Empyrion - Galactic Survival

Empyrion - Galactic Survival

Jinx Sep 13, 2022 @ 1:39pm
Targeting generators
Hello everyone.
Playing Reforged Eden, pretty sure that for some time i used to target generators only to shut down enemy cv and poi, was pretty convinient to cope with non-stop regenerating shields, but now it`s not working, turrets target generators for some time and after that either they stop targeting correctly or cv/poi functioning without any generators.
Setting any other target make my turrets fire, so it looks like destroying enemy generators is not shutting down cv/poi, is this true?
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Showing 1-15 of 16 comments
ZomBeGone Sep 13, 2022 @ 2:25pm 
Well in RE, they tend to have more than one set of generators, some buried way deep.

Also lots of the POIs have solar panels and capacitors that I don't believe get targeted.

Pure Evil, IMAO :D
That's not evil. That's breaking the rules. The whole point of being able to target generators is to provide the ability to disable structures without needing to directly target cores. Shadow banning this method is a violation of the trust that allows the game to take place at all.

I'd say you're well in the right to GM in and either destroy the offending capacitor or the core with a debug rifle, and help yourself to any loot containers as compensation for your time. Then go remove the blueprint from the RE mod folder. This crap can't be allowed to stand.
grogez Sep 13, 2022 @ 4:53pm 
Not sure about poi's but certainly some cv's have multiple variants and one of these variants may have an RTG (radioisotope thermal generator). The Zirax Periat Frigate is a good example of an enemy ship that can possess an RTG.

RTG's are not targeted by turrets so the enemy ship can continue to operate after all it's other generators have been destroyed.

The best idea is to destroy thrusters and turrets then board the ship and recore it. Find the RTG and note it's exact position on the exterior of the ship so that in future you can use manually fired weapons to destroy it. Destroying all generators as well as the RTG will disable the ship.

Compared to the core, the RTG is very close to the exterior of the ship and it is most probably easier to destroy. At least for the Periat. And at least in the beginning stages of the game which is when you would be most likely be taking on Periats (for the 8 heavy ion turrets).

Note that you cannot retrieve an RTG intact.

If you are experiencing this problem with a POI that has solar panels/capacitors (and the Abandoned Bunker seems to be a good example) try destroying the last conventional generator after the sun has set.
Last edited by grogez; Sep 13, 2022 @ 5:21pm
Vermillion Sep 13, 2022 @ 6:43pm 
Originally posted by The Big Brzezinski:
That's not evil. That's breaking the rules. The whole point of being able to target generators is to provide the ability to disable structures without needing to directly target cores. Shadow banning this method is a violation of the trust that allows the game to take place at all.

I'd say you're well in the right to GM in and either destroy the offending capacitor or the core with a debug rifle, and help yourself to any loot containers as compensation for your time. Then go remove the blueprint from the RE mod folder. This crap can't be allowed to stand.
What can't be allowed to stand? What rules? What trust? Everything you stated is your personal opinion on how you think gameplay should be.
A self-centered view that if generators aren't targetable, then the POI/OPV shouldn't exist. Nevermind that turrets and generators are targetable and are the intended target for combat, or the Warp Drive that's usually in proximity to power generation or the core.
That's not even including the 40+ hostile POIs in vanilla equipped with solar. Are you going to remove those too? How about the vanilla admin-cored OPVs and POIs? What are you going to do when multi-cored OPVs and POIs become mainstream? Remove all the cores? You're going to have some trouble playing the game when there's nothing left in it.
ZomBeGone Sep 13, 2022 @ 6:44pm 
Originally posted by The Big Brzezinski:
That's not evil. That's breaking the rules. The whole point of being able to target generators is to provide the ability to disable structures without needing to directly target cores. Shadow banning this method is a violation of the trust that allows the game to take place at all.

I'd say you're well in the right to GM in and either destroy the offending capacitor or the core with a debug rifle, and help yourself to any loot containers as compensation for your time. Then go remove the blueprint from the RE mod folder. This crap can't be allowed to stand.
What rules? They are just making it harder to bypass the defenses, removing some short cuts and making you work for it. It helps make RE harder than vanilla.
I personally have no problem with this at all.
Originally posted by ZomBeGone:
Originally posted by The Big Brzezinski:
That's not evil. That's breaking the rules. The whole point of being able to target generators is to provide the ability to disable structures without needing to directly target cores. Shadow banning this method is a violation of the trust that allows the game to take place at all.

I'd say you're well in the right to GM in and either destroy the offending capacitor or the core with a debug rifle, and help yourself to any loot containers as compensation for your time. Then go remove the blueprint from the RE mod folder. This crap can't be allowed to stand.
What rules? They are just making it harder to bypass the defenses, removing some short cuts and making you work for it. It helps make RE harder than vanilla.
I personally have no problem with this at all.
Blasting a POI's generators isn't bypassing its defenses. If you can stand there and wait for your turrets to work through a POI's armor and kill all the generators, you've already overwhelmed the defenses outright.

Consider the next step for this situation. Killing the power would have made it safer to go inside, but that's off the table now. The entire POI is at your mercy, however. So the next logical step is to grab your HV turret or SV and start punching recon holes. It's tedious, but it's better than feeding yourself into a meat grinder. Having a solar capacity secreted away somewhere doesn't make it more challenging. It's just more work.

Now if you could have killed the power, you could have known all any remaining turrets were disabled. Only ground troops would have awaited you. It would have been an easier infiltrate as a direct result of your tactics and preparations. Your choices mechanically mattered. This is the essence of a sandbox game.
Jinx Sep 13, 2022 @ 11:02pm 
Originally posted by ZomBeGone:
Well in RE, they tend to have more than one set of generators, some buried way deep.

Also lots of the POIs have solar panels and capacitors that I don't believe get targeted.

Pure Evil, IMAO :D

That makes sense, why i can shutdown some of the POI/CVs and cant other, but then what for option to target generators, if it is useless?

Also, i still suspect that there is some bug, cause in my playsession i destroyed all generators on Orbital production - my turrets were active but not shooting cause no generators left, walked in POI - few ziraz alive, but base is not functioning. Didnt find the core fast, so decided to finish tomorrow - saved, quit, only to discover, that after loading base started operating, shooting, regenerating shield, but my turrets still were not shooting with generator only configuration.
Jinx Sep 14, 2022 @ 3:03am 
Originally posted by grogez:
Not sure about poi's but certainly some cv's have multiple variants and one of these variants may have an RTG (radioisotope thermal generator). The Zirax Periat Frigate is a good example of an enemy ship that can possess an RTG.

RTG's are not targeted by turrets so the enemy ship can continue to operate after all it's other generators have been destroyed.

The best idea is to destroy thrusters and turrets then board the ship and recore it. Find the RTG and note it's exact position on the exterior of the ship so that in future you can use manually fired weapons to destroy it. Destroying all generators as well as the RTG will disable the ship.

Compared to the core, the RTG is very close to the exterior of the ship and it is most probably easier to destroy. At least for the Periat. And at least in the beginning stages of the game which is when you would be most likely be taking on Periats (for the 8 heavy ion turrets).

Note that you cannot retrieve an RTG intact.

If you are experiencing this problem with a POI that has solar panels/capacitors (and the Abandoned Bunker seems to be a good example) try destroying the last conventional generator after the sun has set.

And if you don`t know exact layout of CV - how do you do it?
You destroy turrets, thrusters, you board the ship - and the shield starting recharging. Best idea i see is setting any one turret to target anything, so it can constantly damage ship while you`re looking for the core, but it`s possible to wipeout all the targets on CV, so it will just stand here, regenerating this ♥♥♥♥♥♥♥ shield, preventing you even from breaking doors inside. That is... as much inconvinient as one can imagine.
grogez Sep 14, 2022 @ 4:41am 
Is there a specific cv you are interested in? Because in the example I used - the Periat - there are three or maybe four variants but only one variant has an RTG so that it is possible to learn the layout from the variants that don't have an RTG.

When the RTG's were initially added, the first three Periats I came across all had RTG's. But I left them and kept looking (because I wanted their turrets).

Once you know the layout and the location of the core, you are going to need manually fired weapons mounted on your cv. Then you can return to or find a ship with an RTG.

On the first one - to find the location of the RTG - let your turrets take out the generators, thrusters and turrets. Then drill through with your manually fired weapons to the core.

Once you have destroyed the core, the shield cannot recharge and you can board, core the ship and find the RTG.
Last edited by grogez; Sep 14, 2022 @ 4:49am
grogez Sep 14, 2022 @ 5:00am 
Originally posted by Jinx:
Also, i still suspect that there is some bug, cause in my playsession i destroyed all generators on Orbital production - my turrets were active but not shooting cause no generators left, walked in POI - few ziraz alive, but base is not functioning. Didnt find the core fast, so decided to finish tomorrow - saved, quit, only to discover, that after loading base started operating, shooting, regenerating shield, but my turrets still were not shooting with generator only configuration.

Pretty sure this is a game bug. Unless you want added challenge it is usually best not to save your game anywhere near an enemy poi if you are planning to attack or are in the middle of attacking it.
Jinx Sep 14, 2022 @ 5:45am 
Originally posted by grogez:
Is there a specific cv you are interested in? Because in the example I used - the Periat - there are three or maybe four variants but only one variant has an RTG so that it is possible to learn the layout from the variants that don't have an RTG.

When the RTG's were initially added, the first three Periats I came across all had RTG's. But I left them and kept looking (because I wanted their turrets).

Once you know the layout and the location of the core, you are going to need manually fired weapons mounted on your cv. Then you can return to or find a ship with an RTG.

On the first one - to find the location of the RTG - let your turrets take out the generators, thrusters and turrets. Then drill through with your manually fired weapons to the core.

Once you have destroyed the core, the shield cannot recharge and you can board, core the ship and find the RTG.
no, i just kinda want fight with different POIs and CVs and get some reward instead of bombing it to dust. Learning by heart core locations of all targets looks a little bit... excessive for sandbox game. And if i don`t want to learn, than it`s just not profitable to participate in space battles, i loose more than i get.

Ok, i`ll try more, in case if it`s just unlucky coincidence that poi got bugged and next few cvs after that happened to be with RTGs/solar capacitators.
ZomBeGone Sep 14, 2022 @ 7:09am 
Could be a game bug. I have had patrol vessels that I kill by shooting up its but until it is not moving or shooting. It gives the message that it will despawn in a few minutes. I am in my fighter with almost no storage, so I go back to my mother ship 1km away to get a hauler to try to quickly loot what I can, but it comes back to life and starts shooting again.
PITA.
ZomBeGone Sep 14, 2022 @ 7:48am 
Originally posted by The Big Brzezinski:

Blasting a POI's generators isn't bypassing its defenses. If you can stand there and wait for your turrets to work through a POI's armor and kill all the generators, you've already overwhelmed the defenses outright.

Sure it is. Having a magic turret that can seek out a generator hidden inside a fortification has always been a bit odd. Targeting engines or turrets makes sense because you can see them. You know the locations. But a magic bullet finding its way to the generator?

I seem to recall they used to be able to target the core the same way (if I am not mistaken back in the 0.5-ish days). So you could just park an HV with turrets targeting the core, under their guns, and go and make a sandwich and come back and the POI is yours. They removed the core targeting and probably should do the same with the generator targeting.

That all said, I do think many POIs are too hard for early and mid game. Many are out of balance and unfair for average players. There are numerous traps in POIs that I disagree with.

As far as your recommendation to use God Mode, it seems a bit lame. Using GM is basically the same as not following the rules of the game and just doing what ever you want.... WHICH, by the way is perfectly fine if you want to play that way. But realize THAT is breaking the rules :D
Jinx Sep 14, 2022 @ 11:00am 
Originally posted by ZomBeGone:
Originally posted by The Big Brzezinski:

Blasting a POI's generators isn't bypassing its defenses. If you can stand there and wait for your turrets to work through a POI's armor and kill all the generators, you've already overwhelmed the defenses outright.

Sure it is. Having a magic turret that can seek out a generator hidden inside a fortification has always been a bit odd. Targeting engines or turrets makes sense because you can see them. You know the locations. But a magic bullet finding its way to the generator?

I seem to recall they used to be able to target the core the same way (if I am not mistaken back in the 0.5-ish days). So you could just park an HV with turrets targeting the core, under their guns, and go and make a sandwich and come back and the POI is yours. They removed the core targeting and probably should do the same with the generator targeting.

That all said, I do think many POIs are too hard for early and mid game. Many are out of balance and unfair for average players. There are numerous traps in POIs that I disagree with.

As far as your recommendation to use God Mode, it seems a bit lame. Using GM is basically the same as not following the rules of the game and just doing what ever you want.... WHICH, by the way is perfectly fine if you want to play that way. But realize THAT is breaking the rules :D
Generator is a source of heat, so it does not look like magic. On the contrary, the fact, that destroying all but one generator is not enough to shut down at least part of the ship systems is against game rules, so, if we will try to make the game as realistic as it can be ... well, it will be very different game.
HurtfulPlayer97 Sep 14, 2022 @ 11:23am 
Originally posted by Jinx:
Generator is a source of heat, so it does not look like magic.
It also puts out a butt-load of radiation. :)
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Date Posted: Sep 13, 2022 @ 1:39pm
Posts: 16