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[Edited] Probably good idea to mine in the area where there is no enemy base nearby and there are plenty of other deposit locations to mine safely. Might be good idea to add 2x Projectile Turret on SV to defend you while you mine. That is what I did with my SV and HV. I am sure you know that.
in either Project Eden or Vanilla, for SV I do not think there is an upgradable hull shield units. Just only Standard (or T1) Shield.
For CV You can upgrade your shield to T2 Polarized Hull Shield which will give you 36000 Max which gives you better chance. Last time I played Project Eden, they did not have Capacitors or Rechargers. it is been awhile. I do not know if they include that.
I play Reforged Eden only. It is possible in Reforged Eden. It has new units called Shield Capacitors and Rechargers. My gunship had 28 Turrets and has 25000 HP Shield with Shield Capacitors and Rechargers but they are CPU costy so they would require several CPU Extenders in ships. It is possible to go beyond 25000 HP. Rechargers are very useful as they recharge the shield faster. Capacitors gives you more HPs.
[Edited] I have destroyed many CVs or Bases with my Gunship easily. I can take down any shield they have with my 12 Laser Turrets. If CV proves too strong, I just fly away and find other enemy that I can win against. heh.
Feel free to correct me if I am wrong. I welcome it.
If this is happening to you I'm guessing you're parking your CV in the patrol path and then leaving without checking the surroundings.
I still have some questions about that because when you're killed in your CV I thought the attack was over, they don't sit there and pound your CV while you're out of the game.
If your ships are getting p0wned in battle you're doing something wrong. Either your CV is too weak for the fights you are picking or you're going too gung ho.
Many people think they can bully their way through a battle and that's now how all battles work in EGS. When you're the underdog you need to pick your target apart. You need to watch your shields and stay at the edge of range so you can escape to recharge them when they get low. You can't let shields get too low so you can't escape before they're down.
Also try swirly bird, hold roll and side so some of the enemy guns miss you. You can still adjust forward and back while rolling to keep your range.
Use Multi Tool to upgrade your hull blocks.
Use Xenosteel.
If your CV has weak firepower, it won't kill the enemy fast enough, and all the shields in the world won't help an under powered CV in battle.
Just for info to person saying i am picking fights with wrong enemy etc or in path way.
Not one is correct, i do not go for them or pick a fight, i just go to resources to harvest. Same for the path, i sat there monitoring for long time, checking etc, then go out to mine, then boom, my ship is attacked.
Yes i try to stay away or out of reach if i can and do not go to close.
I only have mini gun and cannot turrets, cannot make laser because i do not have the resources.
But another reason why i do not make laser if i could, is because they cannot shoot in atmosphere, only in space, lol.
But i will try laser once i have resources.
But you can do it on foot, with or without tunneling, in a HV, or if you are skilled enough in a SV
If you can find magnesium, you can use Flak Turrets too those are nice.
If you can't use Energy Weapons yet, then avoid all enemy CVs with "100%" by their name indicating they have a shield.
There are many CVs without weapons at all, such as frieghters or civilian transports.
Some CVs with shields but weak weaponry
Some decently armed CVs but no shields
Pirate CVs tend to use damaged blocks or simple steel and aren't hard to take out
Make a 2nd CV and only stock it with ammo, oxygen, food, and your personal gear. Let this be your test CV for combat, don't be afraid to lose it. Don't put any cargo in it either other than bare operating materials.
Get into some fights and scrap with it. Don't be afraid to take and trade blows, use loses and mistakes as learning opportunities.
Then take what you learned and apply it to your "original" CV and see how it goes.
Do not forget to make a back up before you do anything truly risky, and don't forget to delete back ups before they accumulate and clutter.
You had a great response to our suggestions and I want to remark and commend you on your wonderful attitude. You got this!
No problem.
Thanks for the recommendations. Will try when i get chance to play again.
The enemy CVs always follow a path. It's how the game functions. You have to be parked too close to that path to get them alerted to your existence so they leave that path.
Sometimes they spawn in (when you load in), go to a point, then start their patrol path, but they have to follow that path.
I don't even think RE (if that's what you are playing) can change that.
Sounds like your CV is about like my mining CV, except I have missile turrets (4 missiles, 2 cannons). That was tolerable against stuff like Corvettes.
I added 2 missile launchers and was able to carefully take down destroyers.
IMO a ground pounding CV is an add on to a top tier ship or a specialized ship who's focus isn't being in space fighting off other CVs who are shooting more than projectile weapons.
If you're in vanilla I would get missiles before lasers whether turrets or guns. Lasers are good for taking down shields and causing wide spread damage. Missiles almost never miss and they drill holes.
ahhh ok, will try missiles. I am playing Vanilla.
I have 14 turrets on the ship, the max if not mistaken what i could add.
Thanks for all the replies except for Yascherrica, no idea what he means by lots of shield upgrades, i do not see any apart from taking shield generator to T2.
I think you think of another game, no idea where you get to the point of having plenty of shield upgrades.
Can you please explain by saying the names of the upgrades, i only know of one item creating shields, that is the shield generator, you speak as if there are loads of choices. The shield generator only have a T1 and then upgrade to T2. Where are the plenty ways of upgrading shields?
Thanks for the reply but i think you thinking of another game.
This is the key to success, Rambo tactics for example are out of place here.
You can additionally have the max number of laser turrets (pulse laser/plasma are in this class)
You can additionally have the max number of rocket turrets (missile turrets/flak canons are in this class)
You can additionally have 2 artillery turrets.
There is an additional max number of Sentry Turrets.
You can place 6 Pulse Laser manual fire weapon boxes,
You can place 4 Artillery fire "Rocket" weapon boxes.
IMO you shouldn't be using CV Drill Laser manual fire weapon boxes, use Multi Turret and RMB to turn it into a Drill Turret.
There's a repair bill after wards but that's the trade off for Rambo tactics.
(I'm an inbetween CV fighter myself, I don't go for small nimble or gigantonormous either. )