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But its a trade off cause its irritating wanting a high level CV only to wait to level 25 to get it. But then once you have the CV its pretty much boring play after that.
let the first 10 level as they are
Raise the max level to 100
Share the skillpoints from old lvl 10-25 on the now lvl 10-100.
This way leveling is slower (much much slower if you consider how many xp youi need for the last 50 levels)
And the player are temporary forced to specialise
Would give the game a sense to be played after you have a Decent Cv
Would motivate player to trade on multiplayer
no leveling is fine i dont want to have to grind out xp just so i can have a cv or space station
it should be quick to level but need better and higher quality stuff to build with cause having to play for 12 hr just to get to a cv or space station is crazy its a building, exploring, survival game if u slow the game down it get boring cause u never get the fun stuff with low progression then player leave cause its boring u should only have to play 2 hrs to get to space period any longer and it becomes boring due to ur only surviving and not exploring space
if u limit the levels like u say to then ill never get to space cause the stupid levels are so slow not very rewarding and boring then to top it off now ur limited with weapons and cant defend ur self cause u have ♥♥♥♥♥♥ weapons or u cant make the ammo so leave the levels alone there fine we need more stuff like life support systems, refueling capabilities at space stations or at base,scanners so u can detect in coming vessels,movable ai so they can actually do work like there working there station what ever it is, ai pilot so u can call for pick up, teleporters for cargo bay and for people to and from the planet,station, or base and beam u back to ur ship, upgrade ur ship through the repair bay easier for upgrading the hull,
Apparently you didnt see that I said its too fast even on the slowest setting. And I dont want to play mods.
Its not fine, its too fast. If you want to jump straight to end game content and skip 90% of the game you can "increase the exp gains in the settings" Or mod the game, or just make yourself a GM and spawn in your CV.
My problem is that there is no way to slow down the exp gains which would slow down the leveling, and skipping techs. Maybe I want a slow grind, the point is the game doesnt allow it even with modding.
in someways you don't need exp at all, just go loot for what you want.
hopefully you wont then complain the enemy shoots back.
Nope, didn't see that. Sorry. In a lot of ways I think it would be good to have more granular control over experience gain and you wouldn't think it would be too hard to implement. In the games I play now, I often wish I could slow down the starts and speed up the endings...
but I think this is right - a lot of the time I think you don't need the experience. It doesn't give you any extra abiliites - you are the one who decides when to research the techs. Hell, in my current playthrough, I've been level 25 for ages, have travelled more than 6000 LY through the galaxy and I still can't make a large constructor (among a lot of other things).
And that's why we need different difficulty settings. I, too, would like the leveling to be *much* slower but it's fine that you want it to be quick. That's just a matter of taste and play style preference.
Yes, the slowest leveling speed is not slow enough. There needs to be an even lower setting "very slow" that drops it to the 10% speed suggested above. I'd also add there another leveling modifier setting: turn on/off some of the stuff that gives you XP. For example, add some checkboxes for:
[ x ] : Gathering plants
[ x ] : Mining ore
[ x ] : Salvaging structures
By default have them "on" so that it stays the same as now if you do nothing but if you think that getting a couple levels by picking up plants for 10 mins is just dumb, you could turn that off...
I would like that "spreading out" of the XP levels as also suggested above. Stretch the current 25 levels to 100 and spread out the techs accordingly so that you don't get everything at once. That would also slow down the progression a bit. For those who prefer the current fast progression, add another choice to the progression speed setting: "very fast" That choice would then compensate that 25->100 level change so you can do your 100 levels in the same time as you're now doing those 25. That should keep everyone happy.
End of day 1 you are max level
End of day 2 You have your decent battleship strong enough to kill all PVE Content
And if you focus on it i guess you can even have your advanced core the same time
So 20 Hours until you have EVERYTHING you ever need in this game
Just a list
Several games had gradients and made it so impossible to make mods as i tried to make.
Its not that hard to make just a list of 100 levels with the XP you need.
And different to gradients (the pest that kill mods) you can adapt the xp far more detailed.
Sadly i cant remember why i tried for several days to circumvent the gradient in the other games, But it was modbreaking (There was a reason why i wanted fast leveling then slower and then again fast)
Edit:
For example i would make it so that leveling 1-25 Stays the same, but after lvl 25 the XP for a level would stay the same, impossible with a gradient, with gradient the lvl 1-50 would be a matter of minutes and the last 10 levels would be still over 500 000 Xp per level.
I think leveling is just fine as it is. There is nothing forcing you to use advanced tech as soon as you can reach it. If you think access to an Advanced Constructor comes too soon, just dont use it. Also, there are more reasons than 1 to use small/large constructors than just the cooler things they can build. Many people I know use smaller constructors to process materials because the energy cost is lower. I find material availability far more of a hindrance to progression than player level, so just because I >can< build something doesnt necessarily mean I will have the materials for it.
On top of this, the leveling structure is rather silly in many ways. I often wonder what magically happens I after I have picked my 100th plant protein that gives my character magical insight into crafting a shotgun. I have never been mowing the grass in the yard and then suddenly learned how to use Java on my computer.
I *want* to advance and get access to new stuff. That's a part of the game that adds to the feeling of progression. It's also fun. The problem is that the most fun part is getting there and gaining the reward. Having that reward without the journey doesn't add to that fun. Otherwise the solution would be to remove the leveling and have everything available at the start.
The problem is that the fun part is over too soon. I want to make it last longer so I can have fun longer.