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If you're playing single player, sleep next time you're able and see if it's running when you wake up again. The solar power can be finnicky with registering that it has and is gaining power.
Incidentally, where and how are your solar panels placed? They have rows of lights on either corner, the yellow ones tells you your average solar strength throughout the day, and the green ones shows how much it's currently generating. If you're getting 1 or nothing, you're not getting enough sunlight.
If you have 14 panels try using 2 Capacitors instead of one just a thought.
The distance to the sun is what defines how much solar output your 15 Panels have.
Starterplanets are most time so far away that you can forget Solar energy as a serious element !
Most Starterworlds have 0.1- 0.3 Kpu output. During a space station near the sun (arround 1-2 Au away from sun) have 16 .2 Kpu
2: Your panels must aim in the right direction
3: The amount of Batteries aka Capacitators defines how much energy is stored and How much is available at a time, for example a teleporter need 3 or 4.
What's the point of a solar capacitor if you can't get it to turn on?
Turrets consume a lot of power, even when not shooting things. I turn turrets off, unless incoming base attack.
Also, turn off constructors not being used and food processor.
If just your fridge and grow light on, then go explore for a few days, and when you get back, there will be a charge on capacitor. Game will use capacitor power till empty, before switching to generator.
Although, it sounds like your ready for a generator powered base anyways,
Good luck