Empyrion - Galactic Survival

Empyrion - Galactic Survival

BadRaZoR Jul 21, 2022 @ 9:25am
Finally left starter system, immediately lost my CV :(
Found a CV in the workshop that fit my needs and finally left starter system. I picked the closest system to Omicron and flew there. Found a great asteroid field with ores I wanted. Flew my miner SV out of the CV to mine. Was almost finished with the asteroid when all of a sudden I am blown out into space as I saw what was left of my SV blowing up. Turns out my CV is obliterated also as some CV vessel made short work of me in seconds.

So, where am I to go that is safe to mine or explore? I lost everything. Is there some warning somewhere that the system is too hard for me? Even if i was in my CV and totally ready, this other ship would have still wiped me out in seconds.

Any first time leaving the starter system suggestions would be great! Having lots of fun so far
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Showing 31-45 of 53 comments
Cigarette Jul 21, 2022 @ 3:31pm 
Best advice i can give is never fight unless there is no choice.

They can mess you up if you are not prepared, its best to go around them early game.
Bif Jul 21, 2022 @ 3:41pm 
One of your options is to rejoin the game at your original starting point. Do this if your CV is a hulk and cannot be recovered.

Start over on a planet. You will find your progress to be rapid now that you have climbed the tech tree. This time, build your CV with max turrets and upgraded shields. If you can't skin it in xenosteel then double-skin it in combat steel. Put enough engines on it that you can pull out of a high-G planet. Try again, you'll do much better this time.
BadRaZoR Jul 21, 2022 @ 3:54pm 
Again, Thank you all very much for all the great input! Here is the ship I used - https://steamcommunity.com/sharedfiles/filedetails/?id=2834762030&searchtext=endurance+explorer

I upgraded to hardened steel and added a hull shield. I LOVE this ship because it's simple, has room for like 3 SV's inside and lots of upgrade potential. I'm going to go with it again and probably add more guns. Big thing is that I'm going to be a LOT more careful. I had no threats in Omicron space except drones which i take out in 1 second. Now I will use radar more often, scan out the entire area and If i see something bigger than a drone, I'm warping out!

On edit: so i went into creative and checked out this ship and it seems like there is more normal steel in it and it pretty weak defensively. I'm going to bite the bullet and try to create my own CV. It will be a rectangle because I can't put angles together hehe but it will be a tank of a ship and fully loaded with guns!
Last edited by BadRaZoR; Jul 21, 2022 @ 5:17pm
XLjedi Jul 21, 2022 @ 5:49pm 
Seems like a nice ship!

I have a few blueprints in the workshop that are geared toward spawning in as fast as possible and then upgrade as you go. Including upgrading the basic steel hull; first with titanium plating, and then sathium armor. So they are great designs to have early, but they also rely heavily on a gameplay style involving lots of upgrades and wrenching on the thing as you advance.
BadRaZoR Jul 21, 2022 @ 7:27pm 
Originally posted by XLjedi:
Seems like a nice ship!

I have a few blueprints in the workshop that are geared toward spawning in as fast as possible and then upgrade as you go. Including upgrading the basic steel hull; first with titanium plating, and then sathium armor. So they are great designs to have early, but they also rely heavily on a gameplay style involving lots of upgrades and wrenching on the thing as you advance.

Totally agree and that's the deal with this ship also. I was going to build my own but I know it will look like crap so i'm now in the process of upgrading the plating of the hull doing combat plate on the outside and hardened steel on the inside. Then I'm going to deck it out with way more weapons :)
TwitchyJ Jul 21, 2022 @ 7:46pm 
Use your detector. Use your detector. Use your detector!!!!!

Why did I repeat that so many times?
Because you need to be CONSTANTLY scanning with your detectors. Constantly...... Constantly......

If you are mining in space, stop mining every 15 seconds or so and use your detector again (best to use a ship detector instead of handheld).
No, I'm not joking, use it again every 15 seconds or so.

If you don't use a detector basically constantly then eventually an enemy CV is going to sneak up on you and give you a REAL bad day (as already happened).
If you aren't using the detector constantly then you aren't going to know one is heading your way.
So you have to be religiously using the detector to show them.

Even if you have completely scouted the playfield already, you still don't know if a POI will call in reinforcements because you passed too close for example, So even a previously "safe" space isn't always safe.
TwitchyJ Jul 21, 2022 @ 7:50pm 
Once you have a ship that is more than capable of taking out any threat (and enough skill to pull it off) then you can be a little more relaxed about using a detector religiously.
Until then though keep pinging all the time.....
VulcanTourist (Banned) Jul 21, 2022 @ 8:07pm 
Originally posted by TwitchyJ:
Use your detector. Use your detector. Use your detector!!!!!

Why did I repeat that so many times?
Because you need to be CONSTANTLY scanning with your detectors. Constantly...... Constantly......
Is there a better demonstration than this of the glaring need for better abstraction in this game? It's bloody ridiculous that any player should be forced by the game to STOP WHATEVER ELSE HE'S DOING FOUR TIMES A MINUTE to perform a repetitive task, a task that arguably would be automated in ANY reality.

This is the real meaning of "grind": an absence of necessary abstraction.
TwitchyJ Jul 21, 2022 @ 8:24pm 
Originally posted by VulcanTourist:
Is there a better demonstration than this of the glaring need for better abstraction in this game? It's bloody ridiculous that any player should be forced by the game to STOP WHATEVER ELSE HE'S DOING FOUR TIMES A MINUTE to perform a repetitive task, a task that arguably would be automated in ANY reality.

This is the real meaning of "grind": an absence of necessary abstraction.
Trust me, I do not disagree with you here.....
No, it is not a fun or rewarding mechanic at all.

Some may say that every 15 seconds is a bit of an exaggeration on my part, but I really don't think it is.
Seeing as how I've personally witnessed them spawning just a few kilometers from me many times now (even though the devs say they don't just spawn) it has turned into a necessity in my opinion.

Edit
When you combine the need to constantly ping with the godawful way the hud markers overlap and become unreadable, it truly is in dire need of change.
Last edited by TwitchyJ; Jul 21, 2022 @ 8:29pm
This is why it's important to go out first and identify the threats. Once hostiles are discovered and in your registry, you don't have to keep spamming the detector. You'll be able to read their heading, distance, and disposition just by looking over at them.
Bif Jul 21, 2022 @ 8:55pm 
I'd go a step further and destroy all threats before mining or scavenging. And while I applaud the creativity that goes into those pretty CVs in the factory, a nice xenosteel rectangle covered in turrets is all I need.
TwitchyJ Jul 21, 2022 @ 9:35pm 
Originally posted by The Big Brzezinski:
This is why it's important to go out first and identify the threats. Once hostiles are discovered and in your registry, you don't have to keep spamming the detector. You'll be able to read their heading, distance, and disposition just by looking over at them.
You forgot to mention the part where you have to open the registry and set each one as a waypoint.
If you don't do that, you definitely will NOT just be able to "just look over at them" and see their heading, distance, or anything.....

Otherwise it disappears from your HUD after 30 seconds from when you pinged with a detector.

Screenshots as proof. In the second screenshot it is completely gone from the HUD after 30 seconds, and this is AFTER I already detected it.
So yes, unless you manually activate a waypoint on each one you won't have a clue where it is unless you keep using the detector over and over.

First screenshot is where I detected the vessel.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838614257

Second screenshot is after 30 seconds. It is gone from the HUD and looking in its direction gives me no info. Yes you can see the red dot on the radar, but that gives you no useful info.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838614262
Last edited by TwitchyJ; Jul 21, 2022 @ 9:35pm
TwitchyJ Jul 21, 2022 @ 9:41pm 
And once again, that does nothing at all to help you with reinforcements.
So you still have to keep manually using the detector..... Otherwise they can be on top of you before you even know they are in the playfield.
Last edited by TwitchyJ; Jul 21, 2022 @ 9:41pm
japp_02 Jul 22, 2022 @ 12:48am 
A point to mention: T2 CV shields can take a lot, and this wether your ship has combat steel or not. Your CV will not be damaged if the shields are running in their upper percentage. At lower percentage it gets dangerous because the enemy hitpoints can create secondary damages to your hull or weapons. At 20% shields it's big time for you to leave the combat area so that the shields can reload.

Here some basic advices:

- Have a lot of turret ammo in your Ammo box for all your turrets and have a full pentaxid tank for your shields if they get operational;
so your CV can sustain prolungated attacks while auto-attacking itself.
Projectile turrets are not powerful enough against serious threats, in fact I use them only to attack planet POIs before invasion or to defend against planetary threats which are far less dangerous (know the difference between a Drone and a Dreadnought Destroyer...)

- Never leave SVs outside of your CV in space, they are not safe and will be destroyed for sure during an attack. Dock them externally or inside your CV and they will be always safe.

- Raise your shields when leaving your CV;
it will consume a lot of Pentaxid if they must operate and also fuel but what is energy consumption compared to a destroyed CV?
And it's only raising the shields that will consume energy, in idle operation it won't.

- Be far enough away from patrols routes; use your detector and the map to check it out.
It takes a few seconds to use your detector; even if enemies are 10km away from an Asteroid or from the point you want to park your ship, that's not far enough if an enemy ship will cross your parking point. And it will not last long for it to be at your position! So you must check their flying route (Vector), not only their distance away from you.
Last edited by japp_02; Jul 22, 2022 @ 1:30am
Es'carli Jul 22, 2022 @ 1:15am 
Originally posted by TwitchyJ:
And once again, that does nothing at all to help you with reinforcements.
So you still have to keep manually using the detector..... Otherwise they can be on top of you before you even know they are in the playfield.
Reinforcements don't appear unless you attack the poi that spawns them. So if you don't go attacking, then they won't appear to cause problems.
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Date Posted: Jul 21, 2022 @ 9:25am
Posts: 53