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i would think its more like a biome, we have 'tropical islands and snow covered mountians both here on this planet earth
i believe the current "temperate" planet is the same as our earth (in theory within the scope of the game) so would have 'tropical' areas in it - and they do, they call them beaches along with small islands as well :-) but a more dedicated biome would be fun, palm trees ... magaritas ... pretty girls ...... oh hum where was i
2) this has been asked for many times, the devs seem reluctant to implement it, my guess is for fear it would make cv's less usefull - i would also love this added but ...
there should be at least a difference in size of 3-5.
a size 2 HV could dock to an SV over size 5, and so on...
Have you ever seen the small craft that we use to taxi planes around? Have you ever seen a Toyota pickup truck move a space shuttle?
Size should in no way determine if something can dock to something else.
You want to move your giant CV with your SV? No problem, but your SV better be nothing but a bunch of thrusters (if in a gravity well.)
That's what she said...
fine...a size 15 HV can dock to a size 1 SV, but the SV cant go more than 1mps or travel more than 100meters. and it cant go higher than 1 meter doing so.
were talking about transporting the HV from 1 PLANET to another!
OF COURSE there should be size restrictions.
dont be obtuse.
I'm not being obtuse. You fail to understand so many things.
When did anyone ever say speed mattered?
If your SV, the one you designed to be capable of carrying a HV, has not enough thrust to go faster than 1m/s then that's on you. I personally would design such a vessel to be way overpowered so that way it would have more than enough thrust to be capable of moving that HV, but that's just me I guess.
If I was trying to use a vessel that is under powered for the task then the performance would show.
Gee, if only I hade made a statement above that would solve all this. Oh wait, I did.
"If all the mass of the docked vessels was added together then there's zero reason to add more arbitrary limitations. "
So you dock a 1kt vessel to a 100kt vessel they now weigh 101kt and that 1kt vessel better have enough thrust to be capable of moving 101kt or it will not be going anywhere.
What aren't you understanding about that? There is zero reason for the devs to then add arbitrary limitations, such as size class +3-5, because it will take care of itself by the mass being added together. You won't be able to move your house sized CV with a SV with only 1 small thruster in each direction, you can try but it isn't going to budge unless you're in space away from a gravity well.
Edit
By the way, that toyota could have slowly built up momentum and moved MUCH faster, but slowing down would have taken a lot longer.
More Examples:
Tugboat "docked" and towing a much larger vessel.
Semi-trailer truck, which is actually a tractor unit docked to one or more semi-trailers capable of moving at high speeds and carrying way more weight than itself.
Would you like more examples?
None of this matters until the devs rewrite the docking code (if they choose to.) Currently we are limited with the parent/child structure that we have (CV/BA being the parent and HV/SV being the child.) With this setup two parents aren't capable of docking together and two children aren't capable either.
1. Yes, I want to build a base in a nice and warm place, and that I love the tropics, I wonder if the game producers think about adding them to the game, whether in the form of a planet (like Scarif from Star Wars) or Biom.
2. I played only in single/ co-op, and at least for me HV becomes practically useless later in the game, I spend too much time moving from point A to point B in HV. I am currently using my SV gunship for practically everything. From the discovery of planets to attacking enemies, and for extracting raw materials, I use auto-miners. If SV had the ability to carry HV, I could use HV as a tank and mining machine, but for now my HVs are docked in CV (Cv only use to travel between planets. In atmosfere he use too much fuel)