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The "transition" screens between planet and orbit, and planet to planet are not seamless, but are so brief as to be nearly seamless. For planet to orbit, there is a really tiny lurch between graphics, while transiting from one planet to another is handled by a Warp Drive, the transition is a one second whiteout.
When in deep space, with out the Jetpack turned on, you do fall, ... almost forever it seems, but not towards the planet. As a lark I tried to see how far you do fall, ... a very very very long time, until the Capital Ship and Small Vessel were so far that I could never get back before running out of oxygen.
The planets do have day and night cycles, you can watch the sun rise and set. You can make orbital stations with the standard Base building block. You can deform the terrain on the planet with certain tools, in fact you have to in order to mine the ores needed to make stuff.
You can fly to any location on a planet except the polar regions with no loading screens. There are 8 planets, some with moons, some with asteroid belts, and some with both.
Current plans are to upgrade to actual spherical planetary maps instead of the "tricked tube" (polar regions are out of bounds) and expand the environment to Interstellar, as in being able to venture to other star systems.
Never played space engineers so can't compare to that, but hope this would clarify.