Empyrion - Galactic Survival

Empyrion - Galactic Survival

XLjedi Jul 2, 2022 @ 1:15pm
Orbital Base Position Relative to Star
So it finally dawned on me that if I approach a star from the bottom, top, side, it will affect my position relative to the star when my craft spawns in.

This can be important if you have an orbital base design that favors solar panel installation facing upward, it would be advantageous for me to approach the star from the bottom to deploy the base underneath the star.

I'm just curious now if I deploy a base on the bottom of a star, will I be able to access it if I approach the star from the side or top?
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Showing 1-15 of 15 comments
Yascherrica Jul 2, 2022 @ 1:54pm 
Guess not. I beleive in RE you get info on part of the sun sector you're in. Like northen sun sector or smth like that. I can't really recall. So that's why I don't advise to leave any carrier ship by the sun. Some say that If you bookmark your Ship or base (i'm not sure if you can spawn 1 actually) by the sun then you are able to warp to that very bookmark but I havn't tried it either.
In regular Empyrion, you can bookmark and waypoint the star on the system map to warp to it. I've no idea if this is intended or will be patched out in the future. Doesn't really seem to matter, though. There are plenty of stars with nearby sectors.

One of little back burner things I've been working on is a solar array that can be deconstructed and reoriented easily after spawning. I figure as long as you keep it separate from the main structure, it should still look natural without compromising performance.
XLjedi Jul 2, 2022 @ 2:37pm 
Not really a matter of bookmarking the star. I can always get back to the star. It's just a matter of which quadrant of the star will I be in?

I'm gonna test it! :steamhappy:
XLjedi Jul 2, 2022 @ 2:39pm 
Originally posted by Yascherrica:
Guess not. I beleive in RE you get info on part of the sun sector you're in. Like northen sun sector or smth like that. I can't really recall. So that's why I don't advise to leave any carrier ship by the sun. Some say that If you bookmark your Ship or base (i'm not sure if you can spawn 1 actually) by the sun then you are able to warp to that very bookmark but I havn't tried it either.

I can tell what star sector I'm in by just looking at the position of the star relative to my ship when I spawn in. If the star is directly above my ship, then I'm in the sector below the star.
XLjedi Jul 4, 2022 @ 7:55am 
After some testing, I can now report the following:

1) Stars have multiple quadrants (we knew that) and the angle you approach from does seem to dictate which quadrant you will be in. Approach from the top of a star you will be in the top area, same for bottom.

2) I use the term "Quadrant" loosely, there seems to be 3 separate areas for each star: Top, Bottom, and the middle is kinda undefined. I'd call it the gravity plane maybe because it is inline with the planets that orbit the star.

3) If you place a base in the upper or lower areas of a star, it seems you are only able to reenter the space if you approach from the correct angle.

4) If you are going to place a base next to a star, your best bet is to probably approach from one of the orbiting planets first so you are on the "gravity plane" for the star, which will always be accessible from any of the star's planets.

5) In MP play, an orbital base on the top or bottom of a star might make for a nice hideout since it's not so easy to access.

6) Probably most interesting, the 3 areas of a star are all reachable via CV teleporter. So if you approach a star in your CV and spawn into the "Top" area, you can use your CV teleporter to reach your base in the "Bottom" area.

So far, I have tried marking my orbital base in the "Bottom" quadrant and it doesn't seem to have any effect in terms of trying to jump directly to the correct star quadrant. If someone has a method to do this, please let me know! Currently, the only way to return to my base on the bottom of a star is to approach the star from another star that is generally underneath my base's star.
Last edited by XLjedi; Jul 4, 2022 @ 8:01am
grogez Jul 4, 2022 @ 8:18am 
Pretty sure there are 6 warp arrival sectors around a star. People leave carriers in these sectors all the time. The easy way back is to use the registry to waypoint whatever object to which you want to return and then simply warp toward the waypoint. Occasionally you may have to warp twice. I've never really been motivated to find out why two warps might be necessary because I've always just assumed that I'm starting from a position diametrically opposite to the destination.
XLjedi Jul 4, 2022 @ 8:39am 
Originally posted by grogez:
Pretty sure there are 6 warp arrival sectors around a star. People leave carriers in these sectors all the time. The easy way back is to use the registry to waypoint whatever object to which you want to return and then simply warp toward the waypoint. Occasionally you may have to warp twice. I've never really been motivated to find out why two warps might be necessary because I've always just assumed that I'm starting from a position diametrically opposite to the destination.

My base and its associated bookmark appear in the registry.

However, when I select it there is only a message that says "Out of range, please get closer to access". The distance is reported in the registry as 30km when in the top sector of a star and the base is in the bottom sector. Driving your craft toward the bottom sector does not cause the 30km distance to change.

Bookmarking the base will not cause it to appear as a jump point in space if you are currently at the star. If I jump to a nearby star, I am allowed to bookmark my base. It will then appear as a target in space that I can point at and warp to. However, even with my base as the target, I don't spawn into the "Bottom" sector of the star unless I approach from the bottom. When I tried to jump to my base in the bottom sector by setting a waypoint, it just spawned me into the star based on my approach angle.

I was hoping this would work but it doesn't. Can you see anything I'm doing wrong?
Last edited by XLjedi; Jul 4, 2022 @ 8:41am
XLjedi Jul 4, 2022 @ 8:52am 
Oh wait! I did warp into the star from the side and then there was a visible marker for my orbital base at 0.1 AU below. I was able to jump to the bottom sector from one of the side positions.
grogez Jul 4, 2022 @ 8:55am 
Yes, you can warp from one warp arrival sector to another.
XLjedi Jul 4, 2022 @ 8:59am 
Originally posted by grogez:
Yes, you can warp from one warp arrival sector to another.
Wonder if they have to be adjacent though? Seemed I had trouble finding the Bottom if I was in the Top.
grogez Jul 4, 2022 @ 9:11am 
Like I said, if you start from a position diametrically opposite to your destination, you may have to warp toward your waypoint twice.
grogez Jul 4, 2022 @ 9:17am 
And just tried it in vanilla and had no problems warping from Omicron to a base in the 'Sun Back' sector of Ellyon. (Easy to forget how much I don't like vanilla !!)
dragonbornzyra (Banned) Jul 4, 2022 @ 11:24am 
Is this just because of pressing O to orient your base? I mean...... otherwise the issue seems odd, as I can just point my base when spawning it in to face the sun, no matter the location. The only factor I can think of is insisting your base is spawned on O plane
XLjedi Jul 4, 2022 @ 6:43pm 
Originally posted by dragonbornzyra:
Is this just because of pressing O to orient your base? I mean...... otherwise the issue seems odd, as I can just point my base when spawning it in to face the sun, no matter the location. The only factor I can think of is insisting your base is spawned on O plane

Yeah, it's the lack of a way to orient the gravity of my CV to the base if the base is not oriented to the orbital plane. It's a headache to manually orient my CV every single time. So much so, I may not have too much use for the design.

At least, that's how it started. Now there seems to be some interesting MP tactics that might be useful for teleporter networks to go unnoticed.
Last edited by XLjedi; Jul 4, 2022 @ 6:44pm
dragonbornzyra (Banned) Jul 5, 2022 @ 2:01am 
I'm interested in the PVP aspect that this brings, alas, I haven't seen a real active or healthy PVP server for this game. I used to build my bases with under ground turrets, to deter enemy tunnelers from cheesing my base. I would even dig an underground "moat" so that at some point if you were tunneling, you'd hit open tunnel air and be face to face with a base turret about 20m away and would blast you in the face. If you fell down the moat, you'd be pelted with sentry gun fire pointing downward.

I put hidden motion sensor and door activated sentries inside my base and laid trap door traps around my core, fully prepared and expecting invasion and hostilities.

I was met with compassion, friendship, and zero hostility from those I encountered. Lol. Community is more inclined to work with and cooperate with you, it's sweet. My builds gently over time focus more on the pleasure of the players using the base and not so much defending against other players that can think and make decisions, just good enough vs the AI.

But thanks for clarifying the star base orientation issue, I'm a fickle one myself so I can understand.
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Date Posted: Jul 2, 2022 @ 1:15pm
Posts: 15