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''Tweaks:
- Added buoyant uplift force in water and de-activated thrusters when they touch water (i.e., you cannot fly anymore under water as if water was not present). We will soon add special vessels that will have ability to go under water ''
Thanks, i missed that completely (seems poorly worded. Its not that you cant fly anymore underwater, you cant even fall through water
Many thanks. Curious to see what happens now when i exit hanger with existing ships.
That is what the buoyant uplift force means (the forced floating) and the de-activated is for the can't fly.
Guess it sucks for your base. You'd probably need them to make a landing pad elevator that extends up and down to hold the SV like it is attaching to a CV to reliably pull your ships in and out. And I guess the possbility of keeping water out while underwater. Which they'ed probably need anyway for an underwater vessel.
I was specifically focusing on "i.e. you cannot fly anymore underwater" as inaccurate given that you cant even fall underwater, but I follow ya.
Not sure I like this uplift force (already made adjustments to hanger, so good there) because it means all water is a safe zone from enviroment fall damage on PvP fields now. can only smack land for damage now, water too kids-gloved!
You cut or run out of power at 1-2k (high water level Osctune or something) and fall, you take damage when you smack that ground, but now you can pretty much bullet into the water like a PvE blanket. Also not looking forward to seeing abandoned/unpowered SVs on the surface (i like my trash under the water!).
Still, excited for subs and hope to see some balance later!
Rules for floatation etc.
I expect once they have them sorted they will adress the SV in water issues, because really an SV should sink. Its not a boat !
This "SV's don't sink" feature caught me by surprise the other day when I was trying to elude some drones after taking a particularly nasty hit from an alien POI and I was effectively disarmed. You can imagine my panic when the ship did not sink and I continued to get pummeled by incoming fire. Fun times!
There is a work around...ugly but it works.
1. Plop your SV in front of your hanger door on the surface.
2. Build a stack of blocks on top of your SV, you'll notice it sinks bit by bit as you do.
3. When it's at the depth you want add a flare to the top of the stack and delete all the blocks below the flare.
4. If the flare is high enough it won't interfere with your hanger door.
5. You'll need to add a BUNCH of RCS to compensate for the phantom height of your SV.
But hey, it works.
Oh, and if you don't want anyone to know you're down there, turn the flare off. :)
Well..no. CVs sink just fine. It's only SVs that float like a cork.