Empyrion - Galactic Survival

Empyrion - Galactic Survival

Barmy Nimrod Apr 28, 2022 @ 9:38am
Forbidden Block
I’m having an issue with “Forbidden Block” on a blueprint I got from the Steam Workshop. I have read all the Steam and Reddit threads, tried everything and I just can’t figure out the cause. I am working on it in Creative mode to try and fix the problem.

When I spawned it and fired it up it said there were no generators. I went into GOD mode and found the open spaces I believe the 4 generators went. I installed the 4 and it works fine. I also had red text on the devices list for the ammo and ore boxes being called bays. Those were replaced and put back in the correct groups. The text isn't red anymore and they seem to be functioning properly. I renamed the ship and saved the BP under a different name. The issue still exists. I think somehow it still thinks the old generators are still there somewhere.

See in the screen shot, it lists (8) generators in the group but only 4 are listed. These are the 4 I installed. When I spawn it from the original BP it says (4) but none are in the group. There are also no other generators on the list anywhere. Nor are there any buried in the ships innards. Just to see what would happen I did put it on a repair bay. It doesn’t tell me anything.

https://steamcommunity.com/sharedfiles/filedetails/?id=2800858515

Any suggestions would be most appreciated. I like this design, it works to my liking and fits in the cargo area of my CV. I’m below a novice build from scratch at this point and would hate to try and completely rebuild it.

Sorry to start a new thread on this but the others were either old or different.
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Amrak Apr 28, 2022 @ 10:14am 
Is the ship from the workshop? Why I ask is in RE they call the ammo box bays. If it is made for Reforged Eden you will run into some issues because RE has different modded items used in the ships. I can not tell you how to fix this issue if it is a RE build if you even can without a major overhaul.
Barmy Nimrod Apr 28, 2022 @ 10:35am 
Originally posted by Amrak:
Is the ship from the workshop? Why I ask is in RE they call the ammo box bays. If it is made for Reforged Eden you will run into some issues because RE has different modded items used in the ships. I can not tell you how to fix this issue if it is a RE build if you even can without a major overhaul.

I'm so new to this game that you are talking over my head. I'm learning more every day than I can retain. I did download a few similar SV minors and they work fine. I'm also new to this whole genre, the only other game I have played since SNES was No Man's Sky. So I have a lot to learn. Thanks for the reply. I'll try to build my own stuff at some point, but for now I'm happy to use an existing BP and make small modifications to it without breaking it. :steamsad:
Amrak Apr 28, 2022 @ 11:08am 
Reforged Eden is a scenario mod that totally changes the game. An overhaul if you will.
It also has it's own set of rules for ships as well as unique item in place of vanilla versions.
Usually the title or description of ships on the workshop will say RE/ Reforged Eden etc.
I suspect it to be a RE build which will have illegal blocks in vanilla.
Amrak Apr 28, 2022 @ 11:09am 
The name of the ship would help a lot.
Barmy Nimrod Apr 28, 2022 @ 11:22am 
I see the Reforged Eden only. Now I know more about what that means. I had no clue when I downloaded it.
Amrak Apr 28, 2022 @ 12:00pm 
Not a big issue. We all have to learn these things. I have only just started a RE game and it can be brutal and rewarding. Now I have to learn all the different building rules.

J Randall has some really nice builds of vanilla game. He has some great starter builds. Cheap but efficient for early game.
J_Snipe Apr 29, 2022 @ 2:36am 
The MERC-TDM is a Reforged Eden [RE] (game conversion mod) build. However, it can be converted to vanilla.

1. Spawn the Merc-TDM into a RE game save and remove the forbidden blocks (listed below).
2. Save the modified ships blueprint. Alt & O keys
3. Spawn the recently saved blueprint into vanilla and replace the removed equipment.
4. Save blueprint again; over-writing the previous save. Might even rename to add a vanilla identifier.

The expanded procedure and noted forbidden blocks:

A. Remove Heavy Shield (listed under defense tab) RE Exclusive
B. Remove all four Small Shield Capacitors. RE exclusive.
C. Remove one(1) of the five(5) CPU Extender (Advanced). These are called T4 Extenders in Vanilla. The max amount of T4 Extenders in Vanilla is four(4) so leave the rest where they are.
D. Remove all four Minigun Turrets. These turrets are different in RE. The manual fire Gatling Cannons are fine to leave. They carry over.
E. Remove all four Advanced Small Generators. These are RE exclusive.

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SPECIAL NOTE: In vanilla, the max amount of drill turrets is six. The Merc-TDM has eight. This ship can be used if playing on a server or a single player game with Blueprint spawn limits set to false only.

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Once a new blueprint is saved and re-spawned in a vanilla game, reinstall the missing parts. Some adjustments must be made.

A. Install Polarized Hull shield.
B. Install the four minigun turrets.
c. Install the generators. Extra note of adjustment: More generators will be needed. I put 8 generators in and it passed the test of using as many thrusters as possible and drill turrets firing while shield was charging. One generator less and power could exceed 100% in above 1G atmosphere or other loads going such as constructor and/or guns. Eight generators should be fine.

Now save the new blueprint. Recommend adding a vanilla use indicator in the saved blueprint name.

There you have it. An RE build converted for vanilla fun. I would post this one but don't feel right posting someones build. Enjoy.
Last edited by J_Snipe; Apr 29, 2022 @ 2:37am
Amrak Apr 29, 2022 @ 4:02am 
Well done!
Barmy Nimrod Apr 29, 2022 @ 6:25am 
Originally posted by Amrak:
Not a big issue. We all have to learn these things. I have only just started a RE game and it can be brutal and rewarding. Now I have to learn all the different building rules.

J Randall has some really nice builds of vanilla game. He has some great starter builds. Cheap but efficient for early game.

I found a system in an area not owned by any faction, with more than 12 planets/moons of varying biomes. Plenty of every resource and tons of stuff to disassemble. It’s a great place to build a learn. I have only found 2 ships so far over L2. But the drones pester you mining almost anything.

I actually settled with this miner. It does well mining, fits in the CV and is fair at defending itself.

https://steamcommunity.com/sharedfiles/filedetails/?id=2395817604

Next I want to get a L3 or higher fighter and learn how to fight in space. My son (A serious game), says part of my struggle is not having a gaming mouse and the settings not being right. The gaming mouse is my next system upgrade.
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Date Posted: Apr 28, 2022 @ 9:38am
Posts: 10