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As for the suggestion I think it would be more beneficial to have say 2-3 keys for groups that are unassigned at the start of the game then being able to assign the groups under that previously mentioned menu to those keys.
EX: keys - = \ are assigned as Toggle Power 1, 2, 3 respectively.
In the control panel menu for the ship/base etc. You can assign all thrusters and turrets to Toggle Power 1. Pressing the key - simply powers them down.
This adds flexibility for the user to be able to toggle which ever power sources they wanted. It would even allow someone to make lighting zones. You could power off entire sections of the ship/base and only have active power where you wanted it. Since you can control what goes in the group you could ignore toggling things like fridges and grow lights while powering down anything else you choose.
The "quick fix" ...actually the intended use...is to create a thruster group, add all the thrusters to the group and then turn the group off/on as needed.
On the other hand CVs have a problem with thrusters that are off still consuming energy.
Which was what my first paragraph was about though after re-reading it I admit it was a little confusing and vague. Your explanation makes much more sense.
When you select the group on the right hand side on the top right will be a check box labeled active. Simply uncheck it and the entire group powers down.
I like this as a concept, woud make a lot of sence
That would only need to have an extra button on the item list for switches to assign them to a specific group so they could activate or deactivate that group. Of course, switches in a ship could also be assigned to other groups like thrusters, weapons or entire decks etc.
I also use p and deactivate them as a group, but it would be nice to have a extra button for this.
I like the idea of a placeable button for the wall as well.
For grow plots, remove them from cv, put them in a base... Make it a big enough base that you only need go back occasionally to restock fridge.
Then completely shut off cv when not flying.
Right...except for CVs the thruster group when deactivated doesn't seem to consume less power. Known bug but would sure be nice to have a fix.