Empyrion - Galactic Survival

Empyrion - Galactic Survival

Can I turn enemies off?
As per title.

I want to play this as survival, but I'm not interested in combat.

In difficulty i saw there was an option to turn off drones/drone attacks but no option to turn enemies off. Is there a game mode where I get that option ( I assume if I play creative it turns enemies off?) ~ I want the survival challenge though.

Also I started what i thought was a Single-Player game but in-game the PVP light comes on saying I am in a PVP zone? Does that mean I actually get loaded onto a server where other players join even if it's in Single player? If so how can I turn that off please.
Last edited by Sticky Wicket; Jun 16, 2020 @ 6:36pm
< >
Showing 16-30 of 33 comments
stecph Jun 17, 2020 @ 4:56am 
Also remember you can always toggle GM when you wanna chill...
Evolvei Jun 17, 2020 @ 6:22am 
You can also set all the factions in DefReputation.ecf to 30000 which is honored.

Understand that this will change some mission abilities since you have no enemies.

To do this by command line:

Faction rep local Zrx 30000

Faction rep local Tal 30000

Faction rep local Pol 30000

Faction rep local Pir 30000

Faction rep local Kri 30000

Faction rep local Tra 30000

Last edited by Evolvei; Jun 17, 2020 @ 7:07am
Sticky Wicket Jun 17, 2020 @ 6:29am 
Just to clarify.

I am looking for a survival challenge against hostile environmental conditions (radiation, cold, heat etc). I also want to experience the hunger/thirst mechanic. I also want the challenge of locating resources and not just getting everything I need free.

In Planet Nomads you can avoid the more aggressive wild life because they have *nests* that you can avoid. This game does not work in a similar way. I tried to play a survival game yesterday and got attacked by wandering random animals repeatedly. That does NOT happen in Planet Nomads, only if you stray into their nest area do they defend it, which is logical.

Freedom mode gives you cheat health from it seems in the description and also takes out the hunger thirst mechanic.
Last edited by Sticky Wicket; Jun 17, 2020 @ 6:39am
Sticky Wicket Jun 17, 2020 @ 6:40am 
Originally posted by Evolvei:
You can also set all the factions in DefReputation.ecf to 30000 which is honored.

Understand that this will change some mission abilities since you have no enemies.

To do this by command line:

Faction rep local Zrx 30000

Faction rep local Tln 30000

Faction rep local Pol 30000

I am not sure what the abbreviations are for Pirates, Kriel or Trader

I found DefReputation, that seems the simplest way to deal with that. Thanks for the suggestion.

~~~~

Also another question you might know the answer to?

I found a file called BAIConfig ( which might stand for basic AI ?)

There are entries like:


{ Element Name: BehaviorPoolPreload
Name: "Behaviors/Actions/AnimalMeleeAttack"
Count: 15
}

Do you happen to know what those numbers refer to? Percentage chance of? Number of animals in range of player? Seems like if I alter those numbers I could turn off or minimise hostile behaviour in animals?
Last edited by Sticky Wicket; Jun 17, 2020 @ 7:01am
DocRabbit Jun 17, 2020 @ 7:05am 
Originally posted by Evolvei:
You can also set all the factions in DefReputation.ecf to 30000 which is honored.

Understand that this will change some mission abilities since you have no enemies.

To do this by command line:

Faction rep local Zrx 30000

Faction rep local Tln 30000

Faction rep local Pol 30000

I am not sure what the abbreviations are for Pirates, Kriel or Trader
Not sure on the Traders, but I know Kriel is Kri and I think Pirates is Pir so I would assume Traders are Tra

Best way to be sure, just type help faction
It shows all the extensions.
Last edited by DocRabbit; Jun 17, 2020 @ 7:06am
Sticky Wicket Jun 18, 2020 @ 3:52pm 
I set the faction as suggested to 30000 for Pirates and Zirax, but in-game appears as 6000 (but it looks like 6K is a max amount anyway) Just wondered what the discrepancy in this is?

https://steamcommunity.com/sharedfiles/filedetails/?id=2134526905
Last edited by Sticky Wicket; Jun 18, 2020 @ 3:52pm
Evolvei Jun 18, 2020 @ 4:24pm 
6000 points for each level from hostile to honored

Hostile 6000
Unfriendly 6000 12000
Neutral 6000 18000
Friendly 6000 24000
Honored 6000 30000
Last edited by Evolvei; Jun 18, 2020 @ 4:34pm
Sticky Wicket Jun 18, 2020 @ 4:35pm 
Originally posted by Evolvei:
Did you change formatting in the file?
Game shutdown before changing?

Try doing it by the command

Faction rep local Zrx 30000

Faction rep local Pir 30000

I had to open the ECF file with notepad, does that change formatting? Is that important?

Does it matter that I go to 30000 anyway? Seems like 6000 is enough says *honoured* (the bar has gone green and seems to be maxed anyway). I'm guessing they will leave me alone now?
Last edited by Sticky Wicket; Jun 18, 2020 @ 4:36pm
Evolvei Jun 18, 2020 @ 4:36pm 
If you look again at the post above your last maybe you will understand better. I don't know why the devs did not keep it as a running total instead of showing 6000 for each level.
Sticky Wicket Jun 18, 2020 @ 4:42pm 
It seems a bit confusing tbh.

What I really want to know is does *honoured* mean that I wont get any random attacks from them?
Evolvei Jun 18, 2020 @ 4:43pm 
Yes, If you would have used 24000 instead of 30000 they would have been friendly instead of honored and still would show 6000. If you do things to make them angry you will gradually lose rep points. You can use the command to raise it back up again though.
Last edited by Evolvei; Jun 18, 2020 @ 4:45pm
Sticky Wicket Jun 18, 2020 @ 4:51pm 
So all sorted then. Thanks for your help with that.

~

I also changed values in the BAIConfig. Changed animal attacks to 1 (from 15) but it hasn't made any difference I'm still getting attacked by a lot of spiders! Maybe just deleting them in the playfield file is the answer like Scooby suggested ?
Last edited by Sticky Wicket; Jun 18, 2020 @ 4:52pm
Evolvei Jun 18, 2020 @ 5:00pm 
Is going to be tough to take out all aggressive creatures, There are different types of spiders, raptors, various alien creatures, scorpions, a creature that comes out of the water and more.
Sparrowhawk65 Jun 18, 2020 @ 5:06pm 
Originally posted by Evolvei:
Is going to be tough to take out all aggressive creatures, There are different types of spiders, raptors, various alien creatures, scorpions, a creature that comes out of the water and more.
Change them all on your chosen starter to desert worms. Then you can attack them if you want meat, or ignore them and they ignore you. Planet of the desert worms! :)
Last edited by Sparrowhawk65; Jun 18, 2020 @ 5:07pm
Evolvei Jun 18, 2020 @ 5:11pm 
Is there a word that can be searched and replaced to change all aggressive to passive?

I doubt it. Will have to check with Taelyn or maybe ravien will know.
< >
Showing 16-30 of 33 comments
Per page: 1530 50

Date Posted: Jun 16, 2020 @ 6:33pm
Posts: 33