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CTRL-SHIFT = 100 items? Would that be do-able? Probably time I did the entire survey again.
z:: ;"z" triggers the script (or any other key you like)
SendInput {LShift down}
Loop ;loop the script untill broken
{ ;loop start
GetKeyState, var, z, P ;Get the state of z (or any other key you like)
If var = U ;has it been released?
Break ;its been released so break the loop
SendInput {LButton down} {LButton up} ; click
sleep 10 ;Time delay between clicks
}
SendInput {LShift up}
return
point at product, press and hold "z". your mouse thanks you a thousand times. release the key when done.
I just started leaning how the tool works and got distracted before I got farther than a x10 clicker loop. The nuances of the langage are beyond me at the moment though to match your loop triggering.
building in large quantities is a big part of this game and so this should be addressed.
+1 to canceling an entire stack of qued objects. Especially since you can't cancel a stack in progress except by taking the ingredients out of the constructor.
I've tried turning the crafter off, when I turn it on it keeps going. The only way I found to cancel a build que is to remove the ingredients, as stated. There needs to be a 'cancel' button, a 'craft all' button, and an 'increment x10' button.
why not just alt+shift+num-lock
numpad / --- left click mode
numpad * --- both click mode
numpad - --- right click mode
numpad 1-4 6-9 --- Cursor movement
numpad 5 --- Click
numpad + --- Click (For some reason both are single clicks - there was a time when numpad + was double clicking for me, not sure what happened.)
Shift (in game) - trigger 10x queueing
Shift (hold)
Numpad 5&+ in sync (Hold)
If numpad 5 and + are hit at the same time, This will trigger a rapid-fire click(spam) for as long as both are held. Releasing any of them will cease this "spam"
Be Warned - That when you have less optimized code and click-animations and effects - that clicking /too much/ with tons more clicking input still left to process - can lag the game or computer (not that I've experienced it in Empyrion ever)
Additional Note: These Clicks are "click" + "release" with each repeat - if something is semi-auto - these will do that, properly
If something is auto- click to fire and hold - These will still do that, just technically not properly, as it will be attempting to fire like a semi-auto.
Num-lock - activate/deactivate MouseKeys (Toggle)
Alt+shift+Num-Lock again Disable/turn off MouseKeys - Num-Lock must be pressed again in order for Num-lock to be active again for numpad number usage. - MouseKeys being disabled will leave Numlock off - regardless of state MouseKeys was in (active or inactive)
Itemmenu/Creative items - * (both click mode) will cause you to click whole stack and 1-count stack
example of usefulness - Large Generator (t2) - 1 count stack size - can be stacked up to 999.
Left click - whole stack (1 count)
Right click - 1 count stack (1 count)
both click - 2 count.
5(Both click) 2 count
+ (both click) 2 count
sync 5 and + (hold both click) - 2-4count rapidly.
result - rapidly stack Large Generator (t2) for whatever use you have.
example of nonuseful - Warp Tank - 999 count stack size
left click - 999
right click 1
both - 1 stack of 999 and 1 stack of 1 (max count 999)
Everywhere else - Primarily / (left click mode) is the only real used mode/function.