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When running a server, the BEST practice is to first create your own scenario.
This is very easy to do.
C:\Steam Games\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios
Open that folder.
Copy the DEFAULT MULTIPLAYER folder to desktop and RE-NAME it, now that scenario is yours and wont be over written at every update.
Which is the next problem you are likely to have using your current scenario.
Now when you have your own scenario, now you can edit everything.
E:\Steam Games\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios\NAME OF YOUR SCENARIO.
Open that folder and open the playfields folder, then open the planet you want to edit, then open that planets yaml file inside that folder and use notepad++ to edit it, and whatever changes you make there will be seen in the next new game start of that scenario.
You will see many entries for the different ores, you can edit alot of that.
If its a busy server, yes more nodes is better.
Set the nodes to max size will make them last longer, but any nodes used up, asteroids should fall unless you edit them out of the yaml.
I always find more is better than less in MP because its so hard to predict how many new players will visit each week.
Awesome, great info. I was wondering, when playing with these files, can I remove some lines so there is only ONE starting planet for new players? So all players have to start on the same planet?
Go here for info on how to do it all,
https://empyriononline.com/forums/