Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Jalaris Feb 6, 2016 @ 5:00pm
Does the Solar System actually (for the most part) emulate a real solar system?
In the sense that the planets actually orbit the star and have day/night cycles based upon that, along with the potential to make orbiting space stations.

Basically is this game's planetary system identical to that of space engineers, which i don't like, or is it more realistic?

For instance, in space engineers, the planets are totally static an do not move, the sun does. When you exit the atmosphere of a planet in space engineers, you fall... down. Towards the planet, but instead of in an orbital motion it's literally straight, and therefore orbital stations are impossible without a ♥♥♥♥ ton of work.

Also, do they have plans to have full procedural planets where I can go anywhere on the planet, and fly to it w/o a loading screen to the surface?
Last edited by Jalaris; Feb 6, 2016 @ 5:01pm
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BuffHamster Feb 6, 2016 @ 5:36pm 
Originally posted by Jalaris:
In the sense that the planets actually orbit the star and have day/night cycles based upon that, along with the potential to make orbiting space stations.

Basically is this game's planetary system identical to that of space engineers, which i don't like, or is it more realistic?

For instance, in space engineers, the planets are totally static an do not move, the sun does. When you exit the atmosphere of a planet in space engineers, you fall... down. Towards the planet, but instead of in an orbital motion it's literally straight, and therefore orbital stations are impossible without a ♥♥♥♥ ton of work.

Also, do they have plans to have full procedural planets where I can go anywhere on the planet, and fly to it w/o a loading screen to the surface?
The game's planetary system is not like SE, they have moons which revolve around the planets, and the planets move too.

The "transition" screens between planet and orbit, and planet to planet are not seamless, but are so brief as to be nearly seamless. For planet to orbit, there is a really tiny lurch between graphics, while transiting from one planet to another is handled by a Warp Drive, the transition is a one second whiteout.

When in deep space, with out the Jetpack turned on, you do fall, ... almost forever it seems, but not towards the planet. As a lark I tried to see how far you do fall, ... a very very very long time, until the Capital Ship and Small Vessel were so far that I could never get back before running out of oxygen.

The planets do have day and night cycles, you can watch the sun rise and set. You can make orbital stations with the standard Base building block. You can deform the terrain on the planet with certain tools, in fact you have to in order to mine the ores needed to make stuff.

You can fly to any location on a planet except the polar regions with no loading screens. There are 8 planets, some with moons, some with asteroid belts, and some with both.

Current plans are to upgrade to actual spherical planetary maps instead of the "tricked tube" (polar regions are out of bounds) and expand the environment to Interstellar, as in being able to venture to other star systems.
mordeekaakh Feb 8, 2016 @ 3:11am 
I do believe they are static/fixed position, with the planets rotating. You can build a spacestatiom "in orbit", as in it will not fall down to the planet unless you make it too close (about 2km if I remember correctly) however it does not technically speaking orbit. So everything stays in place relative to eachother, but the planets rotate around their own axes.

Never played space engineers so can't compare to that, but hope this would clarify.
꧁༺ Some ༻꧂ Sep 18, 2024 @ 11:29pm 
Originally posted by mordeekaakh:
I do believe they are static/fixed position, with the planets rotating. You can build a spacestatiom "in orbit", as in it will not fall down to the planet unless you make it too close (about 2km if I remember correctly) however it does not technically speaking orbit. So everything stays in place relative to eachother, but the planets rotate around their own axes.

Never played space engineers so can't compare to that, but hope this would clarify.
Everything is completely static in space engineers aside from the skybox which the sun is a part of
꧁༺ Some ༻꧂ Sep 18, 2024 @ 11:30pm 
Originally posted by BuffHamster:
Originally posted by Jalaris:
In the sense that the planets actually orbit the star and have day/night cycles based upon that, along with the potential to make orbiting space stations.
This is a completely inaccurate assessment space engineers planets and moons are 100% static and do not move whatsoever they do not rotate they do not orbit The only thing that moves is the skybox and the Sun which is a part of that image
ravien_ff Sep 19, 2024 @ 12:19am 
Originally posted by Soggy:
Originally posted by mordeekaakh:
I do believe they are static/fixed position, with the planets rotating. You can build a spacestatiom "in orbit", as in it will not fall down to the planet unless you make it too close (about 2km if I remember correctly) however it does not technically speaking orbit. So everything stays in place relative to eachother, but the planets rotate around their own axes.

Never played space engineers so can't compare to that, but hope this would clarify.
Everything is completely static in space engineers aside from the skybox which the sun is a part of
8 and a half year old thread! Come on!
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Date Posted: Feb 6, 2016 @ 5:00pm
Posts: 5