Empyrion - Galactic Survival

Empyrion - Galactic Survival

GlassDeviant Jun 19, 2020 @ 5:56pm
Indoors temperature regulation?
I've never seen this before, the inside of my BA is the exact same temperature as the outside, except right near the reactor which is not only unsafe to be near, but has little yo no effect even a few feet away. The base is on (obviously since the reactor is hot) and pressurized, like any base I've ever made before.

Is there something new I need to set up since the last time I played to regulate the temperature?
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Showing 1-14 of 14 comments
Midas Jun 19, 2020 @ 5:58pm 
Does it have oxygen working properly?
Docsprock Jun 19, 2020 @ 6:04pm 
It also needs to be airtight.
shdwdrvr83 Jun 19, 2020 @ 6:22pm 
I ran into this issue in my last playthough. It was because I had built underground and hadn't actually made it airtight. I had to go around the outside wall and make sure everything was resealed with blocks and not depending on boxes/devices/soil for the seal. Once I did, problem solved.
GlassDeviant Jun 19, 2020 @ 6:27pm 
It should be airtight, as it's pressurized (oxygenated) and you can't do that if it isn't airtight.
therealcryoflame Jun 19, 2020 @ 6:39pm 
I've experienced something like that before. My solution was that I had to seal it off area-by-area until I found the problem blocks/area.
GlassDeviant Jun 19, 2020 @ 7:05pm 
The base is one small room completely enclosed by wood blocks, which I have just finished upgrading (multitool) to concrete. Some of the floor blocks were not wood, they were the Core, O2 tanks, Ammo container and Fuel tanks, but I was able to go under the base, which was built on top of a layer of Truss Blocks, and reinforce under the aforementioned equipment with concrete in place of the truss blocks. I also removed the Ventilator in the wall between outside and inside with a concrete block. The only thing left is the two retractible turrets which first should be airtight and second should not even matter as no face of those blocks is exposed to the inside of the base, they are in opposing corners where all three inward facing sides are butted up against the wood-upgraded-to-concrete wall blocks.

I then depowered the base, turned off the Oxygen, repowered it and reoxygenated it with no solution. The last thing I am trying is save-exit-reload to see if that corrects it. After that I am out of ideas.

Scooby > The outside temp is 2C (35.6F) and my base is the same inside. I have also never had this issue before in 1100+ hours of playing Empyrion which is why it is so baffling. And I was able to repressurize the base with 20% of capacity remaining in the two small O2 tanks, from 25% before.
GlassDeviant Jun 19, 2020 @ 7:09pm 
I even have double doors to make a sort of airlock-like situation, which I've been doing pretty much as long as I've played, just because I like it that way, not for any real necessity.

BlazeD Jun 19, 2020 @ 7:15pm 
Bases only need to be sealed and to have power to be temp regulated.

Even if you have a leaky base O2 will turn on. Your base will simply drain the storage tanks at a rapid rate.

You have a leak, probably. Used to be the core wasn't sealed. Is it now? Check your block descriptions.
Last edited by BlazeD; Jun 19, 2020 @ 7:16pm
GlassDeviant Jun 19, 2020 @ 7:16pm 
I've covered the core on all 6 sides, so there's no chance it is leaking now, if it was before.

Last edited by GlassDeviant; Jun 19, 2020 @ 7:17pm
GlassDeviant Jun 19, 2020 @ 7:31pm 
OK, now I have gone under the base and completely replaced the sub-floor of truss blocks with concrete, very carefully and only a bit at a time to avoid the whole thing falling apart. The outside and inside temps are both 10C (due to being close to sunrise I assume), so it hasn't fixed anything. I am going to remove the guns and close off the remote possibility that they are the cause of the problem, then remount them on top where there is zero chance they could be involved.
Midas Jun 19, 2020 @ 7:36pm 
The easiest way to check is to turn oxygen on and use the debug menu (N) to view oxygen. If you only see 1 oxygen marker around the ventilator, you have a leak. If the interior space has an oxygen marker in every single block space, then you're air-tight.
GlassDeviant Jun 19, 2020 @ 7:42pm 
Found the problem.

Apparently some genius decided that a standard door would only be airtight if it were all metal instead of glass (excepting the metal one with the tiny viewport) which makes no ♥♥♥♥♥♥♥ sense to me given that the are the same damn block made from the same materials and has never been a problem before, though I haven't played in many months. So after wasting all of my presently unreplaceable multitool charges, since I have yet to find promethium, the base is finally sealed.

Thanks for the help folks.
Last edited by GlassDeviant; Jun 19, 2020 @ 7:43pm
Midas Jun 19, 2020 @ 7:47pm 
Yeah, the glass doors seem to be for interiors only. It does make sense to have both airtight and non-airtight doors, since sometimes you'd want to be able to have a door without needing to add a whole extra ventilator, but they probably should be separate objects, or have some kind of airtight symbol or something.
GlassDeviant Jun 19, 2020 @ 7:52pm 
Now that you mention it, that does make a certain kind of twisted sense. I used to have problems with air not flowing between rooms, but...that was solved through the use of ventilators in the wall between the rooms. At least it should be a different door block, since it's the force field embedded in the door that makes the actual (very visible) seal and that would require different materials than a door without a force field, in a sensible universe.
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Date Posted: Jun 19, 2020 @ 5:56pm
Posts: 14