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Ok, so it is still the old way. My problem is that when we have 4 fighters and a miner incoming and all engage repair stations in their bays, there is a lot of walking up and forth for resources, not to mention that everytime there is someone who doesnt like math and pick whole stacks or all required materials and everybody else is b.... That there are missing or insufficient stocks of materials when it is known we had sufficient reserve. I am stopping the carrier only for moment to allow them to repair and rearm, so they can return to fighting that zirax cheating megacapital ship - I have no time to police everytime who the f... messed up the stockpile. It gets me even more p... When our battlecruiser requests repair shuttle and technician can not stock it up because materials are all over the ship in different containers because fighter pilots are hiding repair materials for their ships in baracks resulting in the cruisser needing to dock in the main hangar, what is not easy because of its size and leaving it out of batlle - aint gonna risk exposing beaten cruiser to further fire without proper service, we already learnd a hard lesson when mutants drilled a 4 block hole directly into ammo stockpile and blew it all up with a lucky rocket,.... Sh... We immediately know what darth vader felt after the magic missile hit through duckt shaft. Urgh...
Yes it can be done through remote F4, but some containers dont get listed in cases of pilots hiding stuff so we need to search here and then. Usualy cruiser repairs requires walking as the technicians nees to get the repair ahuttle out and go to fix the cruiser - that is the main walking part. Carrier has one huge cruiser bay and 18 various bays for small vessels and there is also garage with several bays for vehicles.
The issue is that when you are playing with a lot of people at the same time and all ship bays are equioed with their own repair stations, it gets tedious that you need to attend all stations individualy and can not simply draw from one collective storage.
Everyone understands that it is no problem for singleplayer or minimal crews, but here we are talking about several people and ships requiring same kind of management at the same time, so limiting users to a specific individual storages are quite a burden more even when pilots get into conflict with engineers and marines because they are stealing resources from each other just because the need of separate storage.
Seems to me like you need to start introducing *incentives* for the fellows you play with to not do the thing that is at issue rather than blame the game that couldn't predict your situation in its design phase.
Perhaps you need to bring in a Logistics officer to divvy out by request the materials that are needed.
If you instead have a single logistics officer handling everything, try using the Connect to Base feature to place each repair pad's controls in the same place, preferably next to the resource stockpile,
Dont take it so inflamatory. Its just a friendly request that could eliminate some unneccesary burden. We cope with it as we can. I just thought that with how other machines share the storage, why cant the repair station also have such access.
Well the access is remote through F4 so its not realy a problem with location. But you cant have all of them in the logistics at the same time, so it is a bit of a nuisance. Moreso when some take materials that others need on themselves, too bad we cant frisk them.
Like pilots (sorry guys but I told you the same in game so dont make a scene) they are like kids b.... About their ships, service access and materials. Dudes that play marines simply shout on discord big F.... You b... who took reserves, but afterwards they simplly load the dropship with food, fuel, one Gatherer and one Heavy tank and fly to the surface of nearest planet and dont b... about it for as long as pilots do. Like its fun - silly hilarious at points, but its becoming a headache to keep track of resources on the carier. Technicians are our logistic officers, but its not possible to know who takes materials from storage on their characters and even worse when player disconects with key materials still on his character... Its nonconforming, funny but nonconforming.
And I didn't mean to make it sound like I got offended or anything, I'm not. I just usually respond in a serious way. :)
Search up "empyrion scripting mod by ASTIC" and you will find the mod I am talking about.
Interesting ideas. well the issue is not that we are unaware of the materials, it more of when it gets dislocated and we have no idea where - especialy when someone has it on himself, that I think can not be found per script as it is not in ships storage.
There are multiple different types of scripts that mod can implement, including ones that show you all of your materials (where they are at) and allows you to relocate them and set automatic routes for them to distribute.
For Example:
"Name: Dynamic Transfer/Sorting System
Description: Takes items from an input crate and moves to the correct location. Placing an item into a crate logs its ID to a separate screen after which that item will always move to that location, even if it is no longer there. Any items not yet logged are moved to an "Unsorted" location to be manually moved the first time (only need to move 1 of at item and the rest will follow).
Optionally has a variable for 'Constructor Input' which will move only 50 of each item found, and is able to pull from any storage not just Input/Unsorted
Output logs time of transfer and what was moved and where."
Still its mainly an issue when they dock almost alltogether during battle - there is not much time and they tend to jump into chaos.
Player has build restrictions for ships, but the PC can jump in with somekind of star looking mega cruiser with apx 40+ turrets, jeesh. Would expect a fair game(same rules for player and PC) at least in Vanila.
Yeah, that is why I don't even bother with fighting the NPC to be honest. I don't have enough friends for it to even be viable. xD
Sounds like you're having fun, though.