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They can mess you up if you are not prepared, its best to go around them early game.
Start over on a planet. You will find your progress to be rapid now that you have climbed the tech tree. This time, build your CV with max turrets and upgraded shields. If you can't skin it in xenosteel then double-skin it in combat steel. Put enough engines on it that you can pull out of a high-G planet. Try again, you'll do much better this time.
I upgraded to hardened steel and added a hull shield. I LOVE this ship because it's simple, has room for like 3 SV's inside and lots of upgrade potential. I'm going to go with it again and probably add more guns. Big thing is that I'm going to be a LOT more careful. I had no threats in Omicron space except drones which i take out in 1 second. Now I will use radar more often, scan out the entire area and If i see something bigger than a drone, I'm warping out!
On edit: so i went into creative and checked out this ship and it seems like there is more normal steel in it and it pretty weak defensively. I'm going to bite the bullet and try to create my own CV. It will be a rectangle because I can't put angles together hehe but it will be a tank of a ship and fully loaded with guns!
I have a few blueprints in the workshop that are geared toward spawning in as fast as possible and then upgrade as you go. Including upgrading the basic steel hull; first with titanium plating, and then sathium armor. So they are great designs to have early, but they also rely heavily on a gameplay style involving lots of upgrades and wrenching on the thing as you advance.
Totally agree and that's the deal with this ship also. I was going to build my own but I know it will look like crap so i'm now in the process of upgrading the plating of the hull doing combat plate on the outside and hardened steel on the inside. Then I'm going to deck it out with way more weapons :)
Why did I repeat that so many times?
Because you need to be CONSTANTLY scanning with your detectors. Constantly...... Constantly......
If you are mining in space, stop mining every 15 seconds or so and use your detector again (best to use a ship detector instead of handheld).
No, I'm not joking, use it again every 15 seconds or so.
If you don't use a detector basically constantly then eventually an enemy CV is going to sneak up on you and give you a REAL bad day (as already happened).
If you aren't using the detector constantly then you aren't going to know one is heading your way.
So you have to be religiously using the detector to show them.
Even if you have completely scouted the playfield already, you still don't know if a POI will call in reinforcements because you passed too close for example, So even a previously "safe" space isn't always safe.
Until then though keep pinging all the time.....
This is the real meaning of "grind": an absence of necessary abstraction.
No, it is not a fun or rewarding mechanic at all.
Some may say that every 15 seconds is a bit of an exaggeration on my part, but I really don't think it is.
Seeing as how I've personally witnessed them spawning just a few kilometers from me many times now (even though the devs say they don't just spawn) it has turned into a necessity in my opinion.
Edit
When you combine the need to constantly ping with the godawful way the hud markers overlap and become unreadable, it truly is in dire need of change.
If you don't do that, you definitely will NOT just be able to "just look over at them" and see their heading, distance, or anything.....
Otherwise it disappears from your HUD after 30 seconds from when you pinged with a detector.
Screenshots as proof. In the second screenshot it is completely gone from the HUD after 30 seconds, and this is AFTER I already detected it.
So yes, unless you manually activate a waypoint on each one you won't have a clue where it is unless you keep using the detector over and over.
First screenshot is where I detected the vessel.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838614257
Second screenshot is after 30 seconds. It is gone from the HUD and looking in its direction gives me no info. Yes you can see the red dot on the radar, but that gives you no useful info.
https://steamcommunity.com/sharedfiles/filedetails/?id=2838614262
So you still have to keep manually using the detector..... Otherwise they can be on top of you before you even know they are in the playfield.
Here some basic advices:
- Have a lot of turret ammo in your Ammo box for all your turrets and have a full pentaxid tank for your shields if they get operational;
so your CV can sustain prolungated attacks while auto-attacking itself.
Projectile turrets are not powerful enough against serious threats, in fact I use them only to attack planet POIs before invasion or to defend against planetary threats which are far less dangerous (know the difference between a Drone and a Dreadnought Destroyer...)
- Never leave SVs outside of your CV in space, they are not safe and will be destroyed for sure during an attack. Dock them externally or inside your CV and they will be always safe.
- Raise your shields when leaving your CV;
it will consume a lot of Pentaxid if they must operate and also fuel but what is energy consumption compared to a destroyed CV?
And it's only raising the shields that will consume energy, in idle operation it won't.
- Be far enough away from patrols routes; use your detector and the map to check it out.
It takes a few seconds to use your detector; even if enemies are 10km away from an Asteroid or from the point you want to park your ship, that's not far enough if an enemy ship will cross your parking point. And it will not last long for it to be at your position! So you must check their flying route (Vector), not only their distance away from you.