Empyrion - Galactic Survival

Empyrion - Galactic Survival

Dex Oct 23, 2017 @ 7:03pm
crossing green border oddity
Anyone else notice that crossing the green border gives you vision of something on the other half of the world. I mean something you hadn't discovered yet being discovered just by crossing the green border. I tested it and crossed 4 times and each time discovered something on the other side of the planet XD
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Showing 1-10 of 10 comments
rphillips1986 Oct 23, 2017 @ 7:52pm 
Haven't noticed stuff on the other side of the planet. But I do often discover POI's just meters from the other side that I had no idea existed until I cross. Crossed it the other day and discovered a hostile POI 50 meters away. Got back to the other side of the green wall with 5 points of health left!
Dex Oct 23, 2017 @ 8:05pm 
Originally posted by rphillips1986:
Haven't noticed stuff on the other side of the planet. But I do often discover POI's just meters from the other side that I had no idea existed until I cross. Crossed it the other day and discovered a hostile POI 50 meters away. Got back to the other side of the green wall with 5 points of health left!

Yea, I've always had that, this is new. Might be a bug with my rented server. I'll check on single player to see if it's just that seed, or the server.
Sern Oct 26, 2017 @ 7:58pm 
Just crossed over the green wall... Without my armor boost I think I'd have been killed considering I was immediately getting shredded by a turret. In fact all I could see was the turret nearby as the building hadn't even loaded in yet but it still could target me in a split second. I kinda hope they do away with turrets being so ridiculously fast targeting.
piddlefoot Oct 27, 2017 @ 12:45pm 
They cant Sern or SVs will just poon POIs, well they sorta already do if you know what your doing anyway but anyhoo !

The green barrier is gone when planets go round.

The reason it lets you discover things on other side of planet is cos well, it teleports you to other side of planet because technically our map is a rectangle still, so it has defined sides !

My side your side ! My side your side ! STARRRRRRK !

So your not just going a few metres you really are getting moved to the other side of the map about 8klm jump approx.

Everything is an illusion !
Last edited by piddlefoot; Oct 27, 2017 @ 12:46pm
Fynnmous Oct 27, 2017 @ 1:26pm 
Originally posted by piddlefoot:

The green barrier is gone when planets go round.

^^This. Cannot happen soon enough.
rphillips1986 Oct 27, 2017 @ 2:45pm 
Originally posted by piddlefoot:
They cant Sern or SVs will just poon POIs, well they sorta already do if you know what your doing anyway but anyhoo !

The green barrier is gone when planets go round.

The reason it lets you discover things on other side of planet is cos well, it teleports you to other side of planet because technically our map is a rectangle still, so it has defined sides !

My side your side ! My side your side ! STARRRRRRK !

So your not just going a few metres you really are getting moved to the other side of the map about 8klm jump approx.

Everything is an illusion !
Piddlefoot's a Flat Earther. Who would have guessed
Sern Oct 27, 2017 @ 2:58pm 
Originally posted by piddlefoot:
They cant Sern or SVs will just poon POIs, well they sorta already do if you know what your doing anyway but anyhoo !
I see what you're saying. But what about reducing accuracy at lower ranges or near point blank ranges on the equivalent of a cannon? I dunno, whatever. I'm just thinking a sniper rifle is great at long range but at short range good luck hitting something as efficiency as with a weapon designed for short-med range. If the weapon is designed to hit an SV I consider it longer range. Why not have different turrets designed with specific purposes in mind for their targets? Some turrets excelling at longer range against SV for example. Shorter range turrets weak against SVs but great against smaller closer targets like squishy people.

Wouldn't that add some variety to the turrets that is meaningful? Rather than just slap the biggest baddest gun on top and you're done?

Also, some of these issues will resolve themselves when actual circular planets are implemented. No more green barrier means no more being ambushed point blank with cannon rounds or whatever else. Or bugging your ship out by accidentally going through it.

I wonder how in the early game anyone can be bothered to approach an even moderately turreted base when they have something like 500 HP and you aren't loaded to the brim with ammo. Plus you're probably using tier 1 weapons, AR or sniper rifle at best. Drones, sure, but 4 minigun or rocket turrets blasting you before you're even in range? They can create a valley in the ground before I slid my second magazine into place.

People spending hours digging tunnels under bases seems like a clear indication to me they're not meant to be approachable with anything less than a tank and yet they guard precious promethium. Maybe that was only for some certain scenarios like the one I tried out but one base with half a dozen drones and at least 4 heavy turrets guarding 3 promethium deposits, the only 3 I could find after driving around the entire planet. So I'm supposed to take that base out with 200 rounds of tier 1 rifle ammo? lmao.
Last edited by Sern; Oct 27, 2017 @ 2:59pm
Maniac Trudovik Oct 27, 2017 @ 3:14pm 
These green wals are ultra annoing. Normaly they are like trap, wich exixt only till u descover it.
threefinger Oct 27, 2017 @ 7:47pm 
Well, when it comes to approaching the POIs early game when all you got is an AR for a gun, make yourself a bike and smash up to it as fast as you can, once you are right up against the building the turrets usually cant hit you anymore and you can go inside, find the core, and destroy it so you can salvage everything, including the turrets. Thats always been my favorite way to tackle POIs, charging em on a bike, dodging plasma and laser shots on your way in, and who cares if you die? All you lose if you get a few unlucky shots to the face at that point is a cheap ass AR and a cheap ass bike. Haven't played too much of the latest patch though, ammo losses sound like they would be a serious issue now that they are made out of promethium, which may kill my favorite approach.
Sern Oct 27, 2017 @ 8:27pm 
I started a different game type (default) and found unguarded promethium so ammo is not an issue now. It must have been the game type I was playing, "Galaxy" something... Starts on Akua and the only 3 promethium deposits I found were pretty well guarded for someone with starter gear. I never did try the smash and grab technique because I seriously never would have guessed that would work. Take out all drones prior to that I suspect? If not, DOA. Rocket drones, minigun drones, laser drones. 6-10 of them not to mention other very close bases with their own drones. Approach one base and the others would be close enough to go after you.

In that scenario, given the only energy packs I could find were looted and I only found promethium ore in 2's when looting, ammo was very scarce so even getting enough sniper ammo to snipe the numerous drones was sketchy. Not to mention keeping the existing base power going with biofuel makes you want to just kill yourself as it is. So much time just trying to find an unguarded source of promethium plus keeping the base powered (I turned off everything I could, even constructors and food processes when not using them) that I just quit that scenario because of how grindy it was.
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Date Posted: Oct 23, 2017 @ 7:03pm
Posts: 10