Empyrion - Galactic Survival

Empyrion - Galactic Survival

Cipher Nov 4, 2016 @ 5:11pm
faster way to fill construction que?
Like shif clicking 1million times sucks. I'm making over 9 stacks of 999 large fuel packs. Is ther an easier way then shift click tends to hurt the hands after a while.
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Showing 1-15 of 34 comments
Xango2000 Nov 4, 2016 @ 6:57pm 
Not that I know of
Cipher Nov 4, 2016 @ 7:00pm 
Wold be nice to add an ammount. Also can't wait or a crouch and prone would be nice for fixing ships excet :) DEVS please read this lol.
zaphodikus Nov 5, 2016 @ 12:40am 
+1
CTRL-SHIFT = 100 items? Would that be do-able? Probably time I did the entire survey again.
Black Raven Nov 5, 2016 @ 12:41am 
either ctrl shift, or shift right click maybe should be added for sure
Cipher Nov 5, 2016 @ 12:57am 
Or even an add ammount menu to add the full 999? :) Also A clear cue option you have to do the click fest to remove items you don't want producting. Sorry for my spelling. These realy hold back alot of production time.
Last edited by Cipher; Nov 5, 2016 @ 12:58am
silverX Dec 27, 2016 @ 10:11am 
install autohotkey, create new script, copy and paste:

z:: ;"z" triggers the script (or any other key you like)
SendInput {LShift down}
Loop ;loop the script untill broken
{ ;loop start
GetKeyState, var, z, P ;Get the state of z (or any other key you like)
If var = U ;has it been released?
Break ;its been released so break the loop
SendInput {LButton down} {LButton up} ; click
sleep 10 ;Time delay between clicks
}
SendInput {LShift up}
return

point at product, press and hold "z". your mouse thanks you a thousand times. release the key when done.



Last edited by silverX; Dec 27, 2016 @ 10:13am
zaphodikus Dec 27, 2016 @ 10:15am 
+1
I just started leaning how the tool works and got distracted before I got farther than a x10 clicker loop. The nuances of the langage are beyond me at the moment though to match your loop triggering.
Cipher Dec 27, 2016 @ 11:10am 
Thanks alot. But I think I'm good on installing a 3rd party program. Should be in game.
moonracer Dec 27, 2016 @ 12:22pm 
+1
building in large quantities is a big part of this game and so this should be addressed.

+1 to canceling an entire stack of qued objects. Especially since you can't cancel a stack in progress except by taking the ingredients out of the constructor.
Komotz Dec 27, 2016 @ 3:25pm 
+1 Yeah, would like to be able to queue x100 items at a time
Alecium Dec 27, 2016 @ 4:57pm 
devs should make it like some other games, where SHIFT + Click queues 10 per click and CTRL + Click queues 100 per click, and ALT + click queues up 1000 (or 999) per click
fractalgem Dec 27, 2016 @ 6:47pm 
Originally posted by moonracer:
+1
building in large quantities is a big part of this game and so this should be addressed.

+1 to canceling an entire stack of qued objects. Especially since you can't cancel a stack in progress except by taking the ingredients out of the constructor.
You have to turn the constructor off to cancel stuff. It's a way of avoiding an old bug involving free materials from way back when, which I don't think they ever REALLY fixed.
Winterfalke Dec 28, 2016 @ 1:03am 
Originally posted by fractalgem:
Originally posted by moonracer:
+1
building in large quantities is a big part of this game and so this should be addressed.

+1 to canceling an entire stack of qued objects. Especially since you can't cancel a stack in progress except by taking the ingredients out of the constructor.
You have to turn the constructor off to cancel stuff. It's a way of avoiding an old bug involving free materials from way back when, which I don't think they ever REALLY fixed.

I've tried turning the crafter off, when I turn it on it keeps going. The only way I found to cancel a build que is to remove the ingredients, as stated. There needs to be a 'cancel' button, a 'craft all' button, and an 'increment x10' button.
Goffender Dec 28, 2016 @ 3:42am 
Turn it off and just click in q
Kurzidan Dec 28, 2016 @ 3:56am 
instead of a outside-script/program....

why not just alt+shift+num-lock

numpad / --- left click mode
numpad * --- both click mode
numpad - --- right click mode

numpad 1-4 6-9 --- Cursor movement
numpad 5 --- Click
numpad + --- Click (For some reason both are single clicks - there was a time when numpad + was double clicking for me, not sure what happened.)

Shift (in game) - trigger 10x queueing

Shift (hold)
Numpad 5&+ in sync (Hold)


If numpad 5 and + are hit at the same time, This will trigger a rapid-fire click(spam) for as long as both are held. Releasing any of them will cease this "spam"


Be Warned - That when you have less optimized code and click-animations and effects - that clicking /too much/ with tons more clicking input still left to process - can lag the game or computer (not that I've experienced it in Empyrion ever)


Additional Note: These Clicks are "click" + "release" with each repeat - if something is semi-auto - these will do that, properly

If something is auto- click to fire and hold - These will still do that, just technically not properly, as it will be attempting to fire like a semi-auto.

Num-lock - activate/deactivate MouseKeys (Toggle)

Alt+shift+Num-Lock again Disable/turn off MouseKeys - Num-Lock must be pressed again in order for Num-lock to be active again for numpad number usage. - MouseKeys being disabled will leave Numlock off - regardless of state MouseKeys was in (active or inactive)

Itemmenu/Creative items - * (both click mode) will cause you to click whole stack and 1-count stack
example of usefulness - Large Generator (t2) - 1 count stack size - can be stacked up to 999.
Left click - whole stack (1 count)
Right click - 1 count stack (1 count)

both click - 2 count.
5(Both click) 2 count
+ (both click) 2 count
sync 5 and + (hold both click) - 2-4count rapidly.
result - rapidly stack Large Generator (t2) for whatever use you have.

example of nonuseful - Warp Tank - 999 count stack size
left click - 999
right click 1
both - 1 stack of 999 and 1 stack of 1 (max count 999)

Everywhere else - Primarily / (left click mode) is the only real used mode/function.
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Date Posted: Nov 4, 2016 @ 5:11pm
Posts: 34