Empyrion - Galactic Survival

Empyrion - Galactic Survival

Block limits, volume and mass, and CPU settings. How are you set?
I play mostly PE and RE, and play the hand I am dealt. I tend to set everything on, but the combination of CPU and block limits tends to keep me restricted to late-midgame.

What do you have the setting set to? Just curious?
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Messaggio originale di DCBenton:
I only play SP so I have everything on except block limits, the way I see it block limits are a relic of the pre CPU times. I'd like to see shields opened up too, maybe let us stack them, give us more options. :D

Are you calling me "a relic of pre CPU times"? :D (actually I am!)
Messaggio originale di ZomBeGone:
Messaggio originale di DCBenton:
I only play SP so I have everything on except block limits, the way I see it block limits are a relic of the pre CPU times. I'd like to see shields opened up too, maybe let us stack them, give us more options. :D

Are you calling me "a relic of pre CPU times"? :D (actually I am!)

Haha, there are many of us that could be described that way I think. :D
The pre-CPU and pre-galactic times, when large heavily-armed cargo SVs ruled the system.
Another relic here. ;D
Started playing SP with all off just to get the feel of the game 5+ yrs ago. I play SP offline.
Played PE for 3+ years at first with all off then transitioned to W/V on no CPU/blocks. eventually worked in CPU for the extra challenge. Now playing RE have CPU and W/V on and enjoying it.
Block limitation is redundant at this point of the game IMHO. I like the balance of RE.
Messaggio originale di Amrak:
Another relic here. ;D
Started playing SP with all off just to get the feel of the game 5+ yrs ago. I play SP offline.
Played PE for 3+ years at first with all off then transitioned to W/V on no CPU/blocks. eventually worked in CPU for the extra challenge. Now playing RE have CPU and W/V on and enjoying it.
Block limitation is redundant at this point of the game IMHO. I like the balance of RE.

I like the CPU balance of RE. I am trying PE now and miss it! I have a big xeno CV from RE that I had to strip down a lot to get it to work on PE.

I am leaning toward turning off Block limits and turning an old CV I replaced into a POI buster, just to try it out.
Messaggio originale di ZomBeGone:
Messaggio originale di Amrak:
Another relic here. ;D
Started playing SP with all off just to get the feel of the game 5+ yrs ago. I play SP offline.
Played PE for 3+ years at first with all off then transitioned to W/V on no CPU/blocks. eventually worked in CPU for the extra challenge. Now playing RE have CPU and W/V on and enjoying it.
Block limitation is redundant at this point of the game IMHO. I like the balance of RE.

I like the CPU balance of RE. I am trying PE now and miss it! I have a big xeno CV from RE that I had to strip down a lot to get it to work on PE.

I am leaning toward turning off Block limits and turning an old CV I replaced into a POI buster, just to try it out.

RE has awesome balance and is quite the step up from PE, but I am enjoying it very much.
I still have and do play PE when I want to chill/relax.
A ground pounding POI buster sounds like fun. I always wanted to bring in Spanj's Ground Pounder just to actually see the damage it could do.
That is kind of the idea. I replaced a CV with a much larger one, and it is kind of laying around collecting space dust. It is already a double hull, so I might add a third hull and load it with turrets, just for fun. It is totally expendable.
Messaggio originale di ZomBeGone:
That is kind of the idea. I replaced a CV with a much larger one, and it is kind of laying around collecting space dust. It is already a double hull, so I might add a third hull and load it with turrets, just for fun. It is totally expendable.

If you try and look up when Spanj built the ground pounder, he used a lot of dummy sm generators in the front nose for the enemy to target. Placing then behind Zeno steel to last longer. And of course the guns on that thing are just out of here. Quite the ship to see.
Now you make me want to work on bringing it is my PE game. So much for relaxed. ;D
Gonna take some serious mining to get that puppy in!

Here is when he brought it into the game. Time stamp 24:40. He tells you how he armored it up. And he will show it's stuff in this video and the next one as well (pt 2 & 3)
https://www.youtube.com/watch?v=mJFLTp79pmU
Ultima modifica da Amrak; 13 ott 2022, ore 15:30
Well, I slapped 42 turrets on my CV. I went down to my nearby planet (i use a space base) and found a group of about 8 xirax POIs together, none with shields, flew over slowly circling, and defanged and degenerated (smile) them all before I ran out of ammo :D Dang it takes a LOT of ammo. Turns out 10 of the turrets were laser and did not work on a planet, so only 32 worked.

So, yes it works by brute force. Take LOTS and LOTS of ammo!

I have a new hobby!
Messaggio originale di ZomBeGone:
Well, I slapped 42 turrets on my CV. I went down to my nearby planet (i use a space base) and found a group of about 8 xirax POIs together, none with shields, flew over slowly circling, and defanged and degenerated (smile) them all before I ran out of ammo :D Dang it takes a LOT of ammo. Turns out 10 of the turrets were laser and did not work on a planet, so only 32 worked.

So, yes it works by brute force. Take LOTS and LOTS of ammo!

I have a new hobby!

It is fun!! I love using my HV;
MCRN-Ballista-T4
https://steamcommunity.com/sharedfiles/filedetails/?id=1967414751
And wrecking POI's. Get myself down below the shielded one and start pounding. Then just strafe(word does not look right) around them till they are dead!!
So bottom line, removing block limits lets you expand your firepower into overkill without going over budget in CPU. V/M really has nothing to do with it. The more guns you can bring to the fight, the faster (and safer) you can overwhelm the enemy. You still need to use tactics of course, but it becomes much less drudgery taking down Xirax POIs.

A long forward nose fighter CV with lots of fire power up front seems to be a good direction which I will explore. A bottom "pounder" I think relies too much on tanking damage. A long nose can target a corner to maximize fire power to one turret at a time, pulling back when shields start to decay, ideally the shields never go down.

Bottom line, my obsolete, refitted CV with 42 guns was able to defang and degen about 20 zirax POIs (without shield) in a couple hours.
Messaggio originale di ZomBeGone:
So bottom line, removing block limits lets you expand your firepower into overkill without going over budget in CPU. V/M really has nothing to do with it. The more guns you can bring to the fight, the faster (and safer) you can overwhelm the enemy. You still need to use tactics of course, but it becomes much less drudgery taking down Xirax POIs.

A long forward nose fighter CV with lots of fire power up front seems to be a good direction which I will explore. A bottom "pounder" I think relies too much on tanking damage. A long nose can target a corner to maximize fire power to one turret at a time, pulling back when shields start to decay, ideally the shields never go down.

Bottom line, my obsolete, refitted CV with 42 guns was able to defang and degen about 20 zirax POIs (without shield) in a couple hours.

Yep in a nutshell. But the long nose gives the enemy something to pound that is made just for that. This way they do not get to your vital organs so to speak. The guns running down the line helps to keep them alive. Bunch up your guns and loose them faster. Spanj's ground pounder accomplished spreading out the damage to where little was overall done since so spread out. Giving the enemy many targets spread out where you want them to shoot. Equals out to a longer fighting time.

Good job!!
This was in PE and I took zero damage. The shields never came down.

But 42 guns is a bit over the top. While it was interesting to experiment with, I see the need for block limits for PE and vanilla. Rebuilding the CV I could easily have 50-60 turrets or more. But where is the challenge? What is the point?

Just as an experiment I may try the same thing in RE. My current RE game also has spare CV, so I may try loading it up and see how it fairs. I don't expect it to really work well in RE, but "Time for science!"
Messaggio originale di ZomBeGone:
This was in PE and I took zero damage. The shields never came down.

But 42 guns is a bit over the top. While it was interesting to experiment with, I see the need for block limits for PE and vanilla. Rebuilding the CV I could easily have 50-60 turrets or more. But where is the challenge? What is the point?

Just as an experiment I may try the same thing in RE. My current RE game also has spare CV, so I may try loading it up and see how it fairs. I don't expect it to really work well in RE, but "Time for science!"

When I use my HV to take down shields, I make sure my minigun turrets have line of sight. They have a higher rate of fire than any other and keep a steady drain on the shields while I hit it with the Artillery turret. The same works with any shielded base. You want a higher rate of firing turret that keeps draining the shield. Plus the ammo for them is cheap and vey easy to have 1000's of rounds at the ready.
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Data di pubblicazione: 11 ott 2022, ore 17:47
Messaggi: 30