Empyrion - Galactic Survival

Empyrion - Galactic Survival

Teralitha Feb 2, 2021 @ 3:56pm
Leveling Up In This Game Is Too fast
Even on the low exp setting. I level up so fast that there is no point in using low tech. I dont even use the large constructor for anything but making the advanced one. They are only 2 levels apart... makes no sense. Plus you have the story line structures/crashed ships that give a ton of exp just by salvaging them. Its like cheating.
Last edited by Teralitha; Feb 2, 2021 @ 3:58pm
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Showing 1-15 of 110 comments
mrx Feb 2, 2021 @ 4:04pm 
Yeah I can get levelled just by going to a zirax area and machine gunning a bunch of ground troopers with an SV with guns. Or kill golems. I got to level 25 in two, two hour sessions. Raid a few POIs and you really move up fast.


But its a trade off cause its irritating wanting a high level CV only to wait to level 25 to get it. But then once you have the CV its pretty much boring play after that.
Teralitha Feb 2, 2021 @ 4:20pm 
Exactly. The exp gains should be like 10% the current rates. I would mod it to be that way but I cant mod it.
Last edited by Teralitha; Feb 2, 2021 @ 4:20pm
grogez Feb 2, 2021 @ 4:36pm 
You can set "Player Progression" to "Slow" in the Difficulty settings which I think basically halves experience gains. Also in Reforged Eden, many, many more experience points are required after reaching level 25 to be able to access everything on the tech tree. So many in fact, that despite repeated attempts, I've never actually done it.
Last edited by grogez; Feb 2, 2021 @ 4:53pm
BGratz Feb 2, 2021 @ 4:55pm 
What they should do in my opinion is
let the first 10 level as they are
Raise the max level to 100
Share the skillpoints from old lvl 10-25 on the now lvl 10-100.

This way leveling is slower (much much slower if you consider how many xp youi need for the last 50 levels)
And the player are temporary forced to specialise

Would give the game a sense to be played after you have a Decent Cv
Would motivate player to trade on multiplayer
wastedwoodsman Feb 2, 2021 @ 5:41pm 
Originally posted by Teralitha:
Even on the low exp setting. I level up so fast that there is no point in using low tech. I dont even use the large constructor for anything but making the advanced one. They are only 2 levels apart... makes no sense. Plus you have the story line structures/crashed ships that give a ton of exp just by salvaging them. Its like cheating.


no leveling is fine i dont want to have to grind out xp just so i can have a cv or space station
it should be quick to level but need better and higher quality stuff to build with cause having to play for 12 hr just to get to a cv or space station is crazy its a building, exploring, survival game if u slow the game down it get boring cause u never get the fun stuff with low progression then player leave cause its boring u should only have to play 2 hrs to get to space period any longer and it becomes boring due to ur only surviving and not exploring space
if u limit the levels like u say to then ill never get to space cause the stupid levels are so slow not very rewarding and boring then to top it off now ur limited with weapons and cant defend ur self cause u have ♥♥♥♥♥♥ weapons or u cant make the ammo so leave the levels alone there fine we need more stuff like life support systems, refueling capabilities at space stations or at base,scanners so u can detect in coming vessels,movable ai so they can actually do work like there working there station what ever it is, ai pilot so u can call for pick up, teleporters for cargo bay and for people to and from the planet,station, or base and beam u back to ur ship, upgrade ur ship through the repair bay easier for upgrading the hull,
Teralitha Feb 2, 2021 @ 8:02pm 
Originally posted by grogez:
You can set "Player Progression" to "Slow" in the Difficulty settings which I think basically halves experience gains. Also in Reforged Eden, many, many more experience points are required after reaching level 25 to be able to access everything on the tech tree. So many in fact, that despite repeated attempts, I've never actually done it.

Apparently you didnt see that I said its too fast even on the slowest setting. And I dont want to play mods.

Originally posted by wastedwoodsman:
Originally posted by Teralitha:
Even on the low exp setting. I level up so fast that there is no point in using low tech. I dont even use the large constructor for anything but making the advanced one. They are only 2 levels apart... makes no sense. Plus you have the story line structures/crashed ships that give a ton of exp just by salvaging them. Its like cheating.


no leveling is fine i dont want to have to grind out xp just so i can have a cv or space station
it should be quick to level but need better and higher quality stuff to build with cause having to play for 12 hr just to get to a cv or space station is crazy its a building, exploring, survival game if u slow the game down it get boring cause u never get the fun stuff with low progression then player leave cause its boring u should only have to play 2 hrs to get to space period any longer and it becomes boring due to ur only surviving and not exploring space
if u limit the levels like u say to then ill never get to space cause the stupid levels are so slow not very rewarding and boring then to top it off now ur limited with weapons and cant defend ur self cause u have ♥♥♥♥♥♥ weapons or u cant make the ammo so leave the levels alone there fine we need more stuff like life support systems, refueling capabilities at space stations or at base,scanners so u can detect in coming vessels,movable ai so they can actually do work like there working there station what ever it is, ai pilot so u can call for pick up, teleporters for cargo bay and for people to and from the planet,station, or base and beam u back to ur ship, upgrade ur ship through the repair bay easier for upgrading the hull,

Its not fine, its too fast. If you want to jump straight to end game content and skip 90% of the game you can "increase the exp gains in the settings" Or mod the game, or just make yourself a GM and spawn in your CV.

My problem is that there is no way to slow down the exp gains which would slow down the leveling, and skipping techs. Maybe I want a slow grind, the point is the game doesnt allow it even with modding.
Last edited by Teralitha; Feb 2, 2021 @ 8:07pm
esckay Feb 2, 2021 @ 8:39pm 
hmm if you don't want to play mods that require 5000 exp to get something then you cant really complain that its not what you want.
in someways you don't need exp at all, just go loot for what you want.
hopefully you wont then complain the enemy shoots back.
grogez Feb 2, 2021 @ 9:17pm 
Originally posted by Teralitha:
Apparently you didnt see that I said its too fast even on the slowest setting. And I dont want to play mods.

Nope, didn't see that. Sorry. In a lot of ways I think it would be good to have more granular control over experience gain and you wouldn't think it would be too hard to implement. In the games I play now, I often wish I could slow down the starts and speed up the endings...

Originally posted by esckay:
hmm if you don't want to play mods that require 5000 exp to get something then you cant really complain that its not what you want.
in someways you don't need exp at all, just go loot for what you want.
hopefully you wont then complain the enemy shoots back.

but I think this is right - a lot of the time I think you don't need the experience. It doesn't give you any extra abiliites - you are the one who decides when to research the techs. Hell, in my current playthrough, I've been level 25 for ages, have travelled more than 6000 LY through the galaxy and I still can't make a large constructor (among a lot of other things).
Pembroke Feb 3, 2021 @ 2:57am 
Originally posted by wastedwoodsman:
no leveling is fine i dont want to have to grind out xp just so i can have

And that's why we need different difficulty settings. I, too, would like the leveling to be *much* slower but it's fine that you want it to be quick. That's just a matter of taste and play style preference.

Yes, the slowest leveling speed is not slow enough. There needs to be an even lower setting "very slow" that drops it to the 10% speed suggested above. I'd also add there another leveling modifier setting: turn on/off some of the stuff that gives you XP. For example, add some checkboxes for:
[ x ] : Gathering plants
[ x ] : Mining ore
[ x ] : Salvaging structures
By default have them "on" so that it stays the same as now if you do nothing but if you think that getting a couple levels by picking up plants for 10 mins is just dumb, you could turn that off...

I would like that "spreading out" of the XP levels as also suggested above. Stretch the current 25 levels to 100 and spread out the techs accordingly so that you don't get everything at once. That would also slow down the progression a bit. For those who prefer the current fast progression, add another choice to the progression speed setting: "very fast" That choice would then compensate that 25->100 level change so you can do your 100 levels in the same time as you're now doing those 25. That should keep everyone happy.
BGratz Feb 3, 2021 @ 4:06am 
just see what we have

End of day 1 you are max level
End of day 2 You have your decent battleship strong enough to kill all PVE Content
And if you focus on it i guess you can even have your advanced core the same time

So 20 Hours until you have EVERYTHING you ever need in this game
Last edited by BGratz; Feb 3, 2021 @ 4:06am
Sparrowhawk65 Feb 3, 2021 @ 4:49am 
It would be awesome to be able to have finer control over XP gains. In one of the config files there's a gradient setting for fog of war with the planet maps. Maybe a similar gradient for XP? Or as above turning XP off for certain classes.
BGratz Feb 3, 2021 @ 5:03am 
no PLEASE no gradients
Just a list

Several games had gradients and made it so impossible to make mods as i tried to make.
Its not that hard to make just a list of 100 levels with the XP you need.
And different to gradients (the pest that kill mods) you can adapt the xp far more detailed.
Sadly i cant remember why i tried for several days to circumvent the gradient in the other games, But it was modbreaking (There was a reason why i wanted fast leveling then slower and then again fast)
Edit:
For example i would make it so that leveling 1-25 Stays the same, but after lvl 25 the XP for a level would stay the same, impossible with a gradient, with gradient the lvl 1-50 would be a matter of minutes and the last 10 levels would be still over 500 000 Xp per level.

Last edited by BGratz; Feb 3, 2021 @ 5:41am
ChumSickle Feb 3, 2021 @ 6:36am 
A few things:

I think leveling is just fine as it is. There is nothing forcing you to use advanced tech as soon as you can reach it. If you think access to an Advanced Constructor comes too soon, just dont use it. Also, there are more reasons than 1 to use small/large constructors than just the cooler things they can build. Many people I know use smaller constructors to process materials because the energy cost is lower. I find material availability far more of a hindrance to progression than player level, so just because I >can< build something doesnt necessarily mean I will have the materials for it.

On top of this, the leveling structure is rather silly in many ways. I often wonder what magically happens I after I have picked my 100th plant protein that gives my character magical insight into crafting a shotgun. I have never been mowing the grass in the yard and then suddenly learned how to use Java on my computer.
Pembroke Feb 3, 2021 @ 6:55am 
Ah, no... that's not the point...

I *want* to advance and get access to new stuff. That's a part of the game that adds to the feeling of progression. It's also fun. The problem is that the most fun part is getting there and gaining the reward. Having that reward without the journey doesn't add to that fun. Otherwise the solution would be to remove the leveling and have everything available at the start.

The problem is that the fun part is over too soon. I want to make it last longer so I can have fun longer.
ThumbsUp Feb 3, 2021 @ 7:05am 
There is an easy solution to your problem. Don't use your XP points until you really need to. Your level makes no difference unless you use the points. Slow down what you 'research' and wait for things. Why make changes to the game which will effect everyone else in the world when it's just YOU who don't like going so fast? It's easier for you to use a little more self control and slow yourself down than it is to make the kinds of changes that you're asking the developers to make and which, in turn, would ruin the game for absolutely everyone else.
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Date Posted: Feb 2, 2021 @ 3:56pm
Posts: 110