Empyrion - Galactic Survival

Empyrion - Galactic Survival

dupa Mar 19, 2022 @ 6:45am
Why are vehicles classified by tiers?
The title says it. I am trying to build my first CV now, do I need to worry about what tier it will and up being?
Originally posted by XLjedi:
Not really related to CPU, but there is also a ship "Class" number that is only relevant in terms of MP and server settings. Some servers will limit the max class of a ship. The class is less an indication of ship ability and more related to the complexity of rendering the ship. You can think in terms of higher triangle count = higher ship class

But if you see a class 20 ship and you're comparing it to a class 10 ship, it has no bearing at all on which might be more powerful.
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Showing 1-15 of 18 comments
XLjedi Mar 19, 2022 @ 7:11am 
To be safe, design a CPU/Core area with enough space to upgrade to Tier 4 CPU.

So you will need a room for 1 core and 4 2x1 CPU Upgrade blocks. If your ship is not going to be a dreadnought, then 1 core and 2 2x1 CPU Upgrade blocks is probably sufficient.

...and throw that all out the window if you decide to play a RE scenario.
dupa Mar 19, 2022 @ 7:29am 
Thanks for the reply. Right now I'm trying to figure out the vanilla game, so no RE for me for now. What I meant by tier is when you press F2 in game, you get a list of ships, each one is classified as T1 T2 etc. Also, I watched a video of J.Randall building his Wayfarer CV, where he wanted to limit it to tier 1 (I think he called it class 1 in the video) by keeping its size small and the amount of components to minimum. I was just wondering why it matters and whether I should worry about it.
japp_02 Mar 19, 2022 @ 7:34am 
The simple answer is: They are tier-limited so you cannot have a little SV with 20 turrets or such. Other than sizing limitations because of computer performance there are gameplay reasons to limit vehicles, especially to accomodate MP play.
You can switch off CPU to make foolish vehicle builds but then you are on your own to play it, and you will find out it's maybe eye-candy but not very interesting or challenging to play, you kinda spoil yourself the game. Best is to keep CPU on in Survival games. Server play can be even more severly limited other than CPU.

Another way to express it is to say: A battle where you always win is not worth to fight.
Last edited by japp_02; Mar 19, 2022 @ 7:47am
dupa Mar 19, 2022 @ 7:48am 
So it basically refers to the CPU tier, that's all?
japp_02 Mar 19, 2022 @ 7:51am 
Originally posted by dupa:
So it basically refers to the CPU tier, that's all?

Essentially yes because everything, every block, adds to the CPU number that you are not allowed to exceed unless you want your power system to explode. Some key devices will consume a lot of CPU points while others do not. There is a CPU statisitcs section in the control menu, watch it to know how far you can go.
Last edited by japp_02; Mar 19, 2022 @ 7:55am
dupa Mar 19, 2022 @ 7:55am 
Thanks for the clarification. I was already aware of the CPU mechanic, just didn't know that the ship classification is simply the CPU tier.
japp_02 Mar 19, 2022 @ 7:59am 
Originally posted by dupa:
Thanks for the clarification. I was already aware of the CPU mechanic, just didn't know that the ship classification is simply the CPU tier.

Ah and: In every item description you can read how many CPU points it consumes (and how many times you can install it), so you are warned before installing it.
Last edited by japp_02; Mar 19, 2022 @ 8:00am
dupa Mar 19, 2022 @ 8:01am 
Thanks! 👍
The author of this thread has indicated that this post answers the original topic.
XLjedi Mar 19, 2022 @ 10:46am 
Not really related to CPU, but there is also a ship "Class" number that is only relevant in terms of MP and server settings. Some servers will limit the max class of a ship. The class is less an indication of ship ability and more related to the complexity of rendering the ship. You can think in terms of higher triangle count = higher ship class

But if you see a class 20 ship and you're comparing it to a class 10 ship, it has no bearing at all on which might be more powerful.
The Big Brzezinski Mar 19, 2022 @ 11:17am 
The most important thing is that higher tiers take more exotic resources. Tier one, you can generally make on a starting planet. Tier two materials will be fairly abundant in the starting system. Higher tiers than that, you'll probably have to travel to a couple stars.
Yascherrica Mar 19, 2022 @ 11:46am 
you can buy those rare res from NPC traiders around your home system or find in loot raiding POIs usually. Selling sniper rifles and assault rifles may bring you nice profit that u can spend on rare resources to build a solid starter CV. Becouse honestly there's nearly nothing you can do in a tier 1 CV. It's bulky, ugly, defenceless... Useless actually. The smallest starter CV I managed to build was like class 3 and has really limited capabilities though it was Tech 2. In RE it's even harder couse of increased difficulty.

And yes, many MP servers has ship CLASS limit of 10 so it's a bit of a chalange to build a solid ship within this limit.
Originally posted by Yascherrica:
you can buy those rare res from NPC traiders around your home system or find in loot raiding POIs usually. Selling sniper rifles and assault rifles may bring you nice profit that u can spend on rare resources to build a solid starter CV. Becouse honestly there's nearly nothing you can do in a tier 1 CV. It's bulky, ugly, defenceless... Useless actually. The smallest starter CV I managed to build was like class 3 and has really limited capabilities though it was Tech 2. In RE it's even harder couse of increased difficulty.

And yes, many MP servers has ship CLASS limit of 10 so it's a bit of a chalange to build a solid ship within this limit.
That's why I described them as more exotic, not more rare. You gotta go further to get it, but you'll find it.

A tier one CV can carry a full cargo controller, a constructor, a miner or other small craft, and some defensive weapons. It doesn't have to be super luxurious or come with all the options. Case in point; https://steamcommunity.com/sharedfiles/filedetails/?id=2525447194
Yascherrica Mar 19, 2022 @ 6:08pm 
Originally posted by The Big Brzezinski:
Originally posted by Yascherrica:
you can buy those rare res from NPC traiders around your home system or find in loot raiding POIs usually. Selling sniper rifles and assault rifles may bring you nice profit that u can spend on rare resources to build a solid starter CV. Becouse honestly there's nearly nothing you can do in a tier 1 CV. It's bulky, ugly, defenceless... Useless actually. The smallest starter CV I managed to build was like class 3 and has really limited capabilities though it was Tech 2. In RE it's even harder couse of increased difficulty.

And yes, many MP servers has ship CLASS limit of 10 so it's a bit of a chalange to build a solid ship within this limit.
That's why I described them as more exotic, not more rare. You gotta go further to get it, but you'll find it.

A tier one CV can carry a full cargo controller, a constructor, a miner or other small craft, and some defensive weapons. It doesn't have to be super luxurious or come with all the options. Case in point; https://steamcommunity.com/sharedfiles/filedetails/?id=2525447194

Oh, c'mon man, you can fly on that potato but why even put it in the oven? It has niether potential for further upgrades nor anything usefull... It's not more than an expansive paperthin transport that has basic equipment... It's said in the description: ...leave starter system on a budget." Why should you be in such a rush? I tried a lot of different servers starting in different conditions and you know what? Every starter system had enough resources / POIs / traiders to build yourself a normal starter T2 or even T3 CV in just a couple of evenings. SO I wonder, why people hurry to leave starter systems and then whine that thy can not go back, that their Flying Potato is falling apart from Zirax attacks and their gameplay is not as fun as it was expected.

Prepare well before you set off.
Last edited by Yascherrica; Mar 19, 2022 @ 6:09pm
Simply put, it's optimized for tier one. Not every ship needs to be a massive death machine. Tier one CVs like this can be made within a single play session by multiple people with just a bit of mining. Load them up with some fuel, supplies, building materials, maybe a miner and fighter, and your faction can start expanding into multiple star systems very quickly. You'll notice this ship doesn't take any zascosium or eretrum, and only enough sathium to make a warp drive. Just about everything you'd need to make one could be easily found on the snow planets now found in every starter system.

I know a lot of people are really big on their ships being fitted-for-but-not-with more advanced equipment. I'm not real big on that concept, aside from refitting within the same tier. I think it leads to ships being inefficient at launch, when fully fitted, or both. I'd rather just make a whole new ship optimized for a given purpose and tier. Then I have two ships that are really good at two different things instead of one ship that's only decent at two different things. Plus if one ship is disabled, I still have another functioning CV back home.
Yascherrica Mar 19, 2022 @ 8:13pm 
Originally posted by The Big Brzezinski:
Simply put, it's optimized for tier one. Not every ship needs to be a massive death machine. Tier one CVs like this can be made within a single play session by multiple people with just a bit of mining...

You're also true, I just don't understand the rush. The ship you showed can't even fly propperly if it's full with cargo as I see just a few M thrusters or even small ones... I just don't get it, sorry. It's a hangar with a few jets attached... a few rocket drones gona rip your ship apart... where are you going to fly it? I understand the Idea for such creations, I just don't see any purpose for it. Spend 1 more hour and you'll be able to build better allaround starter ship.
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Date Posted: Mar 19, 2022 @ 6:45am
Posts: 18