Empyrion - Galactic Survival

Empyrion - Galactic Survival

[FR] Edrïn Nov 6, 2021 @ 10:39am
blueprint factory
It's such a cheat. With this, you can build just about anything without the need for any tech unlock or even a factory.
I googled it, and what do I find? 5 years old posts about that monstrosity being a placeholder to be replaced before the end of the early access. Which ended more than a year ago. What are the devs working on? Looks like some graphic tweak to make the game look slightly better. Man, this thing would have looked average 15 or 20 years ago… It's like giving a resident evil zombie a hair cut: it won't make it look good! The blueprint factory is so much more important to me.
This is really a shame. The game look so rich and interesting and after hours of grinding in an extremely unpractical/broken tutorial and an unwieldly interface, I get to this… I hate to play in early access.
I hope this does not come from a lack of funding and will be finished enough to be at least cheatless, with some kind of shipyard and configurable enough that we can change or remove the tech parts of the blueprint.
I'll check it again, maybe next year?…
< >
Showing 1-15 of 35 comments
Midas Nov 6, 2021 @ 10:43am 
Originally posted by FR Edrïn:
I'll check it again, maybe next year?…

A fleshed out factory system in a year sounds too optimistic.
Shadex Nov 6, 2021 @ 11:16am 
It is basically a cheat and has been as you said for years. Players will store millions of resources in the factory with zero need for in game storage. Only to then be able to instantly poof create massive capital ships. It trashed the PvP experience and only made PvE lazy. Will we ever get a real factory? I look at it like 7D2D. That game has been promising bandits for like 5 years also but so long as players keep buying and playing the unfinished version there is little incentive it seems to complete it. This is the infinite "alpha" trap we have allowed ourselves to fall into by supporting games that are unfinished.

It also doesn't help that their are modders out there that evidently have a better handle on the game code then the developers themselves and keep adding the things the players want. Why should the developers bother then? I cannot tell you how many times I have seen a player ask about a promised feature only to have an actual developer answer, "there is a mod for that".
Jalore Nov 6, 2021 @ 11:17am 
In single player, the only person you would be cheating is yourself. if you can't trust yourself to not use the factory... well.....

in multiplayer i can see it as being advantageous for sure, probably why the long wait on blueprint spawning.
Lenny Rat Nov 6, 2021 @ 1:19pm 
Originally posted by Jalore:
In single player, the only person you would be cheating is yourself. if you can't trust yourself to not use the factory... well.....

in multiplayer i can see it as being advantageous for sure, probably why the long wait on blueprint spawning.

THIS^

There is no reason to take advantage of this, or any other exploit, if you chose not to. Just set out your own rules of play before you begin and do your best to live by them.
VulcanTourist (Banned) Nov 6, 2021 @ 2:15pm 
Originally posted by Shadex:
It also doesn't help that their are modders out there that evidently have a better handle on the game code
Modders don't have a better handle on the game's source code than the developers. We don't have access to the source code at all. What we do have access to are SOME of the game's deserialized data structures and constants, as found in the ECF and playfield YAML files. Those do provide a substantial degree of customization, which I have exploited for myself and Vermillion and Ravien have exploited for scenarios. It's not source code, however.

I also don't see you mentioning Eleon's use of licensed 3D assets found in other Unity games, or the fact that virtually every ship and prefab and "POI" structure you see in the game was created by some fellow player. I don't think you realize that the latter is was probably the motivation for the blueprint system in the first place, since it allowed players to create and submit the POIs that you now see in the game. It was quite ingenious of Eleon to create an in-game design system that enabled players to directly contribute assets to the game. I think you'd agree that the game would be quite empty indeed without them.
J-M v2.5.5 Nov 6, 2021 @ 2:43pm 
Originally posted by FR Edrïn:
It's such a cheat.
This <quote>discussion<unquote> has been had a thousand times.

If you don't like the factory, don't use it.
Last edited by J-M v2.5.5; Nov 6, 2021 @ 2:43pm
Vermillion Nov 6, 2021 @ 3:51pm 
Originally posted by VulcanTourist:
Originally posted by Shadex:
It also doesn't help that their are modders out there that evidently have a better handle on the game code
Modders don't have a better handle on the game's source code than the developers. We don't have access to the source code at all. What we do have access to are SOME of the game's deserialized data structures and constants, as found in the ECF and playfield YAML files. Those do provide a substantial degree of customization, which I have exploited for myself and Vermillion and Ravien have exploited for scenarios. It's not source code, however.

I also don't see you mentioning Eleon's use of licensed 3D assets found in other Unity games, or the fact that virtually every ship and prefab and "POI" structure you see in the game was created by some fellow player. I don't think you realize that the latter is was probably the motivation for the blueprint system in the first place, since it allowed players to create and submit the POIs that you now see in the game. It was quite ingenious of Eleon to create an in-game design system that enabled players to directly contribute assets to the game. I think you'd agree that the game would be quite empty indeed without them.
Uhh... I think he was referring to 7 Days to Die still.
7D2D modders have access to their code and their devs are happy to direct players to a mod. Empyrion's staff have NEVER said "there's a mod for that".
Last edited by Vermillion; Nov 6, 2021 @ 3:52pm
VulcanTourist (Banned) Nov 6, 2021 @ 6:23pm 
Originally posted by Vermillion:
Uhh... I think he was referring to 7 Days to Die still.
Well... whoops if that was his intent. I didn't read it that way, obviously.
Sprocket66 Nov 6, 2021 @ 10:23pm 
The factory is optional. It has been mentioned before that a physical factory block similar to the repair block was being considered but nothing concrete has come of it so far. Until they come out with a different system it's up to the player to decide how they will play their game.

Some servers don't allow the factory, some only in certain regions and some are wide open. If its in an SP game then there is no cheating, they could just play creative. As for cheating, the blueprints are level gated but not the individual blocks. So only semi-cheaty, you'll still need to unlock the guns to make ammo, etc.

It comes down to the old 'if you don't like it, don't use it' solution.
dragonbornzyra (Banned) Nov 7, 2021 @ 12:27am 
Originally posted by J-M v2.5.5:
Originally posted by FR Edrïn:
It's such a cheat.
This <quote>discussion<unquote> has been had a thousand times.

If you don't like the factory, don't use it.
And I think they are allowed to participate in that discussion. If they necro'd an old thread on this topic, someone would yell at them for "necro"

So they start their own topic to discuss this, and they still get someone complaining.

I agree the Factory is an exploit, and let me point out people that enjoy playing with W/V because it's 'realistic' and adds "immersion" are also the ones defending the current Factory, which circumvents the W/V greatly.

It seems contradictory.

The factory is cheesey, under any circumstance.

There is an option to limit blueprint use to "on base" Try playing with that option on to make it more fair and plausable.

You could do what me and my Faction mate did too, "build" your own shipyard/factory/construction area for aesthetic purposes. Assembly lines, robotic arms, welders, warehouse, smelting, ect ect, and lots of computers to automate and operate.
captainamaziiing Nov 7, 2021 @ 2:21am 
This game is all placeholders. As someone said long ago, 'Empyrion does lots of things, but it does nothing well.'

The list of things that needs fixing goes back to day one. Don't hold your breath. It might happen. They added radar. We didn't used to have radar. But the trend seems to be aesthetics now, not gameplay. We'll get posters and LCD projectors, but never a viable 3rd person view.
Hans Blitz Nov 7, 2021 @ 4:09am 
The Assets they are using are probably 20 years old, more then likely sourced freebie's and this is also why your not seeing real good updates from these dev's, They don't want to spend the money and more then likely add something to the game only because it's easy to change the current setup, they are not adding any real game improvements or they would just create a whole new game, They more then likely just bought this crap template and modified it with some extra code because there is no real game here other then some functions an editor can do, they don't even hold players to a set of rules as with most games now days allowing players to modify game play to a point there is none at all but place stuff down and look at it.

They also don't fix anything because they bought the blueprint like that and wait for an author update to fix it... Learn a little about development and you'll know what i mean.. This has cheap trash quick job all over it.

Why bother making a game if you just allow players to set there own rules? Just use an editor build what you like....
Last edited by Hans Blitz; Nov 7, 2021 @ 4:20am
Hans Blitz Nov 7, 2021 @ 4:23am 
Originally posted by captainamaziiing:
This game is all placeholders. As someone said long ago, 'Empyrion does lots of things, but it does nothing well.'

The list of things that needs fixing goes back to day one. Don't hold your breath. It might happen. They added radar. We didn't used to have radar. But the trend seems to be aesthetics now, not gameplay. We'll get posters and LCD projectors, but never a viable 3rd person view.
Yeah mini map is a buyable add on in development,, They probably picked it up on a free monthly the cheapo's...
[FR] Edrïn Nov 7, 2021 @ 4:50am 
Originally posted by Jalore:
In single player, the only person you would be cheating is yourself. if you can't trust yourself to not use the factory... well.....
Man, do you realize that not "cheating yourself" means having to create ships from scratch every time you build one?


Originally posted by Lenny Rat:

There is no reason to take advantage of this
That is pure BS, as my previous answer highlight.


Originally posted by J-M v2.5.5:
If you don't like the factory, don't use it.
I like to create everything from scratch even less. Once in a while is ok, but I can't play this.
How many of you don't understand this simple fact is very impressive to me.


Originally posted by Cenobite:
This has cheap trash quick job all over it.
Why bother making a game if you just allow players to set there own rules? Just use an editor build what you like....
It doesn't look "quick" to program everything I see in the game. I mean out of the resources. There is a lot of stuff and so a lot of work behind it. Now maybe it was made by unpaid interns or something, I don't know.
Thankfully, I paid only 13€ for this and a whole bunch of other games on humble, so maybe I still will have my worth of play. It was, however, the one that seemed the most interesting of the lot: I'm seriously disappointed.
Last edited by [FR] Edrïn; Nov 7, 2021 @ 4:50am
japp_02 Nov 7, 2021 @ 6:21am 
The current pure software-based factory system is a placeholder in the game, we all wait for something more 'real', it will eventually happen depending on the priority agenda of the devs. I hope this one is at least in the middle position of their todo list.
However because of the Workshop system, a part of it must stay software-based going through the subscription etc. and you able to spawn the download in the game, but I think this can also be integrated in a 'real' factory, but essentially the process is the same: you press some button and you spawn a ship, a base that you have previously saved if you have the materials for them, that's in the game right now, it just doesn't feel that real, maybe the devs can make it more EYE-CANDY, that's the point I think.
Last edited by japp_02; Nov 7, 2021 @ 6:28am
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Nov 6, 2021 @ 10:39am
Posts: 35