Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure how important volume is, that looks like 5x but it still gives a good ratio vs power. Volume isn't super important to me except in the very early game.
I'm just checking the wiki, maybe it's out of date.
In my limited experience, the limiting factor is the resource mining time per power unit. All refining happens in the background while you're doing other stuff, so I used to make choices based on how to reduce time spent harvesting.
Fuel cells can be made in a station using free solar power, and water is really cheap to produce even at scale, so that's not a big factor.
I'm not at my computer so can't say if the small cells are better in storage or not.
One thing is for sure, it is definitely worth crafting the fusion cells.
Same amount of promethium, just with the addition of some water and small amount of iron, and you get way more fuel.
It would be stupid NOT to craft them over the large packs.
And yes, nearly nothing is balanced correctly in vanilla still. Mass and volume numbers being the worst offenders.
edit:i do the same with O2 pull out what i need for hv or sv's from time to time.
suppose could build a gas station base with underground tanks to keep them safe. to save on weight and volume and pull out what you need from time to time.
Things like water generators, auto miners, etc, still use the old fuel system that was slot based instead of volume based.
This means you get extremely long run times by filling them up with fusion cells instead of other fuel types.
For those that don't know, fuel tanks used to be slot based. They each had X number of slots and you had to open them one by one and fill them up individually.
^This is the original reason we had the different tiers of fuel types. You got exponentially longer run times in your structures by upgrading what type of fuel packs you filled your tanks with.
Later on down the road the devs decided to make fuel tanks all count as one volume based system, for convenience reasons among other things, and now it doesn't matter what fuel type you put in.
So now the only advantage to fusion cells is extending your promethium stash (except for terrain placeables).
yeah fusion cells are better for the miners and water purifiers for sure.
but didn't know that was the old system before the tank linkage. imagine that required a bit of tedious maintenance before you could do anything.
Definitely thanks for the tip on the water generators @TwitchyJ, that is definitely a useful tip. Funny enough though, that's where I spend most of my biofuel, saving the other fuel for my ships.
Do bases still run and construct things when you're off planet or even in another solar system?
@OP Technically yes it still works while you're gone. Technically. More like when you return ot calculates all the work it should have been doing, then does it all at once to "catch up".
Never enough... I've made a little over 7000 fusion cells in the last few days...