's a common character trait amongst (usually) juvenile males - the need to destroy what others have made so they can compensate for their lack of power and status in their communties. Just be glad they're doing it online rather than in real life. (not that they probably would in real life, cowardice being what it is)
exactly thats why its called a game lol
JayMole77 Mar 6, 2016 @ 5:26pm 
This is why there are PVE and PVP environments throughout the game, in PVP environment ramming ships into buildings will result in damage, in PVE this has hopefully been stopped, In the PVE environments you are against the Environments... Player Vs Environment, and this is why you cannot destroy other blocks except alien (because they are designated as part of the planet environment) on PVP its player against Player, or in the terms of Single player, Player against themself, and anything goes. These measures had to be introduced in BOTH games because of the way it has been built, The game is predominantly a single player game which just happens to have the ability to be played online aswell, alot of people keep forgetting this, it is NOT an online only game and to make it easier and smoother to transition between single and multiplayer the two states use the same parameters.
Boss_CyAn1d3 Mar 7, 2016 @ 7:04am 
Originally posted by JayCo2013:
This is why there are PVE and PVP environments throughout the game, in PVP environment ramming ships into buildings will result in damage, in PVE this has hopefully been stopped, In the PVE environments you are against the Environments... Player Vs Environment, and this is why you cannot destroy other blocks except alien (because they are designated as part of the planet environment) on PVP its player against Player, or in the terms of Single player, Player against themself, and anything goes. These measures had to be introduced in BOTH games because of the way it has been built, The game is predominantly a single player game which just happens to have the ability to be played online aswell, alot of people keep forgetting this, it is NOT an online only game and to make it easier and smoother to transition between single and multiplayer the two states use the same parameters.

understanding this, can we wishfully think to have the ability to have the anti-greifing measures and other small things controlled via server tools?

Reaper plays on my server, and to counter the "ships damaging each other" due to the current turret system, i had to go in and change ALL the fields to PvE because we lost my CV due to canons shooting the ship up during a raid... try as i might to fly it so that WOULDNT happen, it did, and im sure others have had it happen as well.

once was enough for me to change the rule, but now that its PvE, blocks can only be broken down if theres a core in it, and the turrets will still fire on you with no core. (At least from what Reaper has told me, i have not been back to the asteroid field to confirm this myself since the rule change...either that or i dont fully understand what happened to him)
This is mainly Reapers gripe, and mine as well.

Yes, i understand that this means taking a core on a raid as it stands now to swap them (wich you kinda should be doing anyway, but mainly i take one if i intend on keeping said base/poi), but to the starting player whom does not fully understand the rules, this can be frustrating to them, especially after working to take over a POI.

i salute the new measures, i really, really do, i see them helping out servers with WAY more a population than i currently have, however, i want to stress my opinions that things like anti-greifing, AI difficulty, and other "tweaks" to general gameplay should be allowed to be changed in server settings, as per how the server owner would like it set for their players. ( i know that certain parameters within a server ARE changable now, but i meant after alpha when hopefully we see a more fleshed out server controller and a user friendly GUI tool to change the server scripts.)

i honestly feel this would give the game more a vareity in gameplay/diffuculty choices server side in multiplayer, and allow you guys to focus more on other things knowing that parameters like this are left up to server owners... again, after we have the ability to better control them of course.

this is a great game, and i look forward to seeing it grow.
Last edited by Boss_CyAn1d3; Mar 7, 2016 @ 7:05am
REVOLVER Mar 7, 2016 @ 7:18am 
Originally posted by Boss_CyAn1d3:
Originally posted by JayCo2013:
This is why there are PVE and PVP environments throughout the game, in PVP environment ramming ships into buildings will result in damage, in PVE this has hopefully been stopped, In the PVE environments you are against the Environments... Player Vs Environment, and this is why you cannot destroy other blocks except alien (because they are designated as part of the planet environment) on PVP its player against Player, or in the terms of Single player, Player against themself, and anything goes. These measures had to be introduced in BOTH games because of the way it has been built, The game is predominantly a single player game which just happens to have the ability to be played online aswell, alot of people keep forgetting this, it is NOT an online only game and to make it easier and smoother to transition between single and multiplayer the two states use the same parameters.

understanding this, can we wishfully think to have the ability to have the anti-greifing measures and other small things controlled via server tools?

Reaper plays on my server, and to counter the "ships damaging each other" due to the current turret system, i had to go in and change ALL the fields to PvE because we lost my CV due to canons shooting the ship up during a raid... try as i might to fly it so that WOULDNT happen, it did, and im sure others have had it happen as well.

once was enough for me to change the rule, but now that its PvE, blocks can only be broken down if theres a core in it, and the turrets will still fire on you with no core. (At least from what Reaper has told me, i have not been back to the asteroid field to confirm this myself since the rule change...either that or i dont fully understand what happened to him)
This is mainly Reapers gripe, and mine as well.

Yes, i understand that this means taking a core on a raid as it stands now to swap them (wich you kinda should be doing anyway, but mainly i take one if i intend on keeping said base/poi), but to the starting player whom does not fully understand the rules, this can be frustrating to them, especially after working to take over a POI.

i salute the new measures, i really, really do, i see them helping out servers with WAY more a population than i currently have, however, i want to stress my opinions that things like anti-greifing, AI difficulty, and other "tweaks" to general gameplay should be allowed to be changed in server settings, as per how the server owner would like it set for their players. ( i know that certain parameters within a server ARE changable now, but i meant after alpha when hopefully we see a more fleshed out server controller and a user friendly GUI tool to change the server scripts.)

i honestly feel this would give the game more a vareity in gameplay/diffuculty choices server side in multiplayer, and allow you guys to focus more on other things knowing that parameters like this are left up to server owners... again, after we have the ability to better control them of course.

this is a great game, and i look forward to seeing it grow.
As soon as we have server tools that allow for that Admins would be making their ships undestroyable.... If you dont want your base/ship destroyed keep it landed on a PVE only planet... it is not hard. I absolutely hate games where every single building in a PVP zone is "Cannot be destroyed" As it opens up the server to more griefers.... for example, someone builds a base that hogs all the promethium deposits.... we cannot destroy it as he has got the owner to protect it for him.... The planets promethium deposits are now locked away and only 1 person has access.... meanwhile you have a ship that needs fuel to take off...

Adding a protector adds to more grief, i think the whole of the AKUA system should be anti grief only.

Minecraft has anti grief countermeasures and it basically means you cannot raid unless the enemy loses points which is unfair especially if the enemy in question is one of the server's Super powers.... PVP zones should remain PVP zones.... if you choose to place your HQ in a PVP zone.... expect it to get raided.
Last edited by REVOLVER; Mar 7, 2016 @ 7:22am
Boss_CyAn1d3 Mar 7, 2016 @ 7:22am 
If you dont want your base/ship destroyed keep it landed on a PVE only planet... it is not hard.
kinda defeats the purpose of building a CV meant for a mobile base dosnt it?

unless i missed something somwhere that IS the point of a CV in the first place.

turrets shooting the ship up is my issue, hence the server rule change to PvE. derp.

and in a rebut to your latter points on greifing, this is where server owners will have to step up, and make the expierence enjoyable for others, badminned server names will spread like they do now already so i dont forsee a situation like that were players will willingly STAY and deal with that kind of immature BS.
Last edited by Boss_CyAn1d3; Mar 7, 2016 @ 7:25am
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Date Posted: Mar 6, 2016 @ 8:02am
Posts: 29