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Do you mean you feel restricted until the late mid-game? If so, that is probably by design.
I play RE - hard difficulty with mass/volume, cpu limits, block limits and blueprint spawn limits turned on.
https://steamcommunity.com/sharedfiles/filedetails/?id=2808632672
CPU limit - no thx, it cripples my creativity
block limits - no, the cpu is also not limited - so a bad deal imho
No, I get to a point near end game where I can get most anything, kill most POIs, have a rather large (in my standards) CV, and lose motivation to continue. Its like I have everything I need , 500+ emergency rations, more ore than I can store in my bases.. There are no more hardships from "survival".
The main thing I have not done is killing the larger enemy CVs. The risk/reward is not motivating me to go in that direction. I already have everything I need/want.
So I was just looking for ideas.
Up until sometime ago I used to play with everything on. However, I now turn off block limits. Block limits is the oldest of the restrictions and was only there, in my opinion, because there was no other way to balance ships. With the combination of CPU, volume, and weight limits set on there is no reason to have block limits anymore, it simply doesn't make sense. I'd say, block limits was a way to impose those other limits artificially. Having that kind of limitation could only be explained by living in some sort of heavily regulated dystopia or weird "system" (CPU!!) limitation.
I know exactly what you mean. That's why I mainly only play through to the end game these days if there has been a major update. Otherwise I like playing challenging starts up to the point where I complete 'Make contact with Terran forces'. I can spend a day or two on a start which is a reasonable amount of time for a survival type challenge. The starts are fast paced and I'm mainly using hv's and sv's. I might take a game further if I think I'm in an exceptional start system. At the moment I'm quite fond of Pandora and Masperon. (Oh, and when I die, I start again)
I usually stop after my first or second CV, depending on how much challenge there is.
Yeah, vanilla is really way too easy to get everything with little effort and it lacks any kind of endgame They seem to be more concerned with continually revamping the start of the game, but personally I think they have made some wrong steps in that regard. They've made the start of the game dull and boring and lifeless taking away any kind of challenge.