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This is critical to a lot of gameplay - using 'dump' blueprints that can hold thousands of almost everything means that you can scrap whole POIs, dump everything in the factory, and not have to worry about carrying the incredible mass of materials.
It also means that you can essentially 'bank' those materials and the corresponding reduction in build time even if you don't know what you'll need to build next, and then swtich to whichever blueprint you need to make when you need to make it, basically like withdrawing all those materials from your account.
On a new gameplay, I'll just aim for the highest and see how much I might get and salvage, settling for either this one or the highest possible.
Since you've answered, this is what happened:
I've started Project Eden on Snow Dwarf. Not a really hard start since I was familiarized with the Cold Planet from Vanilla (it's survivable), but no Polaris to buy ores from (only Zirax) and the planet also doesn't have Cobalt/Neodymium neither crashed CV's.
There are a few Cobalt on Asteroids and in both the moons but no Neodymium. However, there are a few crashed CV's on the moons including the TITAN, which could supply the Neodymium I need so I don't have to build a warp capable SV just to go to other planets and fetch it for my CV (I could go with a smaller version of it and upgrade along the way instead).
Hence why I found it useful to have all these blueprint versions from my starting CV, so it would be tuned to how much I might be able to salvage without SV jump to other planets considering I also don't have the Polaris around to buy anything from.
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I've just told you the above in order for you to know how Project Eden is already making my game more fun, challenging and enjoyable =)