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Ever been in a game where the AI has better research capabilities or resource gathering? I certainly have and many of them, it's the same principle.
In terms of block limits, I believe the official servers play with block limits and players have and do take out the Tovera. There's even a single unique spawn which is an admin core variant in a single playfield in a system if they want an extra challenge and they have been able to take that out as well.
Chalk it down to experience, and plan your righteous revenge on the Zirax :)
Edit: Forgot to mention, the Tovera is not the ship with the most turrets.
But, in vanilla single player game,
I defeated that ship with block limit, but I used about 4~6 hours to test and fight,
and load game once, and I used some.... bug ? or game setting ?
(1)Your CV should be faster than NPC's CV
(2)NPC's CV won't repair itself.
(3).....
[EDIT] (and to be fair, 60+ of ALL DEVs) [/edit],
AI = cheat the stats like mad, instead of any programming skills.
This team is no different.
It's simply a learning curve on how to fight them and how to build a ship capable of defeating the npc ships like that. Think of it as a challenge to overcome and the satisfaction you'll get when you finally defeat it :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2664591510
https://steamcommunity.com/sharedfiles/filedetails/?id=2833870673
I can always avoid it. (or them ?)
(2)In vanilla single player game, you can still defeat Tovera-class Dreadnought with block limit.
Hit and run :
Dodge its laser and plasma, find a decent attack angle(?),
Use pulse lasers and laser turrets to decrease its shield to 0%,
Use missile turrets to damage its turret,
Run before your shield become 0%,
Fly away, leave Tovera-class Dreadnought along.
Attack again when your shield recover to 100%.
Loop.
By the way, there are some bug(?)/setting(?) you can use.
(3)But, in a vanilla single player game, when the block limit turned on,
If I use advanced core on one of my CV,
will the advanced core remove the block limit of that CV ?
I've watched a video on that before posting here. His ship is practically purpose designed specifically for engaging that ship. However, while it may be practical, its design is not aesthetically pleasing - certainly not something I want to be flying around in single player on the off chance I come across this monstrosity again.
On a multiplayer server, I get it. But I'm not playing on a server, I'm playing Single Player.
I'm okay with a powerful enemy. I'm okay with losing ships that weren't designed for ship-to-ship combat. I'm not okay with being forced to design a ship that is essentially a flying brick with forward facing weapons and multiple layers of heavy frontal armour because the AI can do things the player cannot and the only (vanilla) way a player can counter that is by doing a singular thing (i.e. armoured death brick).
At least in Stellaris or Sins of a Solar Empire, when the AI is 'cheating' (as they do get bonuses humans don't get access to - like you explained), the player can develop a counter within their play style, or at the very least get allies to help face off against a stronger foe. And if the Tovera isn't the ship with the most turrets, that's just even more ridiculous.
The AI could have been given longer ranged, more powerful weapons that adhered to block/CPU/mass limits. The AI still has a range and firepower advantage, it's up to the player to fill in the rest.
I guess I'll have to disable the block limits. I can't out-shield it, I don't want to fly a brick and/or layer armour so thick I need to redesign the ship to use XL engines so it can at least move, so I'm going to have to try and outgun it.
Appreciate the links, but they're all Reforged Eden. I'm playing vanilla Single Player. I will get around to RE at some point though.
That's enough for me to take a laugh, sorry for my honesty. You need stronger than that. And sentry guns are not to batlle any other ship, it's against protection from enemy NPCs or predators, at the limit against some drones.
Before you engage the biggest threat in this game you need to do your homework first consisting in knowing the weapons you can have.
Go back and read the post again. Properly this time.
Looks like that might be the only way to avoid building a flying brick with guns on...
Sorry I was not finished posting, before complaining read my whole answer, I don't think I can take OP seriously if facing a Dreadnought with such a setup.
A slow and heavy vessel ? Or a flying box ?
If you mean a slow and heavy vessel, maybe you don't know how strong the XL thruster is. (in vanilla game.)
For example :
https://steamcommunity.com/sharedfiles/filedetails/?id=2667369109&searchtext=Endurance
And move. You dont have to go all whirly bird in some plastic fantastic ship, but you cant stay still. Make its turrets move, track, and readjust.