Empyrion - Galactic Survival

Empyrion - Galactic Survival

Gorebane44 Mar 25, 2023 @ 10:16am
Container Controller Vs Harvester Controller
I'm trying to figure out all the differences between these two controllers. Sadly I can't find online what I'm curious about. I'm new to the game and just now got my first Capital ship 50 hours in =). I have always used the Harvest Controller on my Hover/Svs instead of a container controller so if i used the vehicles to harvest it would all go in the container. I never bothered using container controller since it wouldnt pick up ore and such. Even if I didn't think id harvest with a vehicle I'd use the harvest controller just incase since your cargo extension blocks can't touch if its for a different container. (if you had container cont and harvest cont) so I'd just focus on one only.

My question is this.... (sorry for the text wall above)
Is there any reason at all to ever bother using a Container controller over a harvest controller? (on cap ships) Like does the Container controller have a Higher cap of volume you can raise it to comapared to the Harvest controller since it doesn't have the autograb feature?
or
Do you have to have a container controller for your constructor to hook at as in it can't use a harvester controller to pull resources from?

If you can hook the harvest controller to advanced constructors and it has the same max cap of volume as the Container Controller then theres no reason to use the cont controller ya?
Thanks
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Showing 1-8 of 8 comments
japp_02 Mar 25, 2023 @ 10:26am 
Container controller (Cargo Containers):
interface container accessible with F where all container extensions are used for the volume. The condition must be that all container extensions are adjacent each other for 1 group to form a single volume (single volume of the CC = the sum of all CEs).
You can see how much volume a container extension gives you in the item description.

Harvester controller:
Same like above but only for Ore & Wood comming from drills, harvesters or Tool Turrets. All mining ressources are put in the HC.

There can also be ammo containers working that way.

Mainly there are 2 cargo systems in the game:
- Single cargo boxes with a fixed volume
- Cargo Containers + Container Extensions giving a volume depending on the nr. of CEs.
Last edited by japp_02; Mar 25, 2023 @ 10:34am
Tarc Novar Mar 25, 2023 @ 10:48am 
Originally posted by Gorebane44:
I'm trying to figure out all the differences between these two controllers. Sadly I can't find online what I'm curious about. I'm new to the game and just now got my first Capital ship 50 hours in =). I have always used the Harvest Controller on my Hover/Svs instead of a container controller so if i used the vehicles to harvest it would all go in the container. I never bothered using container controller since it wouldnt pick up ore and such. Even if I didn't think id harvest with a vehicle I'd use the harvest controller just incase since your cargo extension blocks can't touch if its for a different container. (if you had container cont and harvest cont) so I'd just focus on one only.

My question is this.... (sorry for the text wall above)
Is there any reason at all to ever bother using a Container controller over a harvest controller? (on cap ships) Like does the Container controller have a Higher cap of volume you can raise it to comapared to the Harvest controller since it doesn't have the autograb feature?
or
Do you have to have a container controller for your constructor to hook at as in it can't use a harvester controller to pull resources from?

If you can hook the harvest controller to advanced constructors and it has the same max cap of volume as the Container Controller then theres no reason to use the cont controller ya?
Thanks

Yes. Example: some of my SVs are designed for a fighter role and have no container controller, just the ammo controller. After adding a constructor, it is able to draw from the ammo controller as it can from any other controller type.

Each controller type uses the same extensions as the other varieties do and have the same limitations. Nothing changes except the container type.
armavir99 Mar 25, 2023 @ 10:51am 
You can freely place any item in the harvester controller or ammo controller. The ammo controller can also supply ammo to the weapon.
So personally, I don't see any point in having and using a container controller.
ZanyScum Mar 25, 2023 @ 11:51am 
It can make sense to have only an ore or ammo controller and put other stuff there too.

But it can make sense to have more than one controller.

There is a maximum number of extensions (39 for bases and CVs) a Controller can control.
I am not sure what will happen or if it is possible to have more than one Ore Controller.

Because each time I wanted/needed more controllers, I would only use normal ones, to be able to control where ore/parts go to.

I have for example only a small base in the beginner system.
No ammo CC because no enemies.
No ore CC because a base can't collect things.
But I have 3 or 4 normal controllers:
- Resources -> Output
- Deconstruct -> Resources
- Output
- For Sale (a small constructor constructs sniper rifles into this one whenever I think about it)

The same thinking would make sense on a CV.
If you had a really large CV, you would want multiple Cargo Controllers.
You would want to be sure where the ore you mine goes, so you would only have one Ore Controller.
It does not make sense to have more than one ammo controller.
But you would have 1-n normal controllers.
This is needed, because otherwise they would be used for mining/tool input or ammo would be used out of them when you did not want that to happen.
armavir99 Mar 25, 2023 @ 12:44pm 
Originally posted by ZanyScum:
It can make sense to have only an ore or ammo controller and put other stuff there too.

But it can make sense to have more than one controller.

There is a maximum number of extensions (39 for bases and CVs) a Controller can control.
I am not sure what will happen or if it is possible to have more than one Ore Controller.

Because each time I wanted/needed more controllers, I would only use normal ones, to be able to control where ore/parts go to.

I have for example only a small base in the beginner system.
No ammo CC because no enemies.
No ore CC because a base can't collect things.
But I have 3 or 4 normal controllers:
- Resources -> Output
- Deconstruct -> Resources
- Output
- For Sale (a small constructor constructs sniper rifles into this one whenever I think about it)

The same thinking would make sense on a CV.
If you had a really large CV, you would want multiple Cargo Controllers.
You would want to be sure where the ore you mine goes, so you would only have one Ore Controller.
It does not make sense to have more than one ammo controller.
But you would have 1-n normal controllers.
This is needed, because otherwise they would be used for mining/tool input or ammo would be used out of them when you did not want that to happen.
For the BA and CV you can use container controllers for ease of resource management, but for SV and HV they are absolutely useless.
Gorebane44 Mar 25, 2023 @ 3:48pm 
thanks guys I can see all 3 being useful for a Base or CV if you make one big enough to actually be able to /need to. I guess until I start working on a endgame cv I won't need anything but the harvester for now.
Currently using the Feature Creep CV (which is amazing). I put a lot of nice upgrades into it I'm assuming early midgame or late early game. I dunno much about progresion since I'm new & never played vanilla and jumped into the Reforged Eden since I saw it added more stuff ontop of vanilla lol. So games even more complex for a newbie thats not touched the game ^_^. HAving a blast though.
Thank Again =)
Vermillion Mar 25, 2023 @ 9:34pm 
Originally posted by Gorebane44:
thanks guys I can see all 3 being useful for a Base or CV if you make one big enough to actually be able to /need to. I guess until I start working on a endgame cv I won't need anything but the harvester for now.
Currently using the Feature Creep CV (which is amazing). I put a lot of nice upgrades into it I'm assuming early midgame or late early game. I dunno much about progresion since I'm new & never played vanilla and jumped into the Reforged Eden since I saw it added more stuff ontop of vanilla lol. So games even more complex for a newbie thats not touched the game ^_^. HAving a blast though.
Thank Again =)
If you're played RE: Container Controllers can expand their maximum volume capacity to double the volume of the Ammo and Harvest Controllers (640k vs 320k).
Because otherwise, the Regular Container Controllers would be pointless.

Ammo Controllers also have less slots than the Harvest and Container Controllers.
Last edited by Vermillion; Mar 25, 2023 @ 9:34pm
Gorebane44 Mar 26, 2023 @ 9:39am 
ooooooooh sweet thanks for this! =). Ya I recently discoverdd the ammo controller part. I am so happy you and the other mod author teamedup to make reforged eden. That mod is just incredible and I def cant do vanilla without it and I never played vanilla lol. Just seeing how much more it adds is insane.
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Date Posted: Mar 25, 2023 @ 10:16am
Posts: 8