Empyrion - Galactic Survival

Empyrion - Galactic Survival

How to setup a custom planet
So to start this off, I'm well aware of being able to select all the optional things like difficulty, the ore settings, planet sizes, etc from the options menu. I've played this game for probably 6-7 years. I remember when there was no galaxy, just a single star with multiple planets around it.

Lately I've really been hating the starting moons. I get it, its for newbies that don't want to take the time to learn to play a game, and they're the ones that continue to fund Eleon, not me. That said, I really miss how the game started. Either on the old temperate world where I scrambled up an alien tower not having ever encountered a nightmare before. I also loved playing the old Arid starter, and feeling the weight and grit of surviving in an inhospitable world. The starter moons just lack that grit for me and I wondered how I could create my own starting world?

Are there any guides or tutorials that the community has posted or are aware of? I don't even care to make it for others, it's really just so I can change the starting conditions a bit to reflect those old starter worlds.
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Showing 1-10 of 10 comments
jdrafton Jun 5, 2023 @ 8:04pm 
The creator "Spanj" has many tutorials and guides on his channel. There are a few on this particular topic. Here is one:

https://www.youtube.com/watch?v=ZFWFHX3J6Xw

Hope this can get you started.
Shadow Delta Jun 6, 2023 @ 7:44am 
Originally posted by jdrafton:
The creator "Spanj" has many tutorials and guides on his channel. There are a few on this particular topic. Here is one:

https://www.youtube.com/watch?v=ZFWFHX3J6Xw

Hope this can get you started.

Awesome, thank you! I love Spanj's videos, I'll check this one out!
I have choosen another way to modify my starter planet. The playfielddesigner is a piece of software I dont use anymoore, because it has errors. My createt starter planet in this piece of crap was empty, no bases, no enemies, no ressources.

So, I opened the sectors.yaml and search for the starting planet to get the playfield.yaml.
This file I opened with Notepad ++ and begann to editing it. I look in several mods I have installed to see what others have edited and how. So I created a starter planet with an increased difficulty and a wide variaty of ressources, even zascosium and erestrum are on the starter system. In opposite, there is no sathium, no pentaxid and magnesium.
Docsprock Jun 7, 2023 @ 2:48am 
I miss those days too. I liked starting on a very large arid planet. I added many more POIs, crashed ships, ores.

I enjoyed making my own story instead of following some scripted lines.
VulcanTourist (Banned) Jun 7, 2023 @ 3:13am 
Originally posted by Tialuna Rem-Iskalia:
I have choosen another way to modify my starter planet. The playfielddesigner is a piece of software I dont use anymoore, because it has errors. My createt starter planet in this piece of crap was empty, no bases, no enemies, no ressources.

So, I opened the sectors.yaml and search for the starting planet to get the playfield.yaml.
This file I opened with Notepad ++ and begann to editing it. I look in several mods I have installed to see what others have edited and how. So I created a starter planet with an increased difficulty and a wide variaty of ressources, even zascosium and erestrum are on the starter system. In opposite, there is no sathium, no pentaxid and magnesium.
Originally posted by Docsprock:
I miss those days too. I liked starting on a very large arid planet. I added many more POIs, crashed ships, ores.

I enjoyed making my own story instead of following some scripted lines.
Neither of you show any awareness of the Ashon II Orbit start.

Regardless, you still can create your own personal scenario and modify the starting options to your personal taste. You HAVE choices, but you have to be willing to exercise them.
Last edited by VulcanTourist; Jun 7, 2023 @ 3:17am
Neither of you show any awareness of the Ashon II Orbit start.

Yes, I don't start from Ashon II Orbit, its true, but the Topic of the threat is "How to setup a custom planet", so I described my way to setup a starter planet (the planet Aloi fom my mod).
Shadow Delta Jun 7, 2023 @ 7:47am 
Originally posted by Tialuna Rem-Iskalia:
I have choosen another way to modify my starter planet. The playfielddesigner is a piece of software I dont use anymoore, because it has errors. My createt starter planet in this piece of crap was empty, no bases, no enemies, no ressources.

So, I opened the sectors.yaml and search for the starting planet to get the playfield.yaml.
This file I opened with Notepad ++ and begann to editing it. I look in several mods I have installed to see what others have edited and how. So I created a starter planet with an increased difficulty and a wide variaty of ressources, even zascosium and erestrum are on the starter system. In opposite, there is no sathium, no pentaxid and magnesium.

Thank you, I was actually just thinking about looking at the playfield files to see if I could create my own starter planet. This leads me to one more question:

If I do create my own starter world (say an arid starter) how do I get it to show up in the new game menu? Or do I have to set it up to show up in the scenarios? I watched Spanj's video of setting up a new world, but it didn't go over how to save it and set it up so it'll show up in the game menu.
VulcanTourist (Banned) Jun 7, 2023 @ 9:06am 
Creating a custom planet or new playfield is the first step. Then you have to make the rest of the game reference that playfield. Does this planet exist in a vacuum, like Skyrim's legendary QAsmoke locale? That's probably not what you want. Is it going to be a starting option? If so, you'd first have had to make sure you added the right elements to the playfield to make that possible, and then you have to edit sectors.yaml to make the rest of the game aware of it. Either you add it as a new sector to one of the existing systems or dare to add a new system entirely. If it's not a starting system but just one that appears somewhere, then you have to meddle in the RandomPresets directory.
Shadow Delta Jun 7, 2023 @ 9:09am 
Originally posted by Docsprock:
I miss those days too. I liked starting on a very large arid planet. I added many more POIs, crashed ships, ores.

I enjoyed making my own story instead of following some scripted lines.

Yes this! Exactly how I feel. The game was way more interesting when I wasn't being railroaded to follow a "story". It was a lot more interesting to struggle to survive, and then stumble into Zirax territory. Then to build a reasonable HV or SV that would rip the less defended bases (like the powerplants) apart. It was enormously satisfying and actually gave me something to look forward to doing.
Shadow Delta Jun 7, 2023 @ 9:11am 
Originally posted by VulcanTourist:
Creating a custom planet or new playfield is the first step. Then you have to make the rest of the game reference that playfield. Does this planet exist in a vacuum, like Skyrim's legendary QAsmoke locale? That's probably not what you want. Is it going to be a starting option? If so, you'd first have had to make sure you added the right elements to the playfield to make that possible, and then you have to edit sectors.yaml to make the rest of the game aware of it. Either you add it as a new sector to one of the existing systems or dare to add a new system entirely. If it's not a starting system but just one that appears somewhere, then you have to meddle in the RandomPresets directory.

Okay thank you. Gives me some information of at least where I dare dive into.
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Date Posted: Jun 5, 2023 @ 5:51pm
Posts: 10