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Yea, I've always had that, this is new. Might be a bug with my rented server. I'll check on single player to see if it's just that seed, or the server.
The green barrier is gone when planets go round.
The reason it lets you discover things on other side of planet is cos well, it teleports you to other side of planet because technically our map is a rectangle still, so it has defined sides !
My side your side ! My side your side ! STARRRRRRK !
So your not just going a few metres you really are getting moved to the other side of the map about 8klm jump approx.
Everything is an illusion !
^^This. Cannot happen soon enough.
Wouldn't that add some variety to the turrets that is meaningful? Rather than just slap the biggest baddest gun on top and you're done?
Also, some of these issues will resolve themselves when actual circular planets are implemented. No more green barrier means no more being ambushed point blank with cannon rounds or whatever else. Or bugging your ship out by accidentally going through it.
I wonder how in the early game anyone can be bothered to approach an even moderately turreted base when they have something like 500 HP and you aren't loaded to the brim with ammo. Plus you're probably using tier 1 weapons, AR or sniper rifle at best. Drones, sure, but 4 minigun or rocket turrets blasting you before you're even in range? They can create a valley in the ground before I slid my second magazine into place.
People spending hours digging tunnels under bases seems like a clear indication to me they're not meant to be approachable with anything less than a tank and yet they guard precious promethium. Maybe that was only for some certain scenarios like the one I tried out but one base with half a dozen drones and at least 4 heavy turrets guarding 3 promethium deposits, the only 3 I could find after driving around the entire planet. So I'm supposed to take that base out with 200 rounds of tier 1 rifle ammo? lmao.
In that scenario, given the only energy packs I could find were looted and I only found promethium ore in 2's when looting, ammo was very scarce so even getting enough sniper ammo to snipe the numerous drones was sketchy. Not to mention keeping the existing base power going with biofuel makes you want to just kill yourself as it is. So much time just trying to find an unguarded source of promethium plus keeping the base powered (I turned off everything I could, even constructors and food processes when not using them) that I just quit that scenario because of how grindy it was.