Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
13 Orbits
8 Planets
4 Moons
for a total of 25 'playfields'
that seems low to me since before ~8.5 we where getting around 2x that many, but that may be part of what they are doing to lower pc resources idk
or it could just be my luck with the 'roll of the rng' (random seed 832946 if it matters)
I woudl think the planet size change would be a factor to consider as well, but I dont know when that was.
never the less, thanks for explaining the randomization I didnt know that was in place
so they made the planets huge and then change them back to smaller?
hard to keep up with the changes given all the games I play
which is a good point, if they are 2x the size and 1/2 the number we still have approximately the same amount of 'ground' area to play on
not sure if that was truely a factor for the reduction in planet numbers or not, but it seems as valid a theory as the ones i gave
edit:
they did enlarge the planets and then cut them back some, but afaik that was in responce to people not being able to find ores in a reasonable manner on those huge planets - they still include atleast 1 size 5 planet with random that i can tell so far, but the starter planet is limited to a size 3 now - they are still much larger than before