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one thing i do know you need a proper foundation that is as flat and as deep as possible and if have to add pillars to the foundation to reach deeper into the ground.
it does hate open spaces and takes a pillar to support 9 around it properly sometimes 16... i've done flying buttresses with minor success and support skeleton framework on the outside walls and ceiling.
The concrete is strong in compression but weak in tension, i.e., press down on it and it is good but pull it apart and it is not good.
Best to put the steel under, so it is over the open parts, and the concrete for the solid parts.
I think you are describing this (from the side):
XXXXXXXXX
CCCCCCCCC
C===C===C
Try this:
CCCCCCCCC
CXXXCXXXC
C===C===C
C concrete, X steel, = open space
And, as said, there are block shapes to turn the open areas into more like an arch. That helps.
Also don't just look for red. I have noticed that stressed parts seem to have their color a bit "faded". That might be ok, or maybe not...
That's it, period, done. There is no consideration of diagonal support, no consideration of material types, nothing. It ONLY applies to static structures, never ships of any kind. This "integrity" is ONLY calculated by the engine when a block is added or removed, so as long as a structure remains unmodified its last calculated integrity state is still in effect.
That said, in spite of its simplicity the engine can and does miscalculate integrity, infrequently but often enough to drive an observant person batty. The in-game "structural integrity" is not a reliable sim of structural physics, never has been, and likely never will be as the developers have ignored it. It doesn't even reliably follow its own rules. The best course of action if you desire predictable physics is to disable it via console command at the start of every game session, and then design and play as if it was still enabled and worked as intended.
Let the misinformation now continue.
I guess that means put in more supports and forget the rest?
This does make sense however one issue I can tell right now about what you said is, when I go more vertical, it fails. Like what you said, it could be a mas miscalculation and yes its driving me batty
I'm just going to disable SI until they fix it (if they ever do) lmao
I want my base on legs
As soon as i built outside of it, the base was completely fine, materials dont matter
Thanks for all that commented!
There is no other factor relative to faction territories that could affect structural integrity.
Obviously that function should have been dynamic, we intuitively expect it to be, but no.
https://steamcommunity.com/sharedfiles/filedetails/?id=2925789868
https://steamcommunity.com/sharedfiles/filedetails/?id=2925789858
https://steamcommunity.com/sharedfiles/filedetails/?id=2925789852
This is with SI on. Height has no effect on SI.
Heck a friend of mine used to build these towers out of nothing
but Heavy Window blocks that might have been 3 times as high
as the one in my pictures. And that was on an MP server.
https://steamcommunity.com/sharedfiles/filedetails/?id=2780601605
https://steamcommunity.com/sharedfiles/filedetails/?id=2780601582
https://steamcommunity.com/sharedfiles/filedetails/?id=2780601623