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besides that my next base
https://steamcommunity.com/sharedfiles/filedetails/?id=2152850083
With the new huge galaxie i see no point in making a Base
Thing is I find Zirax land on this planet and build half way in their territory and this gives me level 9 - 10 attacks.
For me there is not much to do once I have a good SV or CV. I no longer need anything from the poi's and it becomes start over or mess around a little and defend - Build a base that's actualy 3 bases and they hit often. Defend and repair. till I get bored then start again.
11 stretched it out a bit and kept me playing there for a while as I don't seem to have the CV fully upgraded now when I make the move(a good thing) 12 may only stretch it out a little more (time to get into their part of the galaxy. To build in friendly lands (for me anyway) just turns the game into boring no action. Im not one to take out poi's unless I have to or need to I prefer to leave em and get attacks (action). Abandons are different.
For a space base I'll echo the thoughts that everyone else has mentioned, I build next to a trader. That way I don't have to replicate services that the trader will provide me for free.
You should name it The Star Mattress.
But the german sounds better
"Die Matraze"
a day at the beach after a hard day of looting, shooting and sorting relaxes me every time :)
sitting atop of my glas tower at sunset with an (imaginery) bottle of wine is also quit nice :)
Side of the hill means extra free protection from drones as most of my base will be built inside the hill with only the entrance, solar panels, an turrets sticking out.
Water is necessary if you need to make oxygen and eventually necessary in large quantities for making hydrogen fuel cells, which are the most effecient power source for vehicles in terms of prometheum use.
Swamp biome, while ugly, has an abundance of food deposits, which are enough to keep me fed until I'm far enough in to have a garden going.
As scooby noted above - eventually your 'base' will likely be a large CV.
I do miss my efficient starter base, but with so many solar systems and a jump range of only 30LY per jump (or teleport), once I journeyed halfway across the galaxy to reach Legacy space, I had to admit that I would probably never be returning to my base again, as the inconvenience of travelling all the way back to the home system outweighs any benefit I'd really get from returning to it, even though I left a bunch of neat stuff behind.
If I do find myself needing the few things that can only be put on bases (furnace, deconstructor, solar energy), I'll likely build a space station, as the solar power generation is much greater, and the ability to mine Ice asteroids has eliminated the need for a ground-based water source to make hydrogen for fuel and oxygen for ships/stations.
i changed the jump range to 250 LY. i don't consider this cheating, it's more of a convenience feature and let me tell you it makes getting around so much more fun :)
The only result is that the player explore less. And its not so that the game creates a too high urge to explore
Btw finished my next base Blueprint. I will spawn on the official server in a Orbit of a 4g Zirax Planet
(solarpanels are so strange to test the right direction)
https://steamcommunity.com/sharedfiles/filedetails/?id=2157444422
https://steamcommunity.com/sharedfiles/filedetails/?id=2157444476
https://steamcommunity.com/sharedfiles/filedetails/?id=2157444548
https://steamcommunity.com/sharedfiles/filedetails/?id=2157444625
I can understand the value in not jumping straight across the galaxy in one shot, but maybe we'll be able to automate a chain of small jumps, where each waypoint must be under 30LY, but instead of jumping them one at a time, we can map a path ahead of time and jump it all at once.
Space bases are nice too, they have the 24/7 free light advantage, and you can build an airdock made entirely of forcefields- which is a great place for building ships if you like doing that in survival like I do. Of course you need to make your air, but besides that they are super sweet. Check out my Captains Airdock on the workshop to see a giant version. Needs updating for V12 still, but it's get you the idea.