Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One of little back burner things I've been working on is a solar array that can be deconstructed and reoriented easily after spawning. I figure as long as you keep it separate from the main structure, it should still look natural without compromising performance.
I'm gonna test it!
I can tell what star sector I'm in by just looking at the position of the star relative to my ship when I spawn in. If the star is directly above my ship, then I'm in the sector below the star.
1) Stars have multiple quadrants (we knew that) and the angle you approach from does seem to dictate which quadrant you will be in. Approach from the top of a star you will be in the top area, same for bottom.
2) I use the term "Quadrant" loosely, there seems to be 3 separate areas for each star: Top, Bottom, and the middle is kinda undefined. I'd call it the gravity plane maybe because it is inline with the planets that orbit the star.
3) If you place a base in the upper or lower areas of a star, it seems you are only able to reenter the space if you approach from the correct angle.
4) If you are going to place a base next to a star, your best bet is to probably approach from one of the orbiting planets first so you are on the "gravity plane" for the star, which will always be accessible from any of the star's planets.
5) In MP play, an orbital base on the top or bottom of a star might make for a nice hideout since it's not so easy to access.
6) Probably most interesting, the 3 areas of a star are all reachable via CV teleporter. So if you approach a star in your CV and spawn into the "Top" area, you can use your CV teleporter to reach your base in the "Bottom" area.
So far, I have tried marking my orbital base in the "Bottom" quadrant and it doesn't seem to have any effect in terms of trying to jump directly to the correct star quadrant. If someone has a method to do this, please let me know! Currently, the only way to return to my base on the bottom of a star is to approach the star from another star that is generally underneath my base's star.
My base and its associated bookmark appear in the registry.
However, when I select it there is only a message that says "Out of range, please get closer to access". The distance is reported in the registry as 30km when in the top sector of a star and the base is in the bottom sector. Driving your craft toward the bottom sector does not cause the 30km distance to change.
Bookmarking the base will not cause it to appear as a jump point in space if you are currently at the star. If I jump to a nearby star, I am allowed to bookmark my base. It will then appear as a target in space that I can point at and warp to. However, even with my base as the target, I don't spawn into the "Bottom" sector of the star unless I approach from the bottom. When I tried to jump to my base in the bottom sector by setting a waypoint, it just spawned me into the star based on my approach angle.
I was hoping this would work but it doesn't. Can you see anything I'm doing wrong?
Yeah, it's the lack of a way to orient the gravity of my CV to the base if the base is not oriented to the orbital plane. It's a headache to manually orient my CV every single time. So much so, I may not have too much use for the design.
At least, that's how it started. Now there seems to be some interesting MP tactics that might be useful for teleporter networks to go unnoticed.
I put hidden motion sensor and door activated sentries inside my base and laid trap door traps around my core, fully prepared and expecting invasion and hostilities.
I was met with compassion, friendship, and zero hostility from those I encountered. Lol. Community is more inclined to work with and cooperate with you, it's sweet. My builds gently over time focus more on the pleasure of the players using the base and not so much defending against other players that can think and make decisions, just good enough vs the AI.
But thanks for clarifying the star base orientation issue, I'm a fickle one myself so I can understand.