Empyrion - Galactic Survival

Empyrion - Galactic Survival

ZomBeGone Oct 11, 2022 @ 5:47pm
Block limits, volume and mass, and CPU settings. How are you set?
I play mostly PE and RE, and play the hand I am dealt. I tend to set everything on, but the combination of CPU and block limits tends to keep me restricted to late-midgame.

What do you have the setting set to? Just curious?
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Showing 1-15 of 30 comments
I use CPU and mass & volume, but not block limits. CPU is much more interesting from a ship design perspective. You can do some pretty crazy things, but it always requires a compromise. Everything costs.
grogez Oct 11, 2022 @ 6:03pm 
Originally posted by ZomBeGone:
I play mostly PE and RE, and play the hand I am dealt. I tend to set everything on, but the combination of CPU and block limits tends to keep me restricted to late-midgame.

What do you have the setting set to? Just curious?

Do you mean you feel restricted until the late mid-game? If so, that is probably by design.

I play RE - hard difficulty with mass/volume, cpu limits, block limits and blueprint spawn limits turned on.
Last edited by grogez; Oct 11, 2022 @ 6:05pm
All off I play for Fun, not for Competition. The last thing I need, is a block limit to bases or vessels. Although, there is an exception to this: Ascension Unchained, there I play with CPU and Volume on.
Brew Oct 11, 2022 @ 11:37pm 
All turned on.
Warlords Welt Oct 12, 2022 @ 12:25am 
all on, without this, then i can play Pokemon...
stecph Oct 12, 2022 @ 11:37am 
I started with everything off,but now i tried mass/volume and I must admit it is better gameplay. But no limits to blocks and weapons,I'm a casual after all:-)
M.Red Oct 12, 2022 @ 1:45pm 
mass and volume - yes,of course
CPU limit - no thx, it cripples my creativity
block limits - no, the cpu is also not limited - so a bad deal imho
Last edited by M.Red; Oct 12, 2022 @ 1:46pm
ZomBeGone Oct 12, 2022 @ 4:06pm 
Originally posted by grogez:
Originally posted by ZomBeGone:
I play mostly PE and RE, and play the hand I am dealt. I tend to set everything on, but the combination of CPU and block limits tends to keep me restricted to late-midgame.

What do you have the setting set to? Just curious?

Do you mean you feel restricted until the late mid-game? If so, that is probably by design.

I play RE - hard difficulty with mass/volume, cpu limits, block limits and blueprint spawn limits turned on.

No, I get to a point near end game where I can get most anything, kill most POIs, have a rather large (in my standards) CV, and lose motivation to continue. Its like I have everything I need , 500+ emergency rations, more ore than I can store in my bases.. There are no more hardships from "survival".

The main thing I have not done is killing the larger enemy CVs. The risk/reward is not motivating me to go in that direction. I already have everything I need/want.

So I was just looking for ideas.
El Poto Oct 12, 2022 @ 4:20pm 
I create my own blueprints. Creating something that I can upgrade, from a starter CV to a tier 4 helps me built a sense of progression that is very rewarding.

Up until sometime ago I used to play with everything on. However, I now turn off block limits. Block limits is the oldest of the restrictions and was only there, in my opinion, because there was no other way to balance ships. With the combination of CPU, volume, and weight limits set on there is no reason to have block limits anymore, it simply doesn't make sense. I'd say, block limits was a way to impose those other limits artificially. Having that kind of limitation could only be explained by living in some sort of heavily regulated dystopia or weird "system" (CPU!!) limitation.
Last edited by El Poto; Oct 12, 2022 @ 4:29pm
grogez Oct 12, 2022 @ 7:16pm 
Originally posted by ZomBeGone:
No, I get to a point near end game where I can get most anything, kill most POIs, have a rather large (in my standards) CV, and lose motivation to continue. Its like I have everything I need , 500+ emergency rations, more ore than I can store in my bases.. There are no more hardships from "survival".

The main thing I have not done is killing the larger enemy CVs. The risk/reward is not motivating me to go in that direction. I already have everything I need/want.

So I was just looking for ideas.

I know exactly what you mean. That's why I mainly only play through to the end game these days if there has been a major update. Otherwise I like playing challenging starts up to the point where I complete 'Make contact with Terran forces'. I can spend a day or two on a start which is a reasonable amount of time for a survival type challenge. The starts are fast paced and I'm mainly using hv's and sv's. I might take a game further if I think I'm in an exceptional start system. At the moment I'm quite fond of Pandora and Masperon. (Oh, and when I die, I start again)
Last edited by grogez; Oct 12, 2022 @ 7:18pm
ZomBeGone Oct 13, 2022 @ 6:34am 
I took a break for a couple years and just restarted about the time 1.8 released. Had to learn CPU and all the changes. I mostly play PE and RE because they removed the challenge of start up in vanilla. I just finished Pandora, working my way up the ladder. (I died once from a bug in the game, ejected from a cockpit inside a mountain). :D

I usually stop after my first or second CV, depending on how much challenge there is.
I see it like this. CPU and mass & volume require you to be creative and inventive to have a powerful ship. Block limits make it obtuse, if not impossible, have a powerful ship at all.
DCBenton Oct 13, 2022 @ 8:53am 
I only play SP so I have everything on except block limits, the way I see it block limits are a relic of the pre CPU times, they serve no purpose other than limiting lag in mp or to give yourself an artificial handicap the AI don't adhere to. I'd like to see shields opened up too, maybe let us stack them, give us more options. :D
Last edited by DCBenton; Oct 13, 2022 @ 9:10am
DCBenton Oct 13, 2022 @ 9:06am 
Originally posted by ZomBeGone:
Originally posted by grogez:

Do you mean you feel restricted until the late mid-game? If so, that is probably by design.

I play RE - hard difficulty with mass/volume, cpu limits, block limits and blueprint spawn limits turned on.

No, I get to a point near end game where I can get most anything, kill most POIs, have a rather large (in my standards) CV, and lose motivation to continue. Its like I have everything I need , 500+ emergency rations, more ore than I can store in my bases.. There are no more hardships from "survival".

The main thing I have not done is killing the larger enemy CVs. The risk/reward is not motivating me to go in that direction. I already have everything I need/want.

So I was just looking for ideas.

Yeah, vanilla is really way too easy to get everything with little effort and it lacks any kind of endgame They seem to be more concerned with continually revamping the start of the game, but personally I think they have made some wrong steps in that regard. They've made the start of the game dull and boring and lifeless taking away any kind of challenge.
Last edited by DCBenton; Oct 13, 2022 @ 9:13am
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Date Posted: Oct 11, 2022 @ 5:47pm
Posts: 30