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Steep learning curve though and the UI doesn't scale with resolutions so if you're running a bigger resolution than 1080p it's gonna get a bit hard to read but ♥♥♥♥♥♥♥♥ that game is amazing.
Whatever you do just don't get X: Rebirth because it's straight-up garbage.
Ships are all in-game models though you can design factories and stations using modules you can collect in game. At endgame levels combat can become more of a strategy game as you can control entire fleets.
X takes place completely in space (no landing on planets) and though you can land and walk around in space stations it's rather pointless.
Don't be fooled, while devs say you can be a freelancer doing quests, a pirate, and basically play the game a number of ways they don't really provide the kind of game loops that actually satisfy those kinds of styles. It's about empire management period.
EGS is more Minecraft in space. I would argue that creative people will get the most of this game though there is fun to be had using other people's creations. EGS allows for space combat and first person shooter however you cannot have AI controlled ships.
You can land on variety of planets and moons. Ships and bases are all completely made of voxel blocks which makes epic fleet battles near impossible because of the lag. Despite the name 'survival' in the title it's hardly anything like traditional survival games. I'd wager most of the time spent in this game is either building ships or going around planets looking for enemy facilities to raid for loot of which there are a variety.
I'd say X is more of a single player EVE style of game where as EGS is more No Mans Sky/Minecraft. Personally I think the adventurer/explorer in me is much more satisfied with EGS. X makes me feel more like a CEO staring at Excel spreadsheets looking to up my profits.
But what I see is that they are talking about a great empire but nothing about landing and exploring planets. They say that the game is a sandbox but I can not understand how to build or I miss something?
I play Empyrion and as I can see the difference is that you build in EGS with blocks.
You can land anywhere on planets and moons, asteroids.
You can build anywhere and whatever you want. Empyrion is voxel game so you can destroy almost anything. You can kidnap the enemy base, station ships and salvage or make it your own.
I see no major similarities between the two games.
X4 is about:
1. Space based economies.
2. Space empire building/management.
3. Space combat, both ship to ship or fleets.
You have various factions with their own ship variations and design types/looks/themes. Some factions have their own factory themes, but some parts are universal, like small/med ship docking modules are all the same across factions. You can custom load outs, engines etc etc, but not the actual look of the ships, there is no blocks etc etc to make your own ships. You can however fly any ship in the game, you can even cap small ships or board and cap large capital ships. You end up building fleets of ships you can control and manage. You end up with trade fleets serving the galactic economy., or trade/mining/protection ships serving your factories or create big combat fleets to take over sectors etc etc.
The real custom part of the game is the station/factory building. X4 is the best of the series for building these stations. You don't build with blocks, but with modules. You end up building factory complexes. some are super huge, you can create shipyard and wharfs where you can mass produce ships for your empire. You could make a self sufficient factory in which you mine ore but have no need to trade with other npc factories, but it depends how you custom build you factories or how much you can afford.
What's missing is the detail in which you interact with the world as the person. You can land on a station, for example you have a docking module for small and medium ships, you can land on these modules and watch all the ships coming and going, it's really cool, I mean you can walk about the docking module which are massive, talk to some npcs and hire them but that's about it, you can't walk about your "factory". You have very little to do on the factories themselves but you have lots you can micro manage for the factories via menus.
The planets are purely just for show. The asteroids you can mine, but end of the day you get your fleets to do the mining for you.
You can walk about all the ships, and fly all the ships, but it's a limited experience, you can't customise the interiors at all, it's just for show only.
You can interact with npcs, for missions etc etc, but there is no person to person npc combat at all.
The space combat is cool, you can cap small ships, when you fire upon small ships there is a chance the pilot will bail and you can claim it. The bigger ships you board with marines. All the ships pretty much have shields and turrets, so you have manage all that before you board the big ships.
Another cool part is the god mode of the galaxy/universe, where factories and ships emerge and vanish over time, so you could have 3 solar plants in a sector when you start your game in a sector but no food factories, then over time this will change, no solar plants and 3 food factories :)
The game is also about a so so story path or paths you can take in your own time and you have tons of random generated missions that change all the time. Like repairing data leaks on stations, or placing laser towers, or taxi people about or killing folk in ships.
Another small cool thing is finding loot boxes in space. Sometimes as a mission or you find boxes floating in space in a sector, even your own ships doing their own thing find boxes and tell you. The boxes have locks on them you have to shoot, the locks vary in difficulty, like how many locks, the lock sizes, how the lockbox spins about, or some have explosives over them.
The learning curve is a ♥♥♥♥♥ though :) and takes some getting used to.
X's rich lore is 99% behind encyclopedia you have to read very much like Elite Dangerous.
EGS story is quasi-interactive but it can be jank AF at times and the writing doesn't appear to have been localized properly yet, though I can only speak for my language obviously. (I'm certainly no English expert.)
Point is don't go for either if you're looking for a good story presentation lol better off playing Mass Effect or something. EGS might be pretty good for RPing with friends though.
https://steamcommunity.com/sharedfiles/filedetails/?id=2460233851
Oops, I've gone and made yet another argument for an NPC crew system in vanilla Empyrion again.
LOL. The NPCs are fugly as sin in both games but you're right X's do at least have functionality. Personality? Ehhh....with a bit of imagination I suppose.