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So you will need a room for 1 core and 4 2x1 CPU Upgrade blocks. If your ship is not going to be a dreadnought, then 1 core and 2 2x1 CPU Upgrade blocks is probably sufficient.
...and throw that all out the window if you decide to play a RE scenario.
You can switch off CPU to make foolish vehicle builds but then you are on your own to play it, and you will find out it's maybe eye-candy but not very interesting or challenging to play, you kinda spoil yourself the game. Best is to keep CPU on in Survival games. Server play can be even more severly limited other than CPU.
Another way to express it is to say: A battle where you always win is not worth to fight.
Essentially yes because everything, every block, adds to the CPU number that you are not allowed to exceed unless you want your power system to explode. Some key devices will consume a lot of CPU points while others do not. There is a CPU statisitcs section in the control menu, watch it to know how far you can go.
Ah and: In every item description you can read how many CPU points it consumes (and how many times you can install it), so you are warned before installing it.
But if you see a class 20 ship and you're comparing it to a class 10 ship, it has no bearing at all on which might be more powerful.
And yes, many MP servers has ship CLASS limit of 10 so it's a bit of a chalange to build a solid ship within this limit.
A tier one CV can carry a full cargo controller, a constructor, a miner or other small craft, and some defensive weapons. It doesn't have to be super luxurious or come with all the options. Case in point; https://steamcommunity.com/sharedfiles/filedetails/?id=2525447194
Oh, c'mon man, you can fly on that potato but why even put it in the oven? It has niether potential for further upgrades nor anything usefull... It's not more than an expansive paperthin transport that has basic equipment... It's said in the description: ...leave starter system on a budget." Why should you be in such a rush? I tried a lot of different servers starting in different conditions and you know what? Every starter system had enough resources / POIs / traiders to build yourself a normal starter T2 or even T3 CV in just a couple of evenings. SO I wonder, why people hurry to leave starter systems and then whine that thy can not go back, that their Flying Potato is falling apart from Zirax attacks and their gameplay is not as fun as it was expected.
Prepare well before you set off.
I know a lot of people are really big on their ships being fitted-for-but-not-with more advanced equipment. I'm not real big on that concept, aside from refitting within the same tier. I think it leads to ships being inefficient at launch, when fully fitted, or both. I'd rather just make a whole new ship optimized for a given purpose and tier. Then I have two ships that are really good at two different things instead of one ship that's only decent at two different things. Plus if one ship is disabled, I still have another functioning CV back home.
You're also true, I just don't understand the rush. The ship you showed can't even fly propperly if it's full with cargo as I see just a few M thrusters or even small ones... I just don't get it, sorry. It's a hangar with a few jets attached... a few rocket drones gona rip your ship apart... where are you going to fly it? I understand the Idea for such creations, I just don't see any purpose for it. Spend 1 more hour and you'll be able to build better allaround starter ship.