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That said, I am an advocate for options, not hard rules. Let the players choose which major anti-griefing measures are allowed to exist, and which are not. In this way, players can choose whether, for example, full destruction of bases is allowed, or perhaps just partial effect, even to leave bases invulnerable. Perhaps bases could be left invulnerable while ships can still ram each other. In each case, if the players decide, it is all that much easier for the players to set up the game in a way they would each enjoy.
Sadly, it's a common character trait amongst (usually) juvenile males - the need to destroy what others have made so they can compensate for their lack of power and status in their communties. Just be glad they're doing it online rather than in real life. (not that they probably would in real life, cowardice being what it is)
Remember the rules:
1) When placing a core, change it immediately to your faction, the default is PUBLIC, and your turrets see you as OTHER FACTION to that, and shoot.
2) If the core is alien: You destroy blocks with guns
3) If you placed the core: You destroy blocks with the R&R tool.
understanding this, can we wishfully think to have the ability to have the anti-greifing measures and other small things controlled via server tools?
Reaper plays on my server, and to counter the "ships damaging each other" due to the current turret system, i had to go in and change ALL the fields to PvE because we lost my CV due to canons shooting the ship up during a raid... try as i might to fly it so that WOULDNT happen, it did, and im sure others have had it happen as well.
once was enough for me to change the rule, but now that its PvE, blocks can only be broken down if theres a core in it, and the turrets will still fire on you with no core. (At least from what Reaper has told me, i have not been back to the asteroid field to confirm this myself since the rule change...either that or i dont fully understand what happened to him)
This is mainly Reapers gripe, and mine as well.
Yes, i understand that this means taking a core on a raid as it stands now to swap them (wich you kinda should be doing anyway, but mainly i take one if i intend on keeping said base/poi), but to the starting player whom does not fully understand the rules, this can be frustrating to them, especially after working to take over a POI.
i salute the new measures, i really, really do, i see them helping out servers with WAY more a population than i currently have, however, i want to stress my opinions that things like anti-greifing, AI difficulty, and other "tweaks" to general gameplay should be allowed to be changed in server settings, as per how the server owner would like it set for their players. ( i know that certain parameters within a server ARE changable now, but i meant after alpha when hopefully we see a more fleshed out server controller and a user friendly GUI tool to change the server scripts.)
i honestly feel this would give the game more a vareity in gameplay/diffuculty choices server side in multiplayer, and allow you guys to focus more on other things knowing that parameters like this are left up to server owners... again, after we have the ability to better control them of course.
this is a great game, and i look forward to seeing it grow.
Adding a protector adds to more grief, i think the whole of the AKUA system should be anti grief only.
Minecraft has anti grief countermeasures and it basically means you cannot raid unless the enemy loses points which is unfair especially if the enemy in question is one of the server's Super powers.... PVP zones should remain PVP zones.... if you choose to place your HQ in a PVP zone.... expect it to get raided.
unless i missed something somwhere that IS the point of a CV in the first place.
turrets shooting the ship up is my issue, hence the server rule change to PvE. derp.
and in a rebut to your latter points on greifing, this is where server owners will have to step up, and make the expierence enjoyable for others, badminned server names will spread like they do now already so i dont forsee a situation like that were players will willingly STAY and deal with that kind of immature BS.