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http://steamcommunity.com/sharedfiles/filedetails/?id=789399363
http://steamcommunity.com/sharedfiles/filedetails/?id=773409179&searchtext=cv+cube
Personally I have moved away from the mobile base CV that has every construction/refinement station and a lot of storage and growing plots. I tend to leave my CV in orbit now and only use it at all for jumping between planets. CV's have such terrible energy efficiency inside a planet's atmosphere, and in SP if you arent actually in the same zone as your CV, then plants dont grow and nothing ever attacks it. And if you die on the planet, you cant spawn back at your cloning pod in orbit. All of that spells wasted effort and materials to me, if it is anything more than a warp-travel CV.(or i have to plan on landing it. which will be spending absurd amounts of energy every time i take it in or out of the atmosphere or relocate it on a planet. And CV's are annoying to find the perfect location to land it on a planet where it is near something i want, and flat without terrain messing with its resting state being even, due to size.)
I follow some great steam workshop creators that have loads of cool SV, and BA designs that i've sub'ed to and tweaked to my liking.(everything from cheap and efficient to expensive and awesome) They are all a lot more energy efficient than most CV designs. Bare-bones stuff i tend to make myself, as im not terribly creative.
http://steamcommunity.com/sharedfiles/filedetails/?id=785950089
Ugly as sin, but works like a charm.
https://steamcommunity.com/sharedfiles/filedetails/?id=769393057
9x4x15 with farms too
http://steamcommunity.com/sharedfiles/filedetails/?id=792472644
http://steamcommunity.com/sharedfiles/filedetails/?id=810468365
http://steamcommunity.com/sharedfiles/filedetails/?id=810468553
Tier 1 CV is exactly that. It's in everyone's blueprints by default (unless they somehow deleted it). Though T2 is much more functional (more flat surfaces for turrets, more grow room, more storage) decent looking (better than a cube, but to each their own, i guess cubes are easier to repair for sure...) though still very basic.
6 small thrusters for directional x,y,z movement
warpdrive and tank,
fuel tank and generator (a t1 should be more than enough)
cockpit
rcs
(optional but recommended modules): o2 tank and station, fridge, at least 1 cargo box
(optional but recommended for mining runs): constructor of choice
This is pretty much an expendable economy build you can slap together in like 3-6 minutes depending on the parts you put together. Notice this has no defenses or weps so youre likely to get blown to pieces if you run into a base or descend under fire. i use mostly to get off world quick and for mining runs.
Here is the original version, it's a drop ship meant to stay within a planetary system.
These are the tanks to go with the drop ships:
http://steamcommunity.com/sharedfiles/filedetails/?id=805067722
http://steamcommunity.com/sharedfiles/filedetails/?id=805067522
http://steamcommunity.com/sharedfiles/filedetails/?id=809287257
I have yet to try this out in a fight, but it is highly maneuverable, and cheap.