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I went to the barren metal and mined all my rare resources. Enjoy that more than standing around making weapons for ores. I sell weapons for meds such and mine my ores.
Using the ores you can buy and also cobalt ore (which you can buy in Talon settlements) you can build tons of generators and sell them for completely insane amounts of cash.
If you want an answer to your question / if you want to make sure you don't make the game too easy though: just don't visit these traders :)
Q: Why should you? A: "It's a bummer".
A better question is why can't you avoid doing what you say is a bummer?
What about the people who have mined for over 12 alpha restarts and 5 "release" restarts are they supposed to quit playing?
The solution for them is going to ore traders. Even with a better balance or some sort of price fluctuation based on selling too much too fast it gives them a way to continue playing.
If trading takes the fun out of the game for you the solution is very simple. Just like mining isn't fun for them so they don't mine, if trading isn't fun for you don't trade!
This game can be played effectively by shooters, traders, miners and scrappers. The main threat to that I see is from players like you who complain about those other ways existing or making requests to tie essential and even player created game elements to only their play style.
I love my miner CV. I've also camped my miner CV outside of the mining facility and basically bought a class 10 CV. I still mine because I like mining.
What's funny is this last run after camping to buy the ore to spawn my big CV while I was wasting the 24hrs to spawn it I ended up salvaging enough I could've spawned it in a few seconds, saving at least half the spawn time overall.
But there's some broken POIs when it comes to trading that gives you way too much profit with way too little work. You shouldn't be able to make tens of millions of credits in a few minutes.
1) Lets remember this is a game, specifically YOUR game - its about you having fun. That can mean different things to everyone and sometime different things to you at different times.
2) If you uncover something that you can "exploit" its always a choice to use or not use it. There is no right or wrong - its your game...see #1 above
3) A quick solution to reaching a point where you just made the game "too easy" or "not fun" is to select [Exit] , start a new game, and chose a different path. Again - see #1 above
4) Sometime fun can be trying to find every OP flaw, exploiting it to make you essentially a mega super hero powerful character so you can explore the entire universe with little to no worry about anything even remotely being a challenge. - that is perfectly ok to do because...see #1 above.
Now - go out there and have fun because this is a great game to do that with.
I don't think it's that bad. A stack of T2 generators (250) is about 12-15 million, but it takes a long time to make 250 T2 generators even with many constructors. Then you need to source the rare ores and make them into ingots. If you buy the rare ores that's somewhere else so there's travel time, mine them it's a lot of mining and travel.
I did make 100 million in a few game days which I thought OP but I also mined many systems before I focused on money so it was all profit and I have 8 constructors for making trade items.
The easy way it could be fixed is the refresh time of the trader. What I don't like about that is it's time spent doing nothing, boring players isn't good. I suspect trading will eventually get nerfed with this method. But for now this OP trading is still new and they know we're on our umpteenth restart grind.
The way I'd like it fixed is if you dump a container full of something on the market the price goes down across all traders in a large radius, if you buy everything the price goes up. Eventually it will get to a price that's not worth it (this would also make trade goods better where you can buy and hold until the price goes up). But that gets into a different kind of economics game and a lot of added balance especially for multiplayer so I'm not holding my breath.
Right now with certain high profit items only at certain traders that you may not find again for a while you're encouraged to camp until you get what you need before moving on. Longer refresh times only mean longer camp outs and IMO that's worse than mining your 17th restart of asteroids.
It could also be said trade goods are OP if you find a buyer and seller in the same place. In 1.4 I made many millions walking from upstairs to downstairs, but I also had many millions to invest in what the buyer wanted. I haven't found that POI in 1.5, I did set up CVs to teleport between a buyer and seller and the profits weren't worth it (travel time is bad, the buyer's price can change).
But in multiplayer, the server I used to played on was PVP everywhere and there was always someone looking to take what you had, you could mine all day, build, trade, buy more ore to build more with and still not have enough.
I could go though thousands of units of ore and plant fibers in a few hours making replacement ammo, armor for my base and CV and rebuilding SV's that I had lost.
There were times I would have lost everything if not for how much I could get from the traders because I didn't have time to go mine it.
That said, the universe was much smaller back then and I haven't played online with the new universe setup.
Edit - and if your playing SP, then you could go into the game files, Edit the traders file with notepad++ and change the prices more to your liking. make sure that the game isn't running, and watch a few youtube video's on editing the files so you have an idea of what you are doing.
I think they did that on purpose to speed things up, improving and finding bugs that is for some players like to go full speed ahead, etc.