Empyrion - Galactic Survival

Empyrion - Galactic Survival

Swato85 Sep 27, 2023 @ 3:53am
Repair station link to storage
Maybe I am several uodates behind on this so correct me if I am wrong.

Earlier when I played the repair atation requires resources to be placed inside it specificaly which from my point of view ia unneccessary extra storahe management and reaource tracking.

Can we please get the option to link the repair station directly to material storage? So that it has allways acces to material storage on board?
- i would prefer the option to hire a technician or other crew member that would handle this by himself (take mats from storage, bringe to repair azation and consuctvrepaira) but since there are no humanoid npcs, just holograms with minimal interaction I know its not possible at the moment.

Anybody of similar standing or do you prefer the materiall hauling for every repair?
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Showing 1-15 of 15 comments
Sticky Sep 27, 2023 @ 12:18pm 
Repair bay is its own storage container, i just drop a stack of what ever is needed if i have it. You can retrieve the materials you place in the Repair Bay Block as well by hitting F while looking at it. Or if you retrieve it you will get a loot bin. On my bases i have Repair Bay set to pubic so anyone can use it by dropping mats or if mats are already there. Don't think i would want them to have access to my main containers, only what i would place in Repair Bay.
Swato85 Sep 27, 2023 @ 11:17pm 
Originally posted by Sticky:
Repair bay is its own storage container, i just drop a stack of what ever is needed if i have it. You can retrieve the materials you place in the Repair Bay Block as well by hitting F while looking at it. Or if you retrieve it you will get a loot bin. On my bases i have Repair Bay set to pubic so anyone can use it by dropping mats or if mats are already there. Don't think i would want them to have access to my main containers, only what i would place in Repair Bay.

Ok, so it is still the old way. My problem is that when we have 4 fighters and a miner incoming and all engage repair stations in their bays, there is a lot of walking up and forth for resources, not to mention that everytime there is someone who doesnt like math and pick whole stacks or all required materials and everybody else is b.... That there are missing or insufficient stocks of materials when it is known we had sufficient reserve. I am stopping the carrier only for moment to allow them to repair and rearm, so they can return to fighting that zirax cheating megacapital ship - I have no time to police everytime who the f... messed up the stockpile. It gets me even more p... When our battlecruiser requests repair shuttle and technician can not stock it up because materials are all over the ship in different containers because fighter pilots are hiding repair materials for their ships in baracks resulting in the cruisser needing to dock in the main hangar, what is not easy because of its size and leaving it out of batlle - aint gonna risk exposing beaten cruiser to further fire without proper service, we already learnd a hard lesson when mutants drilled a 4 block hole directly into ammo stockpile and blew it all up with a lucky rocket,.... Sh... We immediately know what darth vader felt after the magic missile hit through duckt shaft. Urgh...
Sticky Sep 27, 2023 @ 11:29pm 
I don't get the a lot of walking part. You put a vessel on the repair pad, go to the repair console, and F4 and connect to a container and place items on your belt and drop in the repair console drop spot. No need to walk to a container and back the the console, just use the WiFi features. I also never heard of having more than 1 Repair Bay.
Swato85 Sep 28, 2023 @ 12:55am 
Originally posted by Sticky:
I don't get the a lot of walking part. You put a vessel on the repair pad, go to the repair console, and F4 and connect to a container and place items on your belt and drop in the repair console drop spot. No need to walk to a container and back the the console, just use the WiFi features. I also never heard of having more than 1 Repair Bay.

Yes it can be done through remote F4, but some containers dont get listed in cases of pilots hiding stuff so we need to search here and then. Usualy cruiser repairs requires walking as the technicians nees to get the repair ahuttle out and go to fix the cruiser - that is the main walking part. Carrier has one huge cruiser bay and 18 various bays for small vessels and there is also garage with several bays for vehicles.

The issue is that when you are playing with a lot of people at the same time and all ship bays are equioed with their own repair stations, it gets tedious that you need to attend all stations individualy and can not simply draw from one collective storage.

Everyone understands that it is no problem for singleplayer or minimal crews, but here we are talking about several people and ships requiring same kind of management at the same time, so limiting users to a specific individual storages are quite a burden more even when pilots get into conflict with engineers and marines because they are stealing resources from each other just because the need of separate storage.
prophesied Sep 28, 2023 @ 3:45am 
So you're asking the game to cater to your specific situation when you are in control of the design and the flow of your own vessels?

Seems to me like you need to start introducing *incentives* for the fellows you play with to not do the thing that is at issue rather than blame the game that couldn't predict your situation in its design phase.

Perhaps you need to bring in a Logistics officer to divvy out by request the materials that are needed.
Last edited by prophesied; Sep 28, 2023 @ 3:52am
This is definitely a logistical issue. Every pilot needs to have their own dedicated storage for their own supplies and repair materials ready ahead of time. You don't want people tripping over each other in the logistics screens.

If you instead have a single logistics officer handling everything, try using the Connect to Base feature to place each repair pad's controls in the same place, preferably next to the resource stockpile,
Swato85 Sep 28, 2023 @ 6:16am 
Originally posted by prophesied:
So you're asking the game to cater to your specific situation when you are in control of the design and the flow of your own vessels?

Seems to me like you need to start introducing *incentives* for the fellows you play with to not do the thing that is at issue rather than blame the game that couldn't predict your situation in its design phase.

Perhaps you need to bring in a Logistics officer to divvy out by request the materials that are needed.

Dont take it so inflamatory. Its just a friendly request that could eliminate some unneccesary burden. We cope with it as we can. I just thought that with how other machines share the storage, why cant the repair station also have such access.
Swato85 Sep 28, 2023 @ 6:26am 
Originally posted by The Big Brzezinski:
This is definitely a logistical issue. Every pilot needs to have their own dedicated storage for their own supplies and repair materials ready ahead of time. You don't want people tripping over each other in the logistics screens.

If you instead have a single logistics officer handling everything, try using the Connect to Base feature to place each repair pad's controls in the same place, preferably next to the resource stockpile,

Well the access is remote through F4 so its not realy a problem with location. But you cant have all of them in the logistics at the same time, so it is a bit of a nuisance. Moreso when some take materials that others need on themselves, too bad we cant frisk them.

Like pilots (sorry guys but I told you the same in game so dont make a scene) they are like kids b.... About their ships, service access and materials. Dudes that play marines simply shout on discord big F.... You b... who took reserves, but afterwards they simplly load the dropship with food, fuel, one Gatherer and one Heavy tank and fly to the surface of nearest planet and dont b... about it for as long as pilots do. Like its fun - silly hilarious at points, but its becoming a headache to keep track of resources on the carier. Technicians are our logistic officers, but its not possible to know who takes materials from storage on their characters and even worse when player disconects with key materials still on his character... Its nonconforming, funny but nonconforming.
prophesied Sep 28, 2023 @ 11:03am 
Have you looked into the script mod for the game that can tell you on LCD screens the counts of materials you have?

And I didn't mean to make it sound like I got offended or anything, I'm not. I just usually respond in a serious way. :)

Search up "empyrion scripting mod by ASTIC" and you will find the mod I am talking about.
Last edited by prophesied; Sep 28, 2023 @ 11:03am
Swato85 Sep 28, 2023 @ 11:15am 
Originally posted by prophesied:
Have you looked into the script mod for the game that can tell you on LCD screens the counts of materials you have?

And I didn't mean to make it sound like I got offended or anything, I'm not. I just usually respond in a serious way. :)

Search up "empyrion scripting mod by ASTIC" and you will find the mod I am talking about.

Interesting ideas. well the issue is not that we are unaware of the materials, it more of when it gets dislocated and we have no idea where - especialy when someone has it on himself, that I think can not be found per script as it is not in ships storage.
The Big Brzezinski Sep 28, 2023 @ 11:23am 
You might try restricting their access to storage during operations. Instead of resupplying themselves, they can come park right in front of a single waiting resupply officer. The less they have to do/think, the better. You'll probably need put down a seat and some paint to make sure the officer is always ready and in the same place.
prophesied Sep 28, 2023 @ 12:22pm 
Originally posted by Swato85:
Originally posted by prophesied:
Have you looked into the script mod for the game that can tell you on LCD screens the counts of materials you have?

And I didn't mean to make it sound like I got offended or anything, I'm not. I just usually respond in a serious way. :)

Search up "empyrion scripting mod by ASTIC" and you will find the mod I am talking about.

Interesting ideas. well the issue is not that we are unaware of the materials, it more of when it gets dislocated and we have no idea where - especialy when someone has it on himself, that I think can not be found per script as it is not in ships storage.

There are multiple different types of scripts that mod can implement, including ones that show you all of your materials (where they are at) and allows you to relocate them and set automatic routes for them to distribute.

For Example:

"Name: Dynamic Transfer/Sorting System
Description: Takes items from an input crate and moves to the correct location. Placing an item into a crate logs its ID to a separate screen after which that item will always move to that location, even if it is no longer there. Any items not yet logged are moved to an "Unsorted" location to be manually moved the first time (only need to move 1 of at item and the rest will follow).

Optionally has a variable for 'Constructor Input' which will move only 50 of each item found, and is able to pull from any storage not just Input/Unsorted

Output logs time of transfer and what was moved and where."
Swato85 Sep 28, 2023 @ 2:15pm 
Hello you really gaved me a lot to study.. :-D WIll try to tinker with it.

Still its mainly an issue when they dock almost alltogether during battle - there is not much time and they tend to jump into chaos.

Player has build restrictions for ships, but the PC can jump in with somekind of star looking mega cruiser with apx 40+ turrets, jeesh. Would expect a fair game(same rules for player and PC) at least in Vanila.
Harry Sep 28, 2023 @ 2:47pm 
Originally posted by Swato85:
Maybe I am several uodates behind on this so correct me if I am wrong.

Earlier when I played the repair atation requires resources to be placed inside it specificaly which from my point of view ia unneccessary extra storahe management and reaource tracking.

Can we please get the option to link the repair station directly to material storage? So that it has allways acces to material storage on board?
- i would prefer the option to hire a technician or other crew member that would handle this by himself (take mats from storage, bringe to repair azation and consuctvrepaira) but since there are no humanoid npcs, just holograms with minimal interaction I know its not possible at the moment.

Anybody of similar standing or do you prefer the material hauling for every repair?
You would be better posting this on Discord, in the 'Suggestions' channel. If it gets enough votes, the devs will look at it.
prophesied Sep 28, 2023 @ 3:31pm 
Originally posted by Swato85:
Hello you really gaved me a lot to study.. :-D WIll try to tinker with it.

Still its mainly an issue when they dock almost alltogether during battle - there is not much time and they tend to jump into chaos.

Player has build restrictions for ships, but the PC can jump in with somekind of star looking mega cruiser with apx 40+ turrets, jeesh. Would expect a fair game(same rules for player and PC) at least in Vanila.

Yeah, that is why I don't even bother with fighting the NPC to be honest. I don't have enough friends for it to even be viable. xD
Sounds like you're having fun, though.
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Date Posted: Sep 27, 2023 @ 3:53am
Posts: 15