Empyrion - Galactic Survival

Empyrion - Galactic Survival

japp_02 Mar 25, 2023 @ 2:58pm
RCS in version 1.9+
The last exhaustive thread about RCS in vessels is 3 years old:
https://steamcommunity.com/app/383120/discussions/0/2248929785830941877/

I'm not really aware that the mechanics may have changed since, but whatever I cannot confirm that the more RCS you add in a CV the better it will turn. I have a very special construction whith is not 100% symetrical, but my thrusters are placed in a symetrical stance, maybe not enough of them but I can move. What I'm unable to do is turning, my CV now has 2x 16 RCS and the turning result is still 0. So what can I do, add more thrusters? And what are RCS good for in 2023?

Will the CV size class limit the RCS function? I notice that my CV has a size class of 8 in red in the statistics.

Thanks,
Last edited by japp_02; Mar 25, 2023 @ 3:01pm
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Showing 1-5 of 5 comments
HurtfulPlayer97 Mar 25, 2023 @ 3:06pm 
When they added the torque mechanic for thrusters they seriously nerffed RCS to the point that it is not really worth it to use them in CV's. The bigger and heavier a CV is the less RCS will help.
They're still useful for redundancy, and helpful for increasing turning torque on ships that already have plenty of thrust. The majority of a ship's turning ability will come from its mass and thruster distribution, though. RCS can't do the whole job themselves.
japp_02 Mar 25, 2023 @ 3:56pm 
Thanks, so i must accept that the heavier my CV the less I'm going to turn, I will have to compare some ships on the workshop, there are some size 8 I think.

BTW, my 'CV' is a converted CV from a Base :) 96 thrusters, but hum...mostly in concrete...From what you say it's never going to turn...
Last edited by japp_02; Mar 25, 2023 @ 3:59pm
Niuq Mar 26, 2023 @ 6:21am 
I always include 1 RCS on combat ships to allow turning in all aspects/directions if thrusters are lost.
RCS add a fixed amount of torque so the heavier your ship the less noticeable the effect will be.
Mostly play Reforged Eden, and ships past 16k tons show little or no effect from a single RCS.
Example for RE 24k ton ship 8 advanced RCS adds 5 degrees of pitch / yaw / roll

How much does this monster weigh? Last time i was playing un modded drive thrusters could move mountains.
Try using replaceblocks command to make it lighter?
If it is as large as im guessing it is, can likely hide a few drive thrusters to make it move.
japp_02 Mar 26, 2023 @ 7:37am 
Originally posted by Niuq:
I always include 1 RCS on combat ships to allow turning in all aspects/directions if thrusters are lost.
RCS add a fixed amount of torque so the heavier your ship the less noticeable the effect will be.
Mostly play Reforged Eden, and ships past 16k tons show little or no effect from a single RCS.
Example for RE 24k ton ship 8 advanced RCS adds 5 degrees of pitch / yaw / roll

How much does this monster weigh? Last time i was playing un modded drive thrusters could move mountains.
Try using replaceblocks command to make it lighter?
If it is as large as im guessing it is, can likely hide a few drive thrusters to make it move.

Thank you for your feedback Niuq, I think I will replace the heavy concrete blocks (comming from a base as I said) into carbon composite blocks to reduce total weight, this may still not help but it's worth a try. I now have modded my game to use all base blocks for CVs because I wanted a mobile base and not spawn a giant space station in every system I visit, also they can be useful to assist me against big enemy ships.
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Date Posted: Mar 25, 2023 @ 2:58pm
Posts: 5