Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(1) AI movement needs some more work.
(2) Right now, you can destroy the pad, walk away far enough, and the enemies will vanish. (They should probably keep a count of active enemies and respawn even if there's no pad if they have not been killed yet.)
(3) Enemies appearing could use some particle effects and maybe even sound effects. Right now it's anticlimatic.
(4) Pacing (timing between spawns) could use some work.
And, yes, I agree with you that spawn triggering range should exceed hand-held weapon range. (Edit: but I guess it is nice that you can sometimes destroy that bot spawning pad before it spawns any bots.)
The blocks are glitchy, i've seen some with 3 enemies stacked in one spot and they never attack you and then I've seen one that instanly spawned a turret as soon as I killed the first, 20 deaths later and I had to resort to getting my ship and firing around 50 rockets just to take out that general location.
For me the enemies have allways been kind of weird, they either totally destroy you or act like they're high on weed and just wander around aimlessly.
I'm not to bothered about it, I know that they will get around to it eventually. As long as its not a game breaking bug then its going to get resolved eventually,
But there are various ways to get rid of it.
My favorite is to get an angle where I can shoot the pad and the turrets cannot shoot me. But, failing that, a minigun works well enough - first get rid of the pad, then get out of line of fire and heal up and reload, then take out the turrets and heal again. (It might help if you take a large health before you start shooting, but things are hectic enough when I'm fighting turrets like that that I have never verified that that helps.)
Another way, though, is to destroy the core, then use your R&R tool from your personal drone to dismantle the pad. This works so well, though, that it feels like cheating.