Empyrion - Galactic Survival

Empyrion - Galactic Survival

Tutorial still missing info... >.>
ok so once agian i am stuck on this **new** tutorial - it has been 6 months since i last played and now i am on RObinson Exploration where i need to craft the drill

i can't find any silicone and the only one available you need the drill to get to because its under the surface....

Where the heck do i find loose silicone? all i can find is iron/copper/crushed stone!

Lol

is rocks *seed* dependant?
Last edited by Good Old Gamer; Mar 16, 2019 @ 10:37am
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Showing 1-15 of 18 comments
HurtfulPlayer97 Mar 16, 2019 @ 10:37am 
The best place is in shallow water or along the shore. Also Low Mountains and Sand biomes.
Good Old Gamer Mar 16, 2019 @ 10:39am 
well if they updated the tutorial which they have (we started with everything back then)

Then whjy not say *you need silicone - you can find this on the shore-line* lol, not hard to add another line or 2 of text - and thank you - no doubt i will get stuck again lol :P
HurtfulPlayer97 Mar 16, 2019 @ 10:41am 
It used to be just mountains and sand. They added it in the water recently. Month or two ago. They can't give away everything in the tutorial. lol
Good Old Gamer Mar 16, 2019 @ 11:05am 
and where is promethum rocks now???

I give up with this (once again)...
softwalker001 Mar 16, 2019 @ 11:18am 
They are in Radiated biome, along with Cobalt, Silicon, and Pentaxid. Don't forget wood, lots of wood (Biofuel). It can be used in fuel tanks now.
Last edited by softwalker001; Mar 16, 2019 @ 11:18am
Good Old Gamer Mar 16, 2019 @ 11:21am 
makes sense i cant find it then, easy tutorial planet has zero radiation zones (started new game it says *Raditaion: None*

As i said... f'd up with the new tutorial ;)

and it should say *if you can't find X use wood* lol
Last edited by Good Old Gamer; Mar 16, 2019 @ 11:22am
softwalker001 Mar 16, 2019 @ 11:34am 
That doesn't mean there are no Radiated Biomes, that refers to Planetary Background radiation.

EDIT: Means no Armor required.

Originally posted by SIMS_RPGS_MMOS:
makes sense i cant find it then, easy tutorial planet has zero radiation zones (started new game it says *Raditaion: None*

As i said... f'd up with the new tutorial ;)

and it should say *if you can't find X use wood* lol
Last edited by softwalker001; Mar 16, 2019 @ 11:45am
VulcanTourist (Banned) Mar 16, 2019 @ 11:36am 
Silicone? Are you making outlawed breast implants?
softwalker001 Mar 16, 2019 @ 11:48am 
Just dawned on me if you Are on a Temperate world Promethium can also be found in Deep Water Biome, with Pentaxid and both Alien Plasmas.
Good Old Gamer Mar 16, 2019 @ 12:17pm 
also the issue is the drill charges are *locked* (unlock in tech tree* no unless i am blind (which i obviously am not) it is nowhere to be found...

i have looked under all tech tabs and nothing about ammo/charges/bulletts etc...

And newbs are able to play this???
HurtfulPlayer97 Mar 16, 2019 @ 12:42pm 
The ammo for everything is unlocked by the Drill/Weapon that uses it. So unlock T2 Drill and the charges are unlocked. Unlock 30mm Cannon and 30mm ammo will be unlcoked etc.
Clarification to avoid confusion in the future. The 30mm Canon is part of the Projectile Turret group which also includes the MiniGun. Which uses 15mm ammo. So unlocking Projectile Turrets in the skill tree will unlock both ammos.
Last edited by HurtfulPlayer97; Mar 16, 2019 @ 3:29pm
Good Old Gamer Mar 16, 2019 @ 12:45pm 
as i said...tutorial is still missing a ton of info ;) you guys told me about bio-fuel - tutorial does not - you just told me right now, how to unlock the charges... tutorial does not...

I am calling you out Dev team!!!!
Taelyn  [developer] Mar 16, 2019 @ 12:50pm 
The Tutorial isnt a full Tutorial. We used to have one but we removed it.

Its just a Starting Mission for the SP Game

Any feedback about it : https://empyriononline.com/threads/a9-revised-game-start-tutorial.46785/
VulcanTourist (Banned) Mar 16, 2019 @ 3:32pm 
Originally posted by SIMS_RPGS_MMOS:
also the issue is the drill charges are *locked* (unlock in tech tree* no unless i am blind (which i obviously am not) it is nowhere to be found...
i have looked under all tech tabs and nothing about ammo/charges/bulletts etc...
And newbs are able to play this???
The various "ammo" - drill charges and multicharges are considered ammo - all become available technically when you research any - ANY - weapon that uses it. You may still be unable to fabricate it yourself if you lack the raw materials.

Regarding drill charges, I became weary of having separate ammo for drills and multitools in spite of them both requiring essentially the same materials to fabricate; it made no logical nor practical sense, and is just yet another one of the arbitrary puzzle-like bits of unnecessary complexity thrown in to please those people who have *o*r*g*a*s*m*s* over such.

Does Black & Decker or Ryobi or Ridgid or any other current tool manufacturer that makes cordless tools design them all with separate types of batteries within the same product line (and generation)? No: they design them all to use the same type of "ammo". So, too, should the tools in this game, especially since this is a vanguard mission and its planners would have make it a goal to eliminate unnecessary complexities like that.

So... I modded the drills in the game to use the multicharge ammo instead. I also modded the T1 multitool to use biofuel like the chainsaw, so that I could actually USE the T1 multitool when I had researched it.
Last edited by VulcanTourist; Mar 16, 2019 @ 3:33pm
PhEONix Mar 16, 2019 @ 5:01pm 
[WARNING.... LONG, LONG, LONG POST]

=============================================
"IF LIFE GIVES YOU SPIDERS MAKE SPIDER STEAKS"
=============================================

This might sound glib, but I've had to adjust MY own attitude;

What I mean is - I've had to question whether the problem is...

(1.) Is the game purposefully rigged to just put obstacles in your way and stop you finishing it too soon?( is it still too buggy for release?)

OR..

(2) Is it me? ... am I missing something? - - - - (very probably!)

Even with 360 hours under my belt I literally just picked up two invaluable tips from searching for something else.

Why didn't I think of that? (Doh!)


(I'm the kind of gamer who digs a hole at the side of the lake - JUST to see if the game's physics will flood it.)

I built a Sun Dial - JUST to see if it worked.


I shot up tents JUST to see if they were bullet proof.
Hmmm... interesting...
...hey - what about missile-proof? (That amused me!)
I made 60 of them to see if I could pen in animals with them.
(I wonder if that Stegosaurus is still there?) LoL

===========================================================

There IS a logic to the way things work, and, eventually you get the hang of it.

===========================================================

..it is also partly about seeing the silver lining in every cloud.

You know the old saying "If life gives you lemons - make lemonade!" ?
Well, I kind of had to adjust my attitude about stuff, like this;

"Stupid flaming nuisance Spiders why do they keep attacking me all the time?"

- If life gives you Spiders, make Steaks!

"Why so much stupid crushed rocks for Pete's sake?"

- If life gives you crushed rocks - make Silicon (or Iron or Copper)(or that other stuff I can never remember the name of.. carbon substrate(?)"

So, instead of thinking "uh-oh... predators!"
you start thinking "Aha!.. food delivery, right on cue!"

The other side of the coin is that I often kick myself for not seeing something right under my nose. It was there from day one - but I simply didn't pick up on it.

I honestly can't believe I haven't checked out underwater yet.... I was a professional Diver FFS - you'd think that would be the FIRST place I'd look!
"Seaweed???.... there's Sea Weed??!?!?!?!?..and there's WHAT else?!?!?!?!?!!!

*slaps self round head*

To be fair though - I probably skipped bothering with the overhead of making oxygen, and then forgot all about the lakes.

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re. Tutorials;

There is a heck of a lot of interdependency and explaining to do in any tutorial for Empyrion, and it isn't easy to get it all straight in your own head to convey to noobs. So, I sympathise with anyone producing any kind of tutorial or guide.
It is a very 'rich' game and quite complex.

Some things WERE in the tutorial all the time, but I was looking at something else and just simply missed it.


I've got to say this is one complex game to get the hang of - but , when you DO, you'll find it makes more sense and you can fairly zip through it once you know some of the patterns and dependencies.

(you need stuff to make things and things to get more stuff.... but you eventually get the hang of using the tech tree, templates and constructors effectively).

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But, what IS it?

There are SO many ways to play - it really reminds me of multiple games all together in one big bundle;

Taking Bases reminds me of Doom.
Mining reminds me of mining games (which I don't like)
Growing food reminds me of Farmville (which I never played)
Surviving reminds me of No Man's Sky.
Mining Asteroids reminds me of the old Arcade game 'Asteroids' (but in 3D)
Using vessels reminds me of the Arcade game Battlezone and Magic Carpet.
Working out tricky bases reminds me of Myst, but differently spooky.
Remembering Magic Spells is like... oh no, that was another game!

I'd bet everyone plays very different styles and each one has their own unique experience and path through the game, and the great thing is - there's ample scope for that.

Some guys are asking about how to make friends with the factions - others are just happy trying to exterminate them

There are over 18,000 models of Capital vessels people have spent hours and hours building and designing for anyone to download and use.
(Some of them are mind-bogglingly great too!)
So some people enjoy building stuff.

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That Tutorials thing again... & .missing stuff.

I've been a Trainer for a long time and I tried to make a tutorial quite early on - and I've got to say it was not up to my usual standards, because I was still learning myself.
When I was editing it afterwards to add explanations - I was in a position to watch myself playing and making mistakes or missing clues.

You'll also notice this in a lot of videos, (even with game masters)... we viewers can SEE the spider he just walked right by - because HE's looking at something else.. then he goes "What hit me?"
and we're all screaming "Its behind you!"

Or different YouTube Empyrion players work out different ways to solve problems.

There's a LOT going on on-screen, and it is easy to miss when you are under pressure to survive, say, an attack, or if you are focused on building or exploring

- like, for example, if you're looking INTO the 'set' (scene), your eyes are taking in everything, wondering what things are for - or spinning around to see what made the scary noise
- and you might be missing stuff that is on your peripheral vision, such as text messages flashing up or tool info/status windows actually telling you what type of block you're pointing at
.
You're constantly getting alerts visually and audibly - and it is a lot on!
It is almost information overload - so it takes time to get used to and learn.

You'll often read forums and watch vidz and realise a lot of people are saying "I never realised that you could make a thing with that stuff ......."


After about 100 hours I produced a better tutorial but as the new releases came out some things had changed, so some minor bits are out of date now.
The thing is, you're not really going to cram it all in in one hour - so I've decided to make it a series and break it into what I am calling "Stages"

I now have about 360 hours invested in playing, learning and developing tips - and I am enjoying making a NEW tutorial which I am spending a LOT of time doing, because I have some ideas I think are both original and quite innovative. It is a lot of fun trying things too.
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[Creative mode]

I initially skipped "Creative" mode, because I had assumed it was only for people who wanted to build stuff for their friends or the open market - but I enjoy building a lot in Second Life and someone actually suggested it would improve my in-game experience to play around in creative mode (where you have an unlimited inventory).
I lost a weekend in there the first time - and I had a LOT of fun, pushing the boundaries and experimenting and just figuring things out.

I'd say I probably spend more than half my Emp time in creative, just messing about - but, of course, you can make your own vessels, save them as blueprints - and spawn them in a live game - so you can decide what extras you want on it.

While you'e in creative mode the clock is effectively 'stopped' in game so you're not starving while you build - and you can transfer your vessels back in-game quickly and easily by saving them as blueprints and spawning them in-game.
(if you have the stuff to build the things)

You want two dozen gatling guns on the front? Can you do that? Will it still fly?
You want two cockpits on it - so you can move either direction if you're drilling or fighting? Okay!
You want to make it look like a School Bus? Sure - why not?
You want to see how ALL the constructors perform? Certainly - lay them all out and have a poke.
You want 999 missiles to blow up tents? Yep - fill your boots! Have a ball.

--------------------------------------------------------------------------------------------
How I learned stuff.

They say the best way to learn is to teach, and as a Trainer, I've always found that to be true, because you need to get the information correct, simple, succinct and easy for the learner to remember.
So - when I want to explain that if you fly too high you won't pick up POI's it makes me check HOW high?
Or, if I believe something can (or can't) be done... can I demonstrate this? So, I go in game and try it and record what happens.

Can you use a Chain saw as a defence weapon? (yes!)
Can you use a Tent as a shield?
(sort of, IF you practice a bit, it has some value and uses - if you think out of the box.)

So, going back over things continually develops my skills and knowledge and my game is constantly improving.

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How I 'play' (& learn)

A HUGE part of my fun takes place in my head, mulling things over and coming up with strategies... I use paper and pen a lot to sketch ideas and make notes & lists of what I need to make something I want.
I even took snapshots of all the tech tree screens and put it into one big spreadsheet, so I can check it without having to run up the game.
Heck, I used to draw stuff like this when I was eight, so this is like my second childhood.

I run several 'branches' of my own games, often going back - even several levels - to undo or redo something I realise wasn't the 'perfect' path.

There is a lot of crazy in what I do - some of my craziest ideas have been surprisingly effective, but I am an old hand with computers and I know that what I am dealing with isn't a spider, it is artificial intelligence.

Like, for example;

It isn't a tent - it is a digital object - and maybe they didn't bother to script up the exact physics of it, since it is a minor artifact in the game with limited use.
(i.e. can I exploit that weakness?)
[ Mini-Spoiler:]-
they're only bullet-proof once they're placed - but the devs obviously DID bother to take missiles into account!
(well - it made me chuckle!)
They've got other properties too - so you'll see them in my videos soon.

That is BIG fun for me - thinking outside of the box and trying to outwit the system without actually cheating or using God mode.

Then there is this thing where I want an "equaliser" - if I'm fighting AI that can pinpoint my guns - where is my equaliser?


------------------------------------------------------------------------------------------------------------------

[IN CONCLUSION]

I've given up on it a couple of times - mostly because I wanted to get on with it, not take a degree in astro-nonsense. (let's not forget that there WILL be bugs and glitches in the Alpha version, so it demands some patience if you're breaking in a new toy)

I found that even the original tutorial was tricky (for me) at first, and it took me an hour to work out how to leave the room.
I'm fairly patient, and I don't mind learning and researching and working out 'puzzles' and planning... but there is a lot to consider.

I've clocked up about 360 hours of game play (mostly restarts and getting to level 12 - and NOT always enjoying myself) but I am still learning things - mostly simple stuff I'd just not picked up on. ((there are also changes from the early alpha versions - and that can throw people too)

I only realised a couple of days ago that I can use the portable constructor to make Iron, Silicon and Copper from crushed rock, so - as long as you have the survival tool you're in a good place.
That and the survival constructor don't need power, so I use them a lot - even though I have better tools.
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Videos;

I had tried to avoid watching videos (at first) so I could have a 'virgin' experience with the game, but now I watch them for fun and follow a few favourites like Spanj. (It was him who kept me interested really - and mentioned Silicon can be found by water.)

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Making things from stuff;

The game has what I call a "hierarchy of needs" the [family tree] that explains what components things need... I don't think this exists in one handy reference (I even think I might make my own) but you're cross-referencing the Tech Tree to find out if you can unlock stuff, then something mentions "blueprints" and there is a library of vessels you can "spawn" ... but there are also the dependencies within the various constructors.
So, you're working back and forth between Constructors, Tech Tree and Blueprints... constantly figuring out if you have the stuff to make the things you need to make the stuff to make the things you want.

Can you make them with this constructor?
What components is this thing made from?
What are the components made from?
Do I have enough?
Where do I get more?

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Don't worry - he's running out of steam now....

Sorry if this is long, but there's a lot to tell.

Finally,

I must thank the Steam Community for their encouragement and help in my early days when I was so frustrated I wanted to give up.

The best advice was "Give it a chance - its a great game! Try Creative mode and see how things work and go back in game"

That really helped me. I am having a lot of fun with it.

I hope you enjoy the game - and I will try and get my tutorials completed to help people get into it fast and have fun.

- I can't wait actually, but there's a bit of prep to get them just the way I want so they work and are enjoyable. (and a little bit crazy)

"But we're never gonna survive ... unless - we get a little crazy" [Seal]
Last edited by PhEONix; Mar 16, 2019 @ 5:54pm
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Date Posted: Mar 16, 2019 @ 10:36am
Posts: 18