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I think it starts at standard steel blocks for large buildings/CV are immune to small arms but vulnerable to high damage explosives.
I don't know the exact levels but it is a thing for players at least, don't know if the AI follow the same rules
Every block has a 'material' it uses and every material has the same hardness. I'm not sure if this actually does anything. I've never tried changing it.
Most weapon or ammo types have modifiers to the damage they deal for different materials. These are annoying to track down since sometimes it's on the ammo and sometimes it's on the weapon.
The AI sort of follow the same rules, but the balance is all over the place so it's hard to tell what they are going for right now. I can say don't let drones and troops shoot your shields since they deal extra damage to shields. I think a few drones do extra damage to combat and hardened steel.
Xeno steel is more durable than combat since they use the same material modifier name and xeno steel has more hitpoints.