Empyrion - Galactic Survival

Empyrion - Galactic Survival

Amrak Sep 10, 2020 @ 7:43am
Starter planets, what one is your favorite?
So I have noticed there are not many discussions about starter planets. While possible new players entering the game and some insight into the extra planets added in the galaxy update would be welcome.

Would some of you please share your experience with starter planets and which you like, why and the different ways you change your settings.

I have played the temperate, Ice, Desert and Swamp.

Temperate was great to get acclimated to the general gameplay mechanics, set to easy/normal, not changing anything else.

Ice well lets just say even on easy/normal it is freaking cold and rough, but over time doable. Forgot how many death loops I encountered on that planet before I finally made it to space. ;p

Desert really did not get to play this one much since the galaxy update hit right after I started it so can not really comment as of yet.

Swamp is so far my favorite. With some experience under my belt I can do the swamp planet and enjoy it. It has so many resources and nasties as well. The food is abundant, creatures drop much needed resources, hard to get otherwise. Golems and assassins being predominate on my current world. Though the radiation is a pain. Most needed vehicle would be the Hover with turrets and the harvester, it is a must have.

I know there are more out there I just have not gotten to them all as of yet. I so hate starting new when I have goals I set for myself. ;)

Any advice for settings, planets to make home etc. would also be welcome!

My favorite home planet to find is the Ocean planets. I so love them! some place to relax between eradicating Z-scum!

Space the final frontier!! ;p
Last edited by Amrak; Sep 10, 2020 @ 5:12pm
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Showing 1-15 of 23 comments
Werric Sep 10, 2020 @ 8:26am 
Where I start depends on how I'm feeling at the time. If I'm "meh" then temperate, if I'm "gung ho" then probably ice and then the others for in between "meh" and "gung ho" I agree with you on the swamp being resource rich and probably for that reason an "easy" start but it has its' challenges.

Desert is good because you start with light armor and getting oxygen usually isn't an issue. I haven't gone to a very hard start yet but one day when I am feeling extra "gung ho" I just might.

Settings I always go CPU and weight/volume on. Never yet have I set enemies to easy and usually keep them normal. The rest I adjust to fit how I feel like playing this current start.
ChumSickle Sep 10, 2020 @ 9:01am 
In my experience:

Temperate: Easiest start as far as surviving. Plenty of food, plenty of wood, and plenty of places to build a base and get started. Very few dangerous creatures to cause a problem, and no need to monitor O2 and the like.

Airid: Having to track O2 is added, but its really not a challenge at all since the 02/water generator creates plenty for very minimal fuel. Seems to have plenty of food and so forth for the basics of survival. Also adds in golems that carry some exotic ores that really help. There are a bit more ground nasties to avoid/farm, but with the terrain being as open its easier to pick and choose fights.

Swamp: I love the absolute massive amounts of materials. Plenty of trees, ores, pentaxid, water, food. But, it also comes with (from my experience) more nasties to deal with. Most ground being covered with forrest/swamp means sometimes those baddies get closer to you before you know they are around. Also have the golems wich are awesome, but not quite as easy to track down as on a desert planet.

Ice: Aint tried yet...constantly dropping a heater seems like a cool challenge, but a pain I really dont want to deal with.

Point of advice: Golems spawn in the same area...so if you find one, whack it and make a mental note where it was. Return every day or so and whack it again. Good way to farm exotic ores.
Amrak Sep 10, 2020 @ 9:17am 
I hear you. After getting the gist of the gameplay it is a "What am I in the mood to do". Like now I have went from the Swamp planet and in the next system over found me a nice sunny Ocean planet to set up my main base. Then I choose where I go by what I want to do, clean out Zirax in space or other planets, get resources and build, or just loot wrecks and sell to traders.

I started easy on my temperate planet and it was before the CPU/weight volume was implemented so now I have finally transitioned to have those setting on. It was a bit of a change and frustrating but finally can do it with logistics quite well now. Although having the ship 10 steps to far away is a PITB when using the logistics. Especially when there is something heavy in the loot crate I want. LOL

I did try hard a little soon and learned my lesson, though I can change it at any time so may consider it since I am established.

Wish I could find a desert planet close. Would give it another look at. Not ready to restart another game yet. ;p
RoY Sep 10, 2020 @ 9:17am 
I normally pick the snow planet or desert option. I enjoy the low level struggles
Amrak Sep 10, 2020 @ 9:30am 
Originally posted by ChumSickle:
In my experience:

Temperate: Easiest start as far as surviving. Plenty of food, plenty of wood, and plenty of places to build a base and get started. Very few dangerous creatures to cause a problem, and no need to monitor O2 and the like.

Airid: Having to track O2 is added, but its really not a challenge at all since the 02/water generator creates plenty for very minimal fuel. Seems to have plenty of food and so forth for the basics of survival. Also adds in golems that carry some exotic ores that really help. There are a bit more ground nasties to avoid/farm, but with the terrain being as open its easier to pick and choose fights.

Swamp: I love the absolute massive amounts of materials. Plenty of trees, ores, pentaxid, water, food. But, it also comes with (from my experience) more nasties to deal with. Most ground being covered with forrest/swamp means sometimes those baddies get closer to you before you know they are around. Also have the golems wich are awesome, but not quite as easy to track down as on a desert planet.

Ice: Aint tried yet...constantly dropping a heater seems like a cool challenge, but a pain I really dont want to deal with.

Point of advice: Golems spawn in the same area...so if you find one, whack it and make a mental note where it was. Return every day or so and whack it again. Good way to farm exotic ores.

I have to find a Desert/Arid planet. Though you make it sound much like the temperate plant as to ease and resources, how nasty is nasty with the local wildlife? Swamp nasty compare?

Ice: My death loop was trying to get safe. I could see one of those power locations where you could warm yourself and get supplies but it took at least 10 deaths to get there. So close and yet so far!! LOL Taught me how to regulate travel and heater to get farther without freezing. Once I got the motor bike that helped to make it too a stable temp base. Guess the distraction of not freezing adds to the distress of trying to find resources so you can build HV or something to warm up in and explore. I was lead astray by Spanj making it look easy!! ;P

Love those Golems!!!!
Amrak Sep 10, 2020 @ 9:33am 
Project Eden and Eden Reforged advise would be welcome as well. I have been looking at both but really have no clue what differences have been added to the gameplay.

Would like to try them!
ChumSickle Sep 10, 2020 @ 9:37am 
Originally posted by Amrak:
Originally posted by ChumSickle:
In my experience:

Temperate: Easiest start as far as surviving. Plenty of food, plenty of wood, and plenty of places to build a base and get started. Very few dangerous creatures to cause a problem, and no need to monitor O2 and the like.

Airid: Having to track O2 is added, but its really not a challenge at all since the 02/water generator creates plenty for very minimal fuel. Seems to have plenty of food and so forth for the basics of survival. Also adds in golems that carry some exotic ores that really help. There are a bit more ground nasties to avoid/farm, but with the terrain being as open its easier to pick and choose fights.

Swamp: I love the absolute massive amounts of materials. Plenty of trees, ores, pentaxid, water, food. But, it also comes with (from my experience) more nasties to deal with. Most ground being covered with forrest/swamp means sometimes those baddies get closer to you before you know they are around. Also have the golems wich are awesome, but not quite as easy to track down as on a desert planet.

Ice: Aint tried yet...constantly dropping a heater seems like a cool challenge, but a pain I really dont want to deal with.

Point of advice: Golems spawn in the same area...so if you find one, whack it and make a mental note where it was. Return every day or so and whack it again. Good way to farm exotic ores.

I have to find a Desert/Arid planet. Though you make it sound much like the temperate plant as to ease and resources, how nasty is nasty with the local wildlife? Swamp nasty compare?

Ice: My death loop was trying to get safe. I could see one of those power locations where you could warm yourself and get supplies but it took at least 10 deaths to get there. So close and yet so far!! LOL Taught me how to regulate travel and heater to get farther without freezing. Once I got the motor bike that helped to make it too a stable temp base. Guess the distraction of not freezing adds to the distress of trying to find resources so you can build HV or something to warm up in and explore. I was lead astray by Spanj making it look easy!! ;P

Love those Golems!!!!

I'll admit when I started one I thought the lack of 02 would be an issue, but it really isnt. The Nasties I have found are mainly those big spider bugs that spits poison, but they are easy to spot. Sand Worms, but they are large and easy to see, so you can nail them from a distance. And Golems, which are like hitting the lottery. My interactions with a swamp planet are far more "difficult" as far as legacy roaming the swamps, assassins, spiders, and so forth. The desert is generally so open that baddies cant sneak up or pop up as easily, and the high radiation areas are easy to spot and go farm cobalt and pentaxid.
Amrak Sep 10, 2020 @ 9:49am 
Originally posted by ChumSickle:
Originally posted by Amrak:

I have to find a Desert/Arid planet. Though you make it sound much like the temperate plant as to ease and resources, how nasty is nasty with the local wildlife? Swamp nasty compare?

Ice: My death loop was trying to get safe. I could see one of those power locations where you could warm yourself and get supplies but it took at least 10 deaths to get there. So close and yet so far!! LOL Taught me how to regulate travel and heater to get farther without freezing. Once I got the motor bike that helped to make it too a stable temp base. Guess the distraction of not freezing adds to the distress of trying to find resources so you can build HV or something to warm up in and explore. I was lead astray by Spanj making it look easy!! ;P

Love those Golems!!!!

I'll admit when I started one I thought the lack of 02 would be an issue, but it really isnt. The Nasties I have found are mainly those big spider bugs that spits poison, but they are easy to spot. Sand Worms, but they are large and easy to see, so you can nail them from a distance. And Golems, which are like hitting the lottery. My interactions with a swamp planet are far more "difficult" as far as legacy roaming the swamps, assassins, spiders, and so forth. The desert is generally so open that baddies cant sneak up or pop up as easily, and the high radiation areas are easy to spot and go farm cobalt and pentaxid.

Ahh Sniper rifle territory! Got'cha!! Dang and if I remember right we can no longer make the sniper in the portable constructor. :(

Swamp can over run you if you are not paying attention that is for sure. It is mainly those stupid wood spiders that want to join at the wrong time making a fight go south quickly. Tenacious little bugger for sure! At least the Golems are slow enough you can kite them easily.
ChumSickle Sep 10, 2020 @ 10:09am 
Originally posted by Amrak:
Originally posted by ChumSickle:

I'll admit when I started one I thought the lack of 02 would be an issue, but it really isnt. The Nasties I have found are mainly those big spider bugs that spits poison, but they are easy to spot. Sand Worms, but they are large and easy to see, so you can nail them from a distance. And Golems, which are like hitting the lottery. My interactions with a swamp planet are far more "difficult" as far as legacy roaming the swamps, assassins, spiders, and so forth. The desert is generally so open that baddies cant sneak up or pop up as easily, and the high radiation areas are easy to spot and go farm cobalt and pentaxid.

Ahh Sniper rifle territory! Got'cha!! Dang and if I remember right we can no longer make the sniper in the portable constructor. :(

Swamp can over run you if you are not paying attention that is for sure. It is mainly those stupid wood spiders that want to join at the wrong time making a fight go south quickly. Tenacious little bugger for sure! At least the Golems are slow enough you can kite them easily.

Yup! Though I find a shotgun pretty well covers all of my needs until I decide its time to start poking my nose into POIs.

Mojack Sep 10, 2020 @ 10:57am 
Impossible to give an advice, since it is personal preference. All depends, on how much of a challenge you want to have fun.
Personally, I prefer a good healthy challenge, over to easy settings. However, I also do not appreciate to get frustrated with a game, if constant death prevents progress and feels like regress.
Amrak Sep 10, 2020 @ 11:52am 
Originally posted by Mojack:
Impossible to give an advice, since it is personal preference. All depends, on how much of a challenge you want to have fun.
Personally, I prefer a good healthy challenge, over to easy settings. However, I also do not appreciate to get frustrated with a game, if constant death prevents progress and feels like regress.

Never impossible to give advice/tips/ideas/pointers etc..

Sharing different playstyles and experiences helps to open up new outlooks and ways the game can and is played. I have found this by watching Spanj play Project Eden.
Actually I was so frustrated in the beginning, I was ready to shelve the game. After watching Spanj I now have a totally different understanding on the process and how to advance.

Freely giving ideas is great and any who choose to try them and maybe find something they can try is that much better.
ChumSickle Sep 10, 2020 @ 11:59am 
One thing that has totally locked me into this game over the last few months is that every time I have started to get a little bored I just restart, put some fresh settings in a new location and it all seems new again. Its that initial "I am here with a pea shooter, and I need to survive" while first searching the new world and seeing which path I am going to take.
Mojack Sep 10, 2020 @ 12:28pm 
Originally posted by Amrak:

Never impossible to give advice/tips/ideas/pointers etc..

Sharing different playstyles and experiences helps to open up new outlooks and ways the game can and is played. I have found this by watching Spanj play Project Eden.
Actually I was so frustrated in the beginning, I was ready to shelve the game. After watching Spanj I now have a totally different understanding on the process and how to advance.

Freely giving ideas is great and any who choose to try them and maybe find something they can try is that much better.

I see now, where you are coming from. And that I can understand.
Thought, you want advise on difficulty settings, not on sharing playstyle.

and yes, I did ignore the first part of your post, about sharing experiencec on starter planets,
since you have more xp on that, then I do. I started 4-5 times, but always only on Temp. Planet.

What I did notice tough, as Chum stated, that cuz of the random seed, it is always a different experience, even though its always the same Planet Type (for me).

I started a new playthrough just few days ago, since the server I was playing on is going down
(fun bugs after patch), and I will start a new one in a few days, when that community server gets back up with a new fresh game.
Looking forward to it, since I am having the most fun, starting out naked "with a pee shooter",
on a new seeded Playground.
Once I get to my first warp CV with enough Penta in store, for me the game goal is kinda reached, since from that point on, its just gather more ressources, build a bigger ship.
nothing wrong with that, but as I said, overcome the early game and its challenges, is most fun to me.

How I do that, is dictated by the new seed, mostly due to the available POIs.
So far, I am not bored with starting on Temperate Planet. Might change, when it becomes to easy.

Amrak Sep 10, 2020 @ 12:30pm 
Originally posted by ChumSickle:
One thing that has totally locked me into this game over the last few months is that every time I have started to get a little bored I just restart, put some fresh settings in a new location and it all seems new again. Its that initial "I am here with a pea shooter, and I need to survive" while first searching the new world and seeing which path I am going to take.

There is no end to the re-playability of this game. So many different paths to choose.

I did try and see if I could make friends with all factions. Well no it did not work out. I went to the edge of Zirax territory and thought "If I cut trees they will like me!". They rewarded me for cutting trees then set the dogs on me!!! How rude!! Well my resolve dissolved right there and I killed everyone I saw in the area. LOL failed! May have to try again, but I so hate running from a fight! :steamhappy:

I do agree no 2 games are alike.
mathaniel Sep 10, 2020 @ 12:33pm 
Yes,yes, and yes to all of the above. Can I buy a vowel Alex. IMHO, 100% the "mood", one is in to play;-) How many ganmes have that yeah? Dear Lord, how many new games have I started since I started playing (again) bought this long ago and set it aside. I guarandangteeya you won`t find a better forum community. just sayin
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Date Posted: Sep 10, 2020 @ 7:43am
Posts: 23