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But i highly suggest you to finda orbit near a sun (<2Au) so thaat the solarpanels deliver real power and not just enough to power a lamp
(and you need to aim for the sun with your panels)
max output is 16.2 Kpu
https://steamcommunity.com/sharedfiles/filedetails/?id=2164864162
in thiss case 1.1 Au from sun
https://steamcommunity.com/sharedfiles/filedetails/?id=2164863959
The sun is even bigger as here with 2.5 AU
https://steamcommunity.com/sharedfiles/filedetails/?id=2169920720
ugh.... I'm 6.5au away
They'll still work better than they would on the ground on the same planet, plus they work constantly, not on day/night cycles, since they'll always be facing the sun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2166640753
That is a great idea for testing Before you spawn a whole base in!!
Now if Eleon will fix the solar panels for creative too.
Thats a guess on experience, no measured value
(Thats my current base)
https://steamcommunity.com/sharedfiles/filedetails/?id=2175964962
But the arround 50 i placed last game on the official server was a bit smaller. I planned them as Teleporter network bases
https://steamcommunity.com/sharedfiles/filedetails/?id=2174146828
Only in 3 Orbits i placed a Solar factory and a Greenhouse
Anyway, i am not against solar power for CV´s
Spares us experiments like this
https://steamcommunity.com/sharedfiles/filedetails/?id=2186742324
unfortunately no solar orbit around any star be it red dwarf or blue giant is the same very disappointing i was hopeing the 80 luminosity blue giant i found would allow for a large solar base but alas still need teleporter on second base