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It is best to build in orbit as there is no land or structure to interfere. It is a bug certainly, but it is a Unity Engine bug as I have experienced the same in other Unity based games.
open game console ( ~ key), type-> di (as in Debug Info) press enter.
Close console and aim at the ship to be deleted. Take note of the ID number beside the vessel's name which shows up in the debug info panel at top of screen.
Open console and type-> destroy <IDnumber> press enter, do not include <>,
example:
di
destroy 35
Step 2: Irrelevant, if you followed step 1 this thread could have rested in peace.
What ChronicBCE said but...
Instead of trying to fix it on a planet like that:
Snapshot your CV as a blueprint, start a new creative game, this time using Omicrom Orbit as the starting spot (It's a creative only starting location). Spawn the ship and work on it in space where you can address everything you don't like about it's design.
What ChronicBCE said works if you can still see the ship, but as I remember, the ship fell into the planent and there was no trace of it. I haven't had this happen since, and I've recreated many games since.
Oh, and it had nothing to do with blueprints, so that wasn't the correct answer I think...
I just remembered, before there were ways to find your ship in space, I did create a capital chip in space. I went back to the planet to get more supplies then could not find it again. LOL
I was pissed..
RIP, my thread...
Thanks man.
If you had started a new thread you'd get a better answer btw.
Yes that method is still the same, however there is a faster way of doing it now. This thread will likely be locked by Steam so if you want to make a new thread you'll probably get more up to date answers and save yourself some time.