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Also lots of the POIs have solar panels and capacitors that I don't believe get targeted.
Pure Evil, IMAO :D
I'd say you're well in the right to GM in and either destroy the offending capacitor or the core with a debug rifle, and help yourself to any loot containers as compensation for your time. Then go remove the blueprint from the RE mod folder. This crap can't be allowed to stand.
RTG's are not targeted by turrets so the enemy ship can continue to operate after all it's other generators have been destroyed.
The best idea is to destroy thrusters and turrets then board the ship and recore it. Find the RTG and note it's exact position on the exterior of the ship so that in future you can use manually fired weapons to destroy it. Destroying all generators as well as the RTG will disable the ship.
Compared to the core, the RTG is very close to the exterior of the ship and it is most probably easier to destroy. At least for the Periat. And at least in the beginning stages of the game which is when you would be most likely be taking on Periats (for the 8 heavy ion turrets).
Note that you cannot retrieve an RTG intact.
If you are experiencing this problem with a POI that has solar panels/capacitors (and the Abandoned Bunker seems to be a good example) try destroying the last conventional generator after the sun has set.
A self-centered view that if generators aren't targetable, then the POI/OPV shouldn't exist. Nevermind that turrets and generators are targetable and are the intended target for combat, or the Warp Drive that's usually in proximity to power generation or the core.
That's not even including the 40+ hostile POIs in vanilla equipped with solar. Are you going to remove those too? How about the vanilla admin-cored OPVs and POIs? What are you going to do when multi-cored OPVs and POIs become mainstream? Remove all the cores? You're going to have some trouble playing the game when there's nothing left in it.
I personally have no problem with this at all.
Consider the next step for this situation. Killing the power would have made it safer to go inside, but that's off the table now. The entire POI is at your mercy, however. So the next logical step is to grab your HV turret or SV and start punching recon holes. It's tedious, but it's better than feeding yourself into a meat grinder. Having a solar capacity secreted away somewhere doesn't make it more challenging. It's just more work.
Now if you could have killed the power, you could have known all any remaining turrets were disabled. Only ground troops would have awaited you. It would have been an easier infiltrate as a direct result of your tactics and preparations. Your choices mechanically mattered. This is the essence of a sandbox game.
That makes sense, why i can shutdown some of the POI/CVs and cant other, but then what for option to target generators, if it is useless?
Also, i still suspect that there is some bug, cause in my playsession i destroyed all generators on Orbital production - my turrets were active but not shooting cause no generators left, walked in POI - few ziraz alive, but base is not functioning. Didnt find the core fast, so decided to finish tomorrow - saved, quit, only to discover, that after loading base started operating, shooting, regenerating shield, but my turrets still were not shooting with generator only configuration.
And if you don`t know exact layout of CV - how do you do it?
You destroy turrets, thrusters, you board the ship - and the shield starting recharging. Best idea i see is setting any one turret to target anything, so it can constantly damage ship while you`re looking for the core, but it`s possible to wipeout all the targets on CV, so it will just stand here, regenerating this ♥♥♥♥♥♥♥ shield, preventing you even from breaking doors inside. That is... as much inconvinient as one can imagine.
When the RTG's were initially added, the first three Periats I came across all had RTG's. But I left them and kept looking (because I wanted their turrets).
Once you know the layout and the location of the core, you are going to need manually fired weapons mounted on your cv. Then you can return to or find a ship with an RTG.
On the first one - to find the location of the RTG - let your turrets take out the generators, thrusters and turrets. Then drill through with your manually fired weapons to the core.
Once you have destroyed the core, the shield cannot recharge and you can board, core the ship and find the RTG.
Pretty sure this is a game bug. Unless you want added challenge it is usually best not to save your game anywhere near an enemy poi if you are planning to attack or are in the middle of attacking it.
Ok, i`ll try more, in case if it`s just unlucky coincidence that poi got bugged and next few cvs after that happened to be with RTGs/solar capacitators.
PITA.
Sure it is. Having a magic turret that can seek out a generator hidden inside a fortification has always been a bit odd. Targeting engines or turrets makes sense because you can see them. You know the locations. But a magic bullet finding its way to the generator?
I seem to recall they used to be able to target the core the same way (if I am not mistaken back in the 0.5-ish days). So you could just park an HV with turrets targeting the core, under their guns, and go and make a sandwich and come back and the POI is yours. They removed the core targeting and probably should do the same with the generator targeting.
That all said, I do think many POIs are too hard for early and mid game. Many are out of balance and unfair for average players. There are numerous traps in POIs that I disagree with.
As far as your recommendation to use God Mode, it seems a bit lame. Using GM is basically the same as not following the rules of the game and just doing what ever you want.... WHICH, by the way is perfectly fine if you want to play that way. But realize THAT is breaking the rules :D