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A fleshed out factory system in a year sounds too optimistic.
It also doesn't help that their are modders out there that evidently have a better handle on the game code then the developers themselves and keep adding the things the players want. Why should the developers bother then? I cannot tell you how many times I have seen a player ask about a promised feature only to have an actual developer answer, "there is a mod for that".
in multiplayer i can see it as being advantageous for sure, probably why the long wait on blueprint spawning.
THIS^
There is no reason to take advantage of this, or any other exploit, if you chose not to. Just set out your own rules of play before you begin and do your best to live by them.
I also don't see you mentioning Eleon's use of licensed 3D assets found in other Unity games, or the fact that virtually every ship and prefab and "POI" structure you see in the game was created by some fellow player. I don't think you realize that the latter is was probably the motivation for the blueprint system in the first place, since it allowed players to create and submit the POIs that you now see in the game. It was quite ingenious of Eleon to create an in-game design system that enabled players to directly contribute assets to the game. I think you'd agree that the game would be quite empty indeed without them.
If you don't like the factory, don't use it.
7D2D modders have access to their code and their devs are happy to direct players to a mod. Empyrion's staff have NEVER said "there's a mod for that".
Some servers don't allow the factory, some only in certain regions and some are wide open. If its in an SP game then there is no cheating, they could just play creative. As for cheating, the blueprints are level gated but not the individual blocks. So only semi-cheaty, you'll still need to unlock the guns to make ammo, etc.
It comes down to the old 'if you don't like it, don't use it' solution.
So they start their own topic to discuss this, and they still get someone complaining.
I agree the Factory is an exploit, and let me point out people that enjoy playing with W/V because it's 'realistic' and adds "immersion" are also the ones defending the current Factory, which circumvents the W/V greatly.
It seems contradictory.
The factory is cheesey, under any circumstance.
There is an option to limit blueprint use to "on base" Try playing with that option on to make it more fair and plausable.
You could do what me and my Faction mate did too, "build" your own shipyard/factory/construction area for aesthetic purposes. Assembly lines, robotic arms, welders, warehouse, smelting, ect ect, and lots of computers to automate and operate.
The list of things that needs fixing goes back to day one. Don't hold your breath. It might happen. They added radar. We didn't used to have radar. But the trend seems to be aesthetics now, not gameplay. We'll get posters and LCD projectors, but never a viable 3rd person view.
They also don't fix anything because they bought the blueprint like that and wait for an author update to fix it... Learn a little about development and you'll know what i mean.. This has cheap trash quick job all over it.
Why bother making a game if you just allow players to set there own rules? Just use an editor build what you like....
That is pure BS, as my previous answer highlight.
I like to create everything from scratch even less. Once in a while is ok, but I can't play this.
How many of you don't understand this simple fact is very impressive to me.
It doesn't look "quick" to program everything I see in the game. I mean out of the resources. There is a lot of stuff and so a lot of work behind it. Now maybe it was made by unpaid interns or something, I don't know.
Thankfully, I paid only 13€ for this and a whole bunch of other games on humble, so maybe I still will have my worth of play. It was, however, the one that seemed the most interesting of the lot: I'm seriously disappointed.
However because of the Workshop system, a part of it must stay software-based going through the subscription etc. and you able to spawn the download in the game, but I think this can also be integrated in a 'real' factory, but essentially the process is the same: you press some button and you spawn a ship, a base that you have previously saved if you have the materials for them, that's in the game right now, it just doesn't feel that real, maybe the devs can make it more EYE-CANDY, that's the point I think.